It’s like the only cool role I made and after that point I just decided to say fuck it
Okay time to write the op
I like how even I don’t know what the last role is gonna do yet lmao
It will be cool
I’m giving you amnesiac so you have some method of directly mechanically impacting the game
the cat should give bad luck to whoever is most respnsnvile for it dying, I will write this in the op
Wait are people nominated in this rather than regular votes
yes that is the entire point behind half of the roles
if you don’t want it we need to redo pretty much the entire thing
we are keeping it
Alright I was told to steal this
[quote=“Asher, post:1, topic:4080, full:true”]
Hosted by orangeandblack5 and Fext on @Asher
Setup based on Starship Epiphron
Information
Corestrike Regulations
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Pro League - All teams and competitors that have qualified for the Corestrike Pro League are known. Therefore, you all know each other’s roles (see the Striker Scouting Report below), but not each other’s alignments.
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Disqualification - Strikers who are determined to be a negative influence on the league will be disqualified if a majority of the strikers in the league vote to remove them. Once this occurs, a break will be taken to allow teams to re-coup. (Voting is majority-only. There are no deadlines, night begins only when majority is reached.)
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End of Season - The entire Pro League season has been scheduled in advance, and *will* conclude no later than 200 hours from its start, excepting officially sanctioned breaks. (If the amount of time the game has spent in day exceeds 200 hours, the Saboteurs will win.)
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Quiet Hours - Strikers are encouraged to get plenty of sleep before each game; as such, talking in the common areas at night is strictly prohibited. These quiet hours will be 24 hours unless stated otherwise (mainly due to the availability of officials).
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Knockouts/Disqualifications - Only careful study of the actions of knocked-out and eliminated strikers can determine whether or not they were paid to sabotage the Pro League. As such, only Atlas will be aware of whether or not knocked-out/disqualified Strikers were Saboteurs, and he will be unable to determine whether a knocked-out/disqualified striker was the Dissenter.
League Rules
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Code of Conduct - All strikers are required to follow the Global Forum Rules and the Forum Game Rules. Failure to comply will result in immediate ejection from the Pro League.
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Playing For the Team - Any attempt to intentionally make your team lose the game will result in punitive action. (All players must operate with the goal of winning with your team - don't throw the game.)
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Tardiness - Strikers are expected to be timely. If a striker hasn’t said anything in 24 hours, they will be prodded for inactivity. If they do not respond to the prod within 12 hours of it being sent, they will be removed and replaced with someone else. Receiving two prods will result in an automatic replacement.
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Official Communications - All questions and requests to the game officials must be done in private. Any messages delivered to you by the officials are to stay strictly between you and the officials.
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Scoreboard - Any attempts to affect the game through unauthorized manipulation of the scoreboard are strictly forbidden. (Don’t edit or delete posts in substantive ways without host approval. Grammar edits are fine.)
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Public Relations - Strikers are not allowed to communicate with anyone through unauthorized channels. (Don't talk about the game anywhere outside of the game without direct host approval.)
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Paparazzi Avoidance - Strikers are not allowed to publicly or privately discuss their own identities or the identities of other strikers at any time. (This is an anonymous game - do not do or say anything that may reveal your identity and whether or not you are playing, even if you are not a player.)
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Branding - This is the official color for special game-related announcements. Do not use this color or ones that could be easily mistaken for it.
Alignments
By intercepting encrypted communications, the Pro League officials have determined that there are likely two Saboteurs within the Pro League. However, due to the encryption, their identities remain unknown. There are also signs of another Pro League striker attempting to communicate with the Saboteurs.
Competitor
Competitor
Competitor
Competitor
Competitor
Competitor
Competitor
Competitor
Competitor
Dissenter
Saboteur
Saboteur
Access Alignment Descriptions
You are a Competitor. Your goal is to find all of the Saboteurs that have infiltrated the Pro League and knock them out or disqualify them from the league.
