Actually hold on, let’s not execute Mcbrains yet.
Bodysnatcher can’t cover up their murder though. They’d flip as their real role.
I mean by taking over another account.
Please ping me when you tell me why, ima be rrsponding in a couple hours
Toodaloo
UNVOTE
fine.
Wake up fully before voting then and this is a horrendous look for you, not me.
They can only do that if who they kill is their target. Their target is always a villager.
That rule sounds bit nonsense, nevertheless I am sticking to world that unseen attacked another unseen Day 1, to make room for conversion. Friendly fire is possible.
@McBrainsLFOL Plaguedoctor looks like shrugkill though yes, why him? He doesnt seem to have any sufficient evidence to support he’s unseen?
nope
[
Legacy Forum of Lies Class Card Thread](Legacy Forum of Lies Class Card Thread)
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Legacy Forum of Lies Class Card Thread
11
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GeydeLying Darkness
5
Cult
The Apostle
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Cult Social
Corax’s Will (Passive) [EXCLUSIVE TO STARTING APOSTLE] - Before the end of day 1, you may choose a Blue Dragon or Neutral Social class and inherit abilities from them. If you choose a Blue Dragon class, you may take all abilities or operate by normal cult alt rules. If you choose a neutral class, you may only choose one ability. This ability cannot kill.Mithras of Mithras of Mithras (Day) - Start a debate with another player. If you get more likes than them over the rest of the day by non-cult players, they will be executed instead of you should you be executed. - 1 Use
Corax’s Twitter Account (Night) - Send a player a piece of valid feedback. It is fake and has no basis in reality. - 2 Uses
Your objective is to defeat the Blue Dragon and any Neutrals that seek to do you harm.
The Cult Leader
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Cult Special
Charisma (Passive) - You are immune to death except execution and occupation before successfully converting a player.
Last Words (Passive) - If you are killed during the night, all other members of the Cult will gain 1 use in any limited abilities.
Rupture (Day) - Cause a player to bleed. They will bleed and die in two nights if not healed. - 1 use
Transfer Essence (Day) - Swap classes with another member at the cult at the start of the night, provided both of you are alive by that point. - 1 Use (shared)
Brainwash (Night) - Change target player into the Cult version of their class. If you have failed to convert a target twice already and your next conversion would fail it will instead target a random convertible player. - Infinite uses, 1 night cooldown
Your objective is to defeat the Blue Dragon and any Neutrals that seek to do you harm.
The Invoker
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Cult Offensive
Extremely Racist (Passive) - Immune to occupation and redirection.
Mithras’ Radical Ideology (Passive) [EXCLUSIVE TO STARTING INVOKER] - Before the end of day 1, you may choose a Blue Dragon or Neutral Offensive class and inherit abilities from them. If you choose a Blue Dragon class, you may take all abilities or operate by normal cult alt rules. If you choose a neutral class, you may only choose one ability. This ability cannot kill.Bewilder (Day) - Target player is occupied for this day. - 1 Use
Forced Teleportation (Night) - Teleport a player to the Weezer Dimension. They will not be able to act tonight. - 1 Use
Your objective is to defeat the Blue Dragon and any Neutrals that seek to do you harm.
The Ritualist
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Cult Support
Chemistry of Corax (Passive) [EXCLUSIVE TO STARTING RITUALIST] - Before the end of day 1, you may choose a Blue Dragon or Neutral Support class and inherit abilities from them. If you choose a Blue Dragon class, you may take all abilities or operate by normal cult alt rules. If you choose a neutral class, you may only choose one ability. This ability cannot kill.
The One Who Hammers (Passive) - If you hammer a member of the Blue Dragon, you gain a 1-shot copy of all their abilities.If the ability has guilt, it is instead guiltless.Brotherhood (Day) - Make a Cult Member appear as selected BD class to investigations this night. Can target self. - 2 uses
Corax’s Self-Defense Tutorial (Night) - Guess a player’s class. If correct, the factional will be guaranteed to succeed against them tonight. - 2 uses
Your objective is to defeat the Blue Dragon and any Neutrals that seek to do you harm.
