thus
the CW role here should be all of them combined
thus
the CW role here should be all of them combined
no I have no idea how many fucking abilities that is
Just Do It
sure
thank you
The Gender
Unseen Offensive
Royal Blood (Passive) - Votes to become king count as two for you.
I am the Liquor (Passive) - Immune to occupation and redirection. You are immune to the first attack except execution against you.
Trolling (Night) - Choose me or you. Instead of their normal target, your target visits you if you choose me or themselves if you choose you. Choosing you will not redirect kills but will bypass redirection immunity. - 2 Uses
Unhappy Hour (Night) - Target three players. The first gets an embarrassing post restriction that they cannot claim, decided by the host. The secondâs vote at end of day will be secretly randomized onto a random non-unseen player. The third will use a different night ability than the one they chose (chosen randomly) if they have multiple, with the same targets. If changed to an ability with multiple targets, the second+ target is randomized. - 2 uses
Your objective is to defeat the Blue Dragon, and any neutrals that seek to do you harm.
The Soulcatcher
Unseen Social
Religious Fervor (Passive) - You start in a neighborhood by yourself. At the end of each night, your neighborhood is cleared.
Channel (Day) - Choose two dead players and add them to your neighborhood. Infinite uses
Purify (Day) - Remove all of the targeted playerâs abilities, except for conversion and evil killing abilities. 2 uses
Last Rites (Night) - Use the Unseen convert (eg Duchess for a dead Princess) of a dead Blue Dragon Non-Killerâs or Unseen Non-Special / Non-Killerâs infinite use ability on an alive player. You will only be seen visiting the alive one. You may not use the same corpse more than once - Infinite Uses
Your objective is to defeat the Blue Dragon, and any neutrals that seek to do you harm.
The Assassin
Unseen Killer
Killer Efficiency (Passive) - When you and another player target each other during the same phase, your ability takes priority and theirs fizzles.
Hidden Blade (Day) - Cut your target, causing them to bleed. They will bleed and die in two nights if not healed. - 3 uses (shared)
Distract (Day) - Occupy a player. - 1 Use
Assassination (Night) - Kill a player and enhance this action with one of the following traits (once each):
- You are immune to occupation and redirection
- Target will have no logs. You will gain their logs.
- Bypass death immunity or healing (your choice)
2-for-1 (Night) - Kill two players. If you successfully guess both of their roles correctly, this does not expend a use and you can apply one of the effects of Assassination on the first target. - 1 use (shared)
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.
The Sorcerer
Neutral Killer
Mage Armor (Passive) - You are immune to death except for execution. In addition you are immune to bleeding and will be informed upon being bled.
Dominate Person (Day) - Force a player to use their day ability (chosen randomly) on a player of your choice. This is processed as redirection. - 2 Uses
Spontaneous Combustion (Day) - Blow up yourself and another player, bypassing immunities. - 1 Use
Magic Missile (Night) - Kill a player. If a member of the Blue Dragon was executed the previous day, you may use this alongside Living Bomb. - Infinite Uses
Living Bomb (Night) - Turn a player into a bomb. They must choose a player to blow up upon before the end of the next day or else they will detonate a player of your choice. They may not make or like posts, and if they detonate on you, they will instead detonate on a player of your choice. Their logs will be removed. - Infinite uses
Your objective is to defeat the Blue Dragon, and the Unseen or Cult.
The Reaper
Neutral Killer
Consume Soul (Passive) - If you die except by execution with at least one soul, you will consume it and come back to life. You start with two souls. You will gain one soul on a successful reap. You are aware of the number of souls you hold.
Icy Touch (Day) - Prevent a player from making or liking posts, or using day abilities for the rest of the day. Costs 2 souls. - Infinite uses
Gather Darkness (Day) - Empower your night ability tonight to bypass death immunity and gain immunity to occupation and redirection. Costs 2 souls. - Infinite Uses
Reap (Night) - Reap the soul of a player, killing them bypassing healing. They will appear to be alive until the end of the next night. - Infinite uses
Harvest (Night) - Reap all other visitors to a player (see Reap for what that means). - 1 Use
Your objective is to defeat the Blue Dragon, and the Unseen or Cult.
The Lying Darkness on a Sick Skateboard
Neutral Killer
Oh God Not Again (Passive) - Regardless of if you are in game or not, at the start of the game it will be announced that âAkodo is watching your every step, from all clans alikeâ. You may use all available actions each phase.
Named not Tamed (Passive) - You are immune to death at night, occupation and redirection. You are immune to bleeding, and will be informed if attempted to be bled.Fifth Ring (Passive) - You are permanently Tainted. When half or more of alive players are Tainted, all non-neutral players are violently decapitated.
Dangerous Dealing (Day) - Grant a player a deal for one of the following items (one item each). If they accept, they get the item and become Tainted. - Infinite Uses
- 1-shot faction check
- 1-shot vigilante
- 1-shot reveal faction publicly
Raging Nothing (Day) - Link a post from a game-related thread you have access to. If a player accurately claims in the post you linked, that player will become Tainted. This action refreshes if you successfully taint a player. - Infinite Uses
Madness of Goju (Day) - Gain permanent target immunity to a Tainted playerâs actions. If they would attempt to perform an action against you, it will fail. - Infinite UsesKaishaku (Night) - Kill a player. - Infinite Uses
Faceless Mask (Night) - Use an ability from a player who has died, as long as that ability does not convert players. You will appear as them to investigative abilities until the start of the next night. - Infinite Uses
Your objective is to defeat the Blue Dragon, and the Unseen or Cult.
The Lich
Neutral Killer
Phylactery (Passive) - During Day One, you shall specify two players to be our Phylactery Holders. If you fail to do so before the end of the day, they are randomized. You will know their starting classes, and will be night immune while at least one of them lives. If both of them die, you will die the following night. Investigations against the Phylactery Holders will also yield the additional message âYou feel a chill surrounding the target player. They are a Phylactery Holder for The Lich.â If your Phylactery Holders die, the fact that they are one will be included with their class information.
Undeath (Passive) - As long as the Phylactery Holders are alive, at the start of every night you will automatically revive yourself if you are dead, regardless of how you died.
Spectral Mist (Day) - A target Phylactery Holder is healed tonight. They are immune to vote manipulation abilities today. - 3 uses
Black Fog (Day) - Attempts to investigate either of the Phylactery Holders will fail tonight. - 3 uses
Finger of Decay (Night) - Kill a player. If you were revived at the start of the night, then this attack is guaranteed to kill your target. - Infinite uses
Deathâs Curtains (Night) - Execute one of your phylactery holders and two other targets. - Infinite uses, but only usable while you have two Phylactery Holders alive
Your objective is to defeat the Blue Dragon, and the Unseen or Cult.
The Demon
Neutral Killer
Cloak Of Mithras (Passive) - Immune to death except for execution, occupation, and redirection. In addition, you are immune to bleeding and will be informed upon being bled.
Burning Soul (Passive) - You may use each of your abilities once per phase. You decide who you appear to visit each phase.
Silver Tongue (Day) - Force a player to target you with their ability. - Infinite Uses
Haemophilia (Day) - Increases the power of Funeral Pyre tonight. - 3 uses, 1 day cooldown
Funeral Pyre (Night) - Set your target ablaze, killing them. If Haemophilia is used, the target is immune to visits from others except you, and anyone who attempts to visit them is also killed by the flames. In addition, Funeral Pyre will bypass death immunity on the initial target and not count as a visit. - Infinite uses
Demonic Corruption (Night) - Delete all of a playerâs posts. At the end of the next day, you will be given the password to their account. When you make an action with their account, they may not overrule it with another action. - 2 Uses
Your objective is to defeat the Blue Dragon, and the Unseen or Cult.
The Vigilante
Neutral Social
"Heroâs" Instinct (Passive) - Immune to occupation, redirection, and visit prevention. Additionally, you are immune to death at night once. After achieving your win condition, your abilities will be disabled and you will suicide this night.
Bait and Switch (Day) - Target player is occupied for this day. - 1 Use
Incriminate (Night) - Frame one of your villains. - Infinite Uses
Defend the Mark (Night) - Give one of your villains death immunity for the night. - 2 Uses
Two players are marked as Villains. They are [x] and [y] and are non-Prince members of the Blue Dragon. You must see at least one of them executed by the court to win.
converts into the cop or the apostle
The Mercenary
Neutral Support
Failure (Passive) - If your targets both die, you will commit suicide.
Clock Out (Passive) - You start with 2 brilders. For each ability you block with Stand Guard, you gain 1 brilder. When you get 7 brilders, you commit suicide at the end of the next phase.
Saviour (Day) - If one of your targets is voted for execution today, take their place. - 1 use
Don Armor (Day) - Spend 1 brilder to get immunity to the next non-execution death you suffer. - Infinite Uses
Stand Guard (Night) - Prevent non-conversion abilities from targeting a player. - 4 uses
Your objective is to ensure that at least one of your targets remains alive until the end of the game. Your targets are [x] and [y]. You also win if you gain 7 brilders before the game ends.
converts into the sellsword or the ritualist