You are the Saboteur whose encrypted communications were intercepted. The other Saboteur in the Pro League is [PLAYER]. Your goal is to overthrow the Pro League by gaining parity with the Competitors. In addition to any night actions you may have, you may knock somebody out at night, but if you do you will have a to wait a night before doing it again. As you are lying low after having your communications intercepted, you may not knock somebody out on the first night, and you now have no way to communicate with your partner.
You are a Saboteur. The other Saboteur in the Pro League is [PLAYER]. Your goal is to overthrow the Pro League by gaining parity with the Competitors. In addition to any night actions you may have, you may knock somebody out at night, but if you do you will have a to wait a night before doing it again. As your partner's communications were intercepted, you have no way to communicate with them.
You are a Dissenter who has found yourself thoroughly unhappy with the way the officials are running the Pro League. Your goal is to avoid being knocked out and see the Saboteurs win. To that end, you count as a Saboteur for the purposes of determining when they match or outnumber the Competitors.
Striker Scouting Report
All strikers have been thoroughly scouted ahead of the start of the Pro League. You may view the details that have been collected below.
Access Striker Scouting Report
Ai.Mi“Let’s get something straight. I’m not here to support you, alright?”
Call Ai.Mi cute and you’ll probably find yourself getting glitched into a string of 1s and 0s. Ai.Mi utilizes her reality-bending digital powers to create big plays with long range abilities, overpowering even the most stalwart defenders.Each night you may hack a striker’s personal data, comparing their alignment to the last striker you checked.
You may not hack yourself, and the Dissenter will appear to you exactly as a Competitor would.
Atlas“It was just simple geometry.”
Atlas wields astral technology decades ahead of the rest of the Pro League. He can bend the very fabric of space time, and in so doing determine whether any knocked-out/disqualified strikers were paid to sabotage the league.By performing a full analysis on all knocked-out/disqualified strikers, you are passively informed whether or not any were paid to sabotage the Pro League.
Be aware that you can only tell whether or not they had been paid off, meaning that you can only identify Saboteurs and not the Dissenter.
Drek’ar“It is okay to be afraid. Most are.”
Even the boldest strikers in the Pro League are intimidated by Drek’ar. His tactical playstyle can foil the best laid plans. When Drek’ar cloaks into invisibility, every striker knows it’s only a matter of time before he’s blasting them, or their teammate, out of the arena.You still carry your gun, and you can use this to knock out any one striker of your choice at night.
You only have enough ammunition to do this once.
Dubu“Dubu dubu!”
Big, round, and ready to hold the line against whatever the opposing team may throw at him, Dubu is the friend-shaped defender that every striker wants on their team. His ability to block off large portions of the arena is unmatched.Each night you may block a player, protecting them from attacks but also preventing them from acting.
You may not block the same striker two nights in a row.
Era“Honestly… I’m not really feeling it.”
Ask any striker in the Pro League who they´d want at their back, and most will say “Era”. Having honed her supportive capabilities from a young age, Era can turn the tide of the match by enhancing the speed, size, and strength of her teammates. Although she shuns the spotlight, no striker doubts her power.During the night you may enhance another striker, making them use their night action before any others and preventing them from being knocked out that night.
You only have the ability to enhance a striker two times.
Estelle“Winning never gets old.”
Estelle is one of the greatest strikers to ever play the game. Her effortless yet flashy playstyle allows her to control the flow of the game from afar, always one step ahead of her opponents.Each night you will be informed about everyone who was knocked out by Drek’ar, blocked by Dubu, guarded by X, enhanced by Era, or teleported by Rune.
Juliette“Keep calm, keep calm… oh my god, I did it!!!”
To reach the pinnacle of the Pro League - that’s Juliette’s dream. Her passion for Corestrike blazes like an infectious conflagration, spreading to all she encounters. She’s a flexible contender whose agile yet powerful playstyle lets her put heavy pressure on opposing defenses.During the day you may select a player. The next night you and that player will be given a chat in which you may talk freely with each other.
Juno“Luna! Asher said we can get ice cream if we win!”
An enigmatic yet adorable visitor from space, Juno brings a one-of-a-kind playstyle to the field. Her semi-sentient blobbos can be placed all over the field and work together to help Juno score, creating plays that leave opponents wondering what in the world just happened.You may have your blobbos watch over one striker each night, learning the identity of all who approach.
Kai“You’re lucky you get to share the field with me.”
Kai’s a stunning hotshot whose raw speed on the field is only matched by his own confidence. His kit allows him to skirmish from a distance or pressure up close when the opportunity arises.As the reigning Pro League champion, your vote counts for double that of any other player during the day.
Luna“Listen, I might be small, okay? But, I build rockets for fun. Let’s see you do that.”
Luna is a fountain of explosive energy both on and off the field, bringing chaos with her rocket-boosted experiments. That chaos can be a powerful tool - if she can manage to control it. Luna is the young daughter of genius astro-physicists, and she wants nothing more than to be like them when she grows up.Once per game, you may spend a night studying a knocked-out/disqualified striker to create an invention that allows you to take on their abilities.
You will inherit the number of uses they had left, if applicable.
Rune“Let’s win. Before… before it consumes me.”
Rune surges with the energy of another realm. The power of Obscura that flows through him gives him the ability to warp the flow of the match in his favor—teleporting across the map and banishing his opponents from the field.You may teleport two strikers at night, causing any action performed on one striker to be done instead on the other and vice-versa.
You only have the power to teleport strikers twice.
X“X gon’ give it to ya!”
X dominates the field with an unparalleled raw strength, using nothing more than his bare hands to send opponents flying from the arena. While he may not be the most mobile, in a close quarters brawl there is no striker quite as powerful as X.During the night you may guard another striker, knocking out all strikers who visit them after you.
You may only guard a striker two times.
ILL BE EDITTING IT
HOW DO I GET A GOOD OP PICTURE
I DONT EVEN KNOW THE FLAVOR
In the mystic realms of Enigma, a profound convergence of leaders unfolds, united by an enigmatic purpose that transcends the boundaries of their individual dominions. A pact, forged in the shadows, has brought them together with a singular goal: to root out the corruption that threatens to taint their sacred realm. The forces of chaos have insidiously infiltrated the very fabric of their worlds, sowing seeds of discord and deception.
Led by their shared sense of responsibility, the realm leaders stand resolute. Each one brings to the table their unique strengths, knowledge, and allegiances. The once-isolated realms, marked by their distinct characteristics, have now become interconnected through this shared quest. The leaders, though from diverse backgrounds, are bound by a mutual understanding that their individual destinies are interwoven with the fate of Enigma
The leaders of the mystic realms convene in a neutral realm known as the “Ethereal Nexus.” This enigmatic realm exists beyond the boundaries of their individual domains, a place untouched by the influence of any specific realm’s energy or essence. The Ethereal Nexus serves as a sanctuary of neutrality, a space where the leaders can gather without the interference of their own realms’ conflicts and biases.
Ethereal Nexus Rules
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Identity Theft is not a joke - All leaders that are present for this conference is known. Therefore, you all know each other’s roles (see the Leader Report below), but not each other’s alignments.
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Disqualification - Leaders who are determined to be a negative influence can be exiled from the UNIVERSE through a special procedure. Each day, a player may nominate one other player. Nominations are open for 24 hours from the start of day. After nominations close, each player may vote execute on anyone nominated. The player with the most votes is executed, so long as the amount of execute votes is greater than 1/2 of the living players + 1. In the event of a tie, the jester wins. If no execution occurs, the mafia may choose to kill a player of their choice.
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Conference Lenghts -Each conference is 48 hours.
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Quiet Hours - Leaders are encouraged to get plenty of sleep before each conference; as such, talking to each other at night is strictly prohibited. These quiet hours will be 24 hours unless stated otherwise (mainly due to the availability of officials).
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Exile - Only careful study of the actions of exiled leaders can determine whether or not they were corrupt. As such, only The Emperor will be aware of whether or not someone exiled ONLY by execution was a corrupt leader.
Conference Rules
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Code of Conduct - All leaders are required to follow the Global Forum Rules and the Forum Game Rules. Failure to comply will result in immediate ejection from the Pro League.
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Playing For the Team - