nuh uh
L FoL + don’t care + ratio
you have preinned to lfol 1!
please do not resist
noncomplete stuff to help with formatting don’t care about symbols just ignore for now
The Good King
Blue Dragon Special
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Head of State (Passive) - Immune to occupation and redirection. Your abilities will not be seen by investigative abilities. You can use both day abilities in the same day.
Order Execution (Day) - Publicly Execute a player. - 1 use, only first king
Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. - 2 Uses
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Denounce (Night) - Remove all of a player’s active abilities except abilities that kill or convert. Neutral roles are immune to this removal, and are informed if targeted. - 1 use (second king onward)
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.
The Mastermind
Unseen Special
Can’t Touch This (Passive) - You will appear as a member of the Blue Dragon to investigative abilities on the first and second night. During N0, the host will provide you and your partner a short list of abilities. Your partner may add one, and you may add two. This addition must be done before the end of day 1.
Carry on the Mission (Passive) - The first time this role dies, it inherits to the oldest Unseen member.
Dirty Work (Passive) - If the Assassin ever dies or changes their role, the rest of the team gains access to a factional kill that replaces their night action.
Convert (Night) - Change target player into the Unseen version of their class. If you have failed to convert a target twice already and your next conversion would fail it will instead target a random convertible player. - Infinite uses, 1 night cooldown
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.
The Cult Leader
Cult Special
Charisma (Passive) - You are immune to death except execution and occupation before successfully converting a player.
Last Words (Passive) - If you are killed during the night, all other members of the Cult will gain 1 use in any limited abilities.
Rupture (Day) - Cause a player to bleed. They will bleed and die in two nights if not healed. - 1 use
Transfer Essence (Day) - Swap classes with another member at the cult at the start of the night, provided both of you are alive by that point. - 1 Use (shared)
Brainwash (Night) - Change target player into the Cult version of their class. If you have failed to convert a target twice already and your next conversion would fail it will instead target a random convertible player. - Infinite uses, 1 night cooldown
Your objective is to defeat the Blue Dragon and any Neutrals that seek to do you harm.
The Scorned
Neutral Social
Utter Contempt (Passive) - Immune to occupation, redirection, and visit prevention. Additionally, you are immune to death except for execution once. Targeting a player with a night ability will mark them for the following day and night.
Bait and Switch (Day) - Target player is occupied for this day. - 1 Use
Incriminate (Night) - Frame target player. - Infinite Uses
Disguise (Night) - Target player will appear as the chosen class if they are executed tomorrow. - 2 Uses
Survive to see 2 marked players executed.
The Fool
Neutral Social
Insanity (Passive) - Immune to death from non-BD attacks once.
Final Prank (Passive) - You may kill a player that voted you on the day of your execution.
Trollbox (Day) Make a post of your making on another player’s account. They will not be informed of this. Does not count toward your action cap, but can only be used twice each day - Infinite Uses
Deceive (Night) - Frame yourself. - 2 Uses
Hide (Night) - Gain immunity to death from all sources other than Execution tonight. - 2 Uses
Get executed by the court.
The Pretender (random symbols go here)
Neutral Special
Allegiance to Chaos (Passive) - Immune to Non-BD kills once. If the Neutral Killer ever attacks you, you join a private chat with them. When you are crowned, you become the Psychopathic King, but still win with the other Neutral Killer.
Faux Blood (Passive) - Votes for king for you count as 2. Before the end of day 1, you can inherit a non-Prince day ability from a BD class with Royal Blood.Trollbox (Day) - Make a post of your making on another player’s account. They will not be informed of this. Does not count toward your action cap, but can only be used twice each day - Infinite Uses
Disinherit (Day) - Remove a player’s royal blood, if they have any. - Infinite UsesRoyal Detection (Night) - Choose to either occupy or learn the class type of a player. If they have royal blood, you will learn. - Infinite Uses
Long Live the King (Night) - Attack the King. - 1 UseBecome the Psychopathic King and win, see the Neutral Killer win at any cost, or see a neutral who has become King win.
The Possessor
Neutral Killer
Driven (Passive) - You receive full feedback. If you are roleblocked or redirected, you can choose to perform the same attack again on the following night without expending your action. This delayed action cannot be roleblocked or redirected.
Blackened Shield (Passive) - You are immune to death, except by Execution. In addition, you are immune to bleeding. When you are in the last 4 players alive, you instantly win by killing all non-neutral players currently alive.
Mind Control (Day) - Cancel target player’s vote for the rest of the day. Additionally, your second target requires one less vote for execution this day. - 2 uses
Defile (Day) - Choose what class your body flips as if you use Possess tonight. - Infinite Uses
Puppet Strings (Night) - Control a player and force them to kill someone, potentially even themelves. You can target yourself with either choice. You can see the whispers of the initial player the following day.
Possess (Night) - Kill the target player and take over their body. You will be given their account password and you will leave your previous body as if you had died. - 3 uses
Your objective is to defeat the Blue Dragon, and the Unseen or Cult.
The Archer
Blue Dragon Killer
I Love Guns (Passive) - Your vote counts three on those voting you
Multi-shot (Day) - If you fire an arrow at one of your marks tonight, remove all marks and attack any other player whose mark was removed. You are immune to redirection this night. - 2 uses
Eagle Shot (Night) - Fire an arrow to kill your target. This ability is disabled if you kill a member of BD with it. - Infinite uses
Bulls-eye (Night) - Place a mark on target player. A marked player is no longer passively death immune. You may have up to three marks. Targeting a marked player with this ability will remove the mark. Targeting yourself will remove all marks. Marks disappear on death or class change. - Infinite uses
Your objective is to defeat the Unseen or Cult, and any Neutrals that seek to do you harm.
Converts into The Arbalist or The Acolyte
Cult Alts - 2 Points
Free and Forced
I Love Guns - I Love Mithras (Passive) - Members of the Cult voting you count as two votes. If you are executed, replenish a use of one of a Cultist’s limited use abilities.1 Point:
Eagle Shot - Red Shot (Night) - If the performer of the factional kill fails to kill their target, you will kill them for them.
Bulls-eye2 Points:
Multi-shot - Gun Shot (Day) - Kill target player in broad daylight. - 1 use
what the fuck
that was painful why did I do this
fol cringe compilation
no im not switching accounts for this
L
Oh hey I remember
Wait a minute… So this thing can hypothetically kill 3 players at N4? (Maybe 5 by N5?)
The Butler
Blue Dragon Offensive
Dutiful (Passive) - Immune to occupation and redirection. You may target players on consecutive nights.
Nightshade Wine (Day) - Poison the King. They will die tonight unless they are healed. - 1 Use, d3 onwards
Drunk on Atmosphere (Day) - Roleblock a player today. - 2 Uses
Serve Wine (Night) - Occupy a player by getting them drunk. If a player is targeted by this ability 3 times, they will die due to alcohol overdose. - Infinite uses
Concentrated Wine (Night) - Throw a party, occupying all players who visit you tonight. Choose two players who will be VIP guests who will not be roleblocked by this ability. Bypasses occupation immunity. - 2 Uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.
Converts into The Servant or The Invoker.
The Chronomancer
Blue Dragon Support
Back to the Past (Passive) - If you die on cycles except for Execution where you don’t use an ability, instead delay it for two nights. You will be informed when this effect occurs, and lose the ability afterwards.
Abeyance (Day) - Double a player’s vote weight - 1 Use
Timeline Split (Day) - Your Time Warp tonight instead redirects all delayed abilities to your target. - 1 Use
Time Warp (Night) - Delay all abilities against your target by two nights. You will be informed if you successfully delayed a kill with this ability. - Infinite uses
Fast Forward (Night) - Make all abilities guaranteed to succeed against your target tonight, bypassing immunities. - Infinite Uses
Your objective is to defeat the Unseen or Cult, and any Neutrals that seek to do you harm.
Converts into The Timesnatcher or The Ritualist
The Hunter
Blue Dragon Killer
Retribution (Passive) - At any time before your execution, designate a player voting you. When you are executed, they will also die.
Wolf Companion (Night) - Summon a wolf companion to attack a player. They will bleed and die at the end of the following day if not healed. - 2 uses (shared)
Bear Companion (Night) - Summon a bear to protect you, granting you death and conversion immunity for the night. You will kill any attackers. - 2 uses (shared)
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.
Converts into The Poacher or The Acolyte.
Used shared among all hunters
Based
The Knight
Blue Dragon Killer
Gentlemen’s Duel (Day) - Silently cancel all votes on players other than yourself and your target for the rest of the day. - 1 Use, disabled after day 3
Go Down Swinging (Night) - Guard a player. They will be protected from any kills they would suffer tonight. If they would be attacked, you die and kill a player of your choice. - 2 Uses
Cold Steel (Night) - Choose a player to attack. If you kill them and they are a member of the Blue Dragon, you will die unless they were not your original target. - Infinite uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.
Converts into The Enforcer or The Acolyte.