The Seeker
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Cult Investigative
Anstreim’s Anguish (Passive) [EXCLUSIVE TO STARTING SEEKER] - Before the end of day 1, you may choose a Blue Dragon or Neutral Investigative class and inherit abilities from them. If you choose a Blue Dragon class, you may take all abilities or operate by normal cult alt rules. If you choose a neutral class, you may only choose one ability. This ability cannot kill.Expose (Day) - Reveal who the prince jailed at the start of the night. - 1 use
Incite (Day) - Non-Cult on the target player are doubled for the next hour. They keep this value until the end of the day, unless they move. - 1 UseAnnoyance of Mithras (Night) - Guess a player’s class. If you are correct, purify their role. Unless they are the Prince, a Neutral, or have abilities that convert, they lose them all. - 2 uses
Your objective is to defeat the Blue Dragon and any Neutrals that seek to do you harm.
GeydeLying Darkness
3
Neutral Non-Killers
The Alchemist
Neutral Support
Stoneskin (Day) - Gain immunity to kills except for execution tonight. - 4 Uses
Black Tar (Day) - Change your target’s theme to a theme of your choice for the rest of the day. The host will periodically go on their account to change it back should they change it. - 2 UsesHealth Potion (Night) - Heal a player. - Infinite Uses
Mills Bomb (Night) - Attack a player. - 2 UsesYour objective is to survive.
Converts into The Plaguebearer or The Ritualist .
The Bastard
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Neutral Special
Allegiance to Chaos (Passive) - Immune to Non-BD kills once. If the Neutral Killer ever attacks you, you join a private chat with them. When you are crowned, you become the Psychopathic King, but still win with the other Neutral Killer.
Faux Blood (Passive) - Votes for king for you count as 2. Before the end of day 1, you can inherit a non-Prince day ability from a BD class with Royal Blood.Trollbox (Day) - Make a post of your making on another player’s account. They will not be informed of this. Does not count toward your action cap, but can only be used twice each day - Infinite Uses
Disinherit (Day) - Remove a player’s royal blood, if they have any. - Infinite UsesRoyal Detection (Night) - Choose to either occupy or learn the class type of a player. If they have royal blood, you will learn. - Infinite Uses
Eat the Rich (Night) - Forego your night action to consume the remains of a player with Royal Blood. Gain all their abilities and remove them from dead chat. The Prince’s body is cremated so you ain’t eating that shit. - 1 Use
Long Live the King (Night) - Attack the King. - 1 UseBecome the Psychopathic King and win, see the Neutral Killer win at any cost, or see a neutral who has become King win.
The Headhunter
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Neutral Investigative
Hunter’s Will (Passive) - You are immune to death at night until the third night from non-Blue Dragon classes. You will be given a class for your target. The class will be aligned with the Blue Dragon and cannot be the Prince. If you mechanically cannot win, or if you kill someone that is not your target with Snipe, you commit suicide. Your passives can not be removed.
Respite (Passive) - Upon fulfilling your win condition, you will leave the match. The first time your targets all die, you get a new target.
Snipe (Day) - Kills a player in broad daylight. - One use
Camouflage (Day) - Prevents all players who are your target of being visited the coming night. - Three uses
Probing the Mind (Night) - Learns your target’s class type and faction. - Infinite uses
Stalking the Prey (Night) - Learns who visited your target and who they visited. - Infinite uses
Use Snipe to kill a player whose class started out as your target.
Converts into The Bodysnatcher or The Seeker
The Mercenary
Neutral Support
Failure (Passive) - If your targets both die, you will commit suicide.
Clock Out (Passive) - You start with 2 brilders. For each ability you block with Stand Guard, you gain 1 brilder. When you get 7 brilders, you commit suicide at the end of the next phase.
Saviour (Day) - If one of your targets is voted for execution today, take their place. - 1 use
Don Armor (Day) - Spend 1 brilder to get immunity to the next non-execution death you suffer. - Infinite Uses
Stand Guard (Night) - Prevent non-conversion abilities from targeting a player. - 4 uses
Your objective is to ensure that at least one of your targets remains alive until the end of the game. Your targets are [x] and [y]. You also win if you gain 7 brilders before the game ends.
Converts into The Sellsword or The Ritualist
The Oneiromancer
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Neutral Social
Dream Sphere (Passive) - You will create an empty neighborhood known as the Dream Sphere at the start of the match (you aren’t in it). You are immune to conversion.
Sleep Paralysis (Passive) - You cannot die at night for the first three nights. If you die, anyone in the Dream Sphere will also die with you.
Deep Slumber (Day) - Add a player to the Dream Sphere. Infinite uses
Lucid Dreams (Day) - Send an anonymous message to the Dream Sphere. This can be done up to three times per day and is usable alongside Deep Slumber. Infinite uses
Dreamscape (Night) - Choose between healing, occupying, redirecting, attacking, or learning the class type of a player in the Dream Sphere. Infinite uses
Somnabulist’s Fog (Night) - All votes on you from players in the Dream Sphere will silently not count tomorrow. 2 usesSurvive whilst the majority of players besides yourself are in the Dream Sphere at the end of the game.
The Pretender
Neutral Special
I’ve Been Living A Lie (Passive) - You think you are a different class. You get incorrect investigative feedback.
Your win condition is the opposite of your fake class’s win condition.
Converts into The Apostle
The Vigilante
Neutral Social
"Hero’s" Instinct (Passive) - Immune to occupation, redirection, and visit prevention. Additionally, you are immune to death at night once. After achieving your win condition, your abilities will be disabled and you will suicide this night.
Bait and Switch (Day) - Target player is occupied for this day. - 1 Use
Incriminate (Night) - Frame one of your villains. - Infinite Uses
Defend the Mark (Night) - Give one of your villains death immunity for the night. - 2 Uses
Two players are marked as Villains. They are [x] and [y] and are non-Prince members of the Blue Dragon. You must see at least one of them executed by the court to win.
Converts into The Cop or The Apostle
GeydeLying Darkness
4
Neutral Killers
The Demon
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Neutral Killer
Cloak Of Mithras (Passive) - You receive full feedback. Immune to death except for execution, occupation, and redirection. In addition, you are immune to bleeding and will be informed upon being bled.
Burning Soul (Passive) - You may use each of your abilities once per phase. You decide who you appear to visit each phase.
Silver Tongue (Day) - Force a player to target you with their ability. - Infinite Uses
Haemophilia (Day) - Increases the power of Funeral Pyre tonight. - 3 uses, 1 day cooldown
Funeral Pyre (Night) - Set your target ablaze, killing them. If Haemophilia is used, the target is immune to visits from others except you, and anyone who attempts to visit them is also killed by the flames. In addition, Funeral Pyre will bypass death immunity on the initial target and not count as a visit. - Infinite uses
Demonic Corruption (Night) - Delete the thread. - 2 Uses
Your objective is to defeat the Blue Dragon, and the Unseen or Cult.
The Lich
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Neutral Killer
Phylactery (Passive) - you receive full feedback. During Day One, you shall specify two players to be our Phylactery Holders. If you fail to do so before the end of the day, they are randomized. You will know their starting classes, and will be night immune while at least one of them lives. If both of them die, you will die the following night. Investigations against the Phylactery Holders will also yield the additional message “You feel a chill surrounding the target player. They are a Phylactery Holder for The Lich.” If your Phylactery Holders die, the fact that they are one will be included with their class information.
Undeath (Passive) - As long as the Phylactery Holders are alive, at the start of every night you will automatically revive yourself if you are dead, regardless of how you died.
Spectral Mist (Day) - A target Phylactery Holder is healed tonight. They are immune to vote manipulation abilities today. - 3 uses
Black Fog (Day) - Attempts to investigate either of the Phylactery Holders will fail tonight. - 3 uses
Finger of Decay (Night) - Kill a player. If you were revived at the start of the night, then this attack is guaranteed to kill your target. - Infinite uses
Death’s Curtains (Night) - Execute one of your phylactery holders and two other targets. - Infinite uses, but only usable while you have two Phylactery Holders alive
Your objective is to defeat the Blue Dragon, and the Unseen or Cult.
The Lying Darkness on a Sick Skateboard
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Neutral Killer
Oh God Not Again (Passive) - Regardless of if you are in game or not, at the start of the game it will be announced that ‘Akodo is watching your every step, from all clans alike’ . You may use all available actions each phase.
Named not Tamed (Passive) - You receive full feedback. You are immune to death at night, occupation and redirection. You are immune to bleeding, and will be informed if attempted to be bled.Fifth Ring (Passive) - You are permanently Tainted . When half or more of alive players are Tainted , all non-neutral players are violently decapitated.
Dangerous Dealing (Day) - Grant a player a deal for one of the following items (one item each). If they accept, they get the item and become Tainted . - Infinite Uses
- 1-shot faction check
- 1-shot vigilante
- 1-shot reveal faction publicly
Raging Nothing (Day) - Link a post from a game-related thread you have access to. If a player accurately claims in the post you linked, that player will become Tainted . This action refreshes if you successfully taint a player. - Infinite Uses
Madness of Goju (Day) - Gain permanent target immunity to a Tainted player’s actions. If they would attempt to perform an action against you, it will fail. - Infinite UsesKaishaku (Night) - Kill a player. - Infinite Uses
Faceless Mask (Night) - Use an ability from a player who has died, as long as that ability does not convert players. You will appear as them to investigative abilities until the start of the next night. - Infinite Uses
Your objective is to defeat the Blue Dragon, and the Unseen or Cult.
The Possessor
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Neutral Killer
Driven (Passive) - You receive full feedback. If you are roleblocked or redirected, you can choose to perform the same attack again on the following night without expending your action. This delayed action cannot be roleblocked or redirected.
Blackened Shield (Passive) - You are immune to death, except by Execution. In addition, you are immune to bleeding. When you are in the last 4 players alive, you instantly win by killing all non-neutral players currently alive.
Mind Control (Day) - Cancel target player’s vote for the rest of the day. Additionally, your second target requires one less vote for execution this day. - 2 uses
Defile (Day) - Choose what class your body flips as if you use Possess tonight. - Infinite Uses
Puppet Strings (Night) - Control a player and force them to kill someone, potentially even themelves. You can target yourself with either choice. You can see the whispers of the initial player the following day.
Possess (Night) - Kill the target player and take over their body. You will be given their account password and you will leave your previous body as if you had died. - 3 uses
Your objective is to defeat the Blue Dragon, and the Unseen or Cult.
The Reaper
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Neutral Killer
Consume Soul (Passive) - You receive full feedback. If you die except by execution with at least one soul, you will consume it and come back to life. You start with two souls. You will gain one soul on a successful reap. You are aware of the number of souls you hold.
Icy Touch (Day) - Prevent a player from making or liking posts, or using day abilities for the rest of the day. Costs 2 souls. - Infinite uses
Gather Darkness (Day) - Empower your night ability tonight to bypass death immunity and gain immunity to occupation and redirection. Costs 2 souls. - Infinite Uses
Reap (Night) - Reap the soul of a player, killing them bypassing healing. They will appear to be alive until the end of the next night. - Infinite uses
Harvest (Night) - Reap all other visitors to a player (see Reap for what that means). - 1 Use
Your objective is to defeat the Blue Dragon, and the Unseen or Cult.
The Sorcerer
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Neutral Killer
Mage Armor (Passive) - You receive full feedback. You are immune to death except for execution. In addition you are immune to bleeding and will be informed upon being bled.
Dominate Person (Day) - Force a player to use their day ability (chosen randomly) on a player of your choice. This is processed as redirection. - 2 Uses
Spontaneous Combustion (Day) - Blow up yourself and another player, bypassing immunities. - 1 Use
Magic Missile (Night) - Kill a player. If a member of the Blue Dragon was executed the previous day, you may use this alongside Living Bomb. - Infinite Uses
Living Bomb (Night) - Turn a player into a bomb. They must choose a player to blow up upon before the end of the next day or else they will detonate a player of your choice. They may not make or like posts, and if they detonate on you, they will instead detonate on a player of your choice. Their logs will be removed. - Infinite uses
Your objective is to defeat the Blue Dragon, and the Unseen or Cult.
GeydeLying Darkness
2
Elected Kings
Non-BD roles that become king keep their old class
The Elected King
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Faction King
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Head of State (Passive) - Immune to occupation and redirection. Your abilities will not be seen by investigative abilities. You can use both day abilities in the same day. This role acts independently of your former role (if applicable).
Order Execution (Day) - Publicly Execute a player. - 1 use, only first king
Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. - 2 Uses
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Denounce (Night) - Remove all of a player’s active abilities except abilities that kill or convert. Neutral roles are immune to this removal, and are informed if targeted. - 1 use (second king onward)
Your objective.
GeydeLying Darkness
2
Starting Kings
The Starting Good King
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Blue Dragon King
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Head of State (Passive) - Immune to occupation and redirection. Your abilities do not count as visits. You can use both day abilities in the same day.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be executed. Otherwise, the day will continue as normal. - 1 use
Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. - 2 Uses
Order Execution (Day) - Execute a player publicly. If you use this on a player with royal blood you also die. - 1 Use, d2 onwards
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Allies (Night) - Learn if a player is aligned with the Blue Dragon. - 3 uses
Your objective is to defeat the Unseen, Cult, and any neutrals that seek to do you harm.
The Starting Evil King
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Unseen King
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Head of State (Passive) - Immune to occupation and redirection. Your abilities do not count as visits. You can use both day abilities in the same day.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be executed. Otherwise, the day will continue as normal. - 1 use
Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. - 2 Uses
Order Execution (Day) - Execute a player publicly. If you use this on a player with royal blood you also die. - 1 Use, d2 onwards
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Cast Shadow (Night) - Target player will be night immune this night and appear as a selected BD class to investigations for the rest of the game. - 1 use
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.
The Starting Devout King
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Cult King
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Head of State (Passive) - Immune to occupation and redirection. Your abilities will not be seen by investigative abilities. You can use both day abilities in the same day.
Emergency Powers of Mithras (Passive) - Before the end of day 1, you may choose a Neutral King (except psycho or tyrant) class and inherit 1 ability from them. This must be a non-standard king ability.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be executed. Otherwise, the day will continue as normal. - 1 use
Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. - 2 Uses
Order Execution (Day) - Execute a player publicly. If you use this on a player with royal blood you also die. - 1 Use, d2 onwards
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Your objective is to defeat the Blue Dragon and any Neutrals that oppose you.
The Starting Capitalist King (Unofficial Class)
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Neutral King
Pass The Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day. If your targets have died and you would be executed, then there will be no more Kings this game.
Fortitude (Passive) - Your vote counts as two if there are more than 5 players alive except during a Grand Trial. Immune to occupation and redirection. Your abilities will not be seen by investigative abilities. You can use all your abilities each phase.
Failure (Passive) - If your targets both die, you will commit suicide.
Flee to Dubai (Passive) - You start with 2 brilders. For each ability you block with Stand Guard, you gain 1 brilder. When you get 7 brilders, you commit suicide at the end of the next phase and remove 1 use from all player’s abilities.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be executed. Otherwise, the day will continue as normal. - 1 use
Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. - 2 Uses
Order Execution (Day) - Execute a player publicly. If you use this on a player with royal blood you also die. - 1 Use, d2 onwards
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Protect (Night) - Prevent non-conversion abilities from targeting one of your targets. In addition, you are death immune this night. You gain a brilder for each ability prevented with this action. - 3 uses
Your objective is to ensure that at least one of your targets remains alive until the end of the game or to get 7 brilders. Your targets are [x] and [y].
The Starting Holy Roman Emperor (EXTREMELY OFFICIAL Class)
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Neutral King
Nobody Expects the Spanish Inquisiton (Passive) - You hunt 3 heretics. Their classes are [x], [x], and [x]. If the Sorcerer is in play, they will also act as an optional 4th heretic. You will commit suicide after completing your righteous mission. Should you fail your mission, you will contract a heart attack and die.
Holy Blessing (Passive) - Immune to death except for execution. This does not apply if the attacker is a heretic or the Sorcerer.
Discriminatory (Passive) - You are immune to occupation and redirection. Your abilities will not be seen by investigative abilities. You can use all your day abilities each day.
Papal Election (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Trollbox (Day) - The host will log onto the target player’s account and make a post of your choice. You may use this 4 times each day. - Infinite uses
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be executed. Otherwise, the day will continue as normal. - 1 use
Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. - 2 Uses
Burn the Heretic! (Day) - If a Heretic receives enough votes for majority today, they will immediately die and the day will continue with the votes reset. 1 use
Order Execution (Day) - Execute a player publicly. If you use this on a player with royal blood you also die. - 1 Use, d2 onwards
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Interrogate (Night) - Determines if the targeted player is a heretic or the Sorcerer. Infinite uses
Ruthless Efficiency (Night) - Guess target player’s exact starting class. If correct, providing they are a heretic, you will instantly execute them, bypassing everything. You can not be occupied or redirected while using this ability. You may continue guessing until you get one wrong. On an incorrect guess, disable this ability. Infinite uses
Live to see all 3 heretics die, or the Sorcerer die. At least one must die by your hand!
The Starting Hunting King
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Neutral Investigative
Bury the Hatchet (Passive) - If you die, a vote to determine the next king will be held at start of the next day. If you complete your win condition, you will designate your successor, disable your abilities then suicide the following night.
Berserker Armor (Passive) - Immune to occupation and redirection. Your abilities will not be seen by investigative abilities. You can use each of your day abilities in the same day. You will be given a class for your target. The class will be aligned with the Blue Dragon and cannot be the Prince. If you mechanically cannot win, you commit suicide. Your passives can not be removed.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be executed. Otherwise, the day will continue as normal. - 1 use
Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. - 2 Uses
Order Execution (Day) - Execute a player publicly. If you use this on a player with royal blood you also die. - 1 Use, d2 onwards
Imperial Ballista (Day) - Kill a player in broad daylight. - Two uses
Use Imperial Ballista or Order Execution to kill a player whose class started out as your target.
The Starting Mad King (EXTREMELY OFFICIAL Class)
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Neutral King
Trickery (Passive) - You are immune to occupation and redirection. Your abilities will not be seen by investigative abilities. You can use both day abilities in the same day.
Madman’s Will (Passive) - If you are executed, the regret of killing a madman will weigh on everyone and the next day will be spent mourning, where the only possible vote will be no lynch. In addition, there will be no more king elections.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be executed. Otherwise, the day will continue as normal. - 1 use
Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. - 2 Uses
Order Execution (Day) - Execute a player publicly. If you use this on a player with royal blood you also die. - 1 Use, d2 onwards
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Deceive (Night) - Choose a class and whom target player visits and is visited by. Investigators visiting target player will receive results corresponding with your choices. Resolves after frames/tailors. - Infinite Uses
Be executed by the court.
The Starting Psychopathic King
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Neutral King
Insanity (Passive) - You are immune to death at night. In addition you are immune to bleeding and will be informed upon being bled. You are immune to occupation and redirection. Your abilities will not be seen by investigative abilities. Finally, if you are in the final 5 players, convert them all into Alchemists bypassing immunities.
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Fuck It We Ball (Passive) - You may use each of your day abilities each day.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be executed. Otherwise, the day will continue as normal. - 1 use
Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. - 2 Uses
Order Execution (Day) - Execute a player publicly. - 1 Use, d2 onwards
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Personal Execution (Night) - Send a guard to kill a player. If a member of the Blue Dragon was executed by the court yesterday, you target two players and this is guaranteed to succeed. - Infinite uses
Your objective is to defeat the Blue Dragon, and the Unseen or Cult.
GeydeLying Darkness
5
Random Shit
1
2 years later
The bodysnatcher’s classcard. Look at their abilities. I highly doubt a bodysnatcher would ever have an ally as a target. It wouldn’t make sense and it would even defeat the entire purpose of the class. Plus, there was no time between SoD 1 and the death to submit a day action.
Oops. Accidentally posted it in the wrong place at first then a copy/pasting fail.
bodysnatcher can’t attack a teammate, they have a specific BD target, because the role is converted from hunter
VOTE: mcbrains
Mostly a self pres vote that I think at least has a chance of flipping unseen. They haven’t done much of anything and it bugs me.
This is a wolf claim.
I am no fan of that either, what do you think of Kande, Gravedigger and Catherine’s posts after Day 2 Dayvig? reckon They were onto something that should have been more transparent than they let on?
Gluten Morgen
cackles psychotically
Everyone is a furry werewolf, big deal.
@JackieLFOL If you want to prove that you didn’t kill Warlock,use your one shot dayvig on Plaguebearer or Nikki. Nikki’s vote on me right now is horrendous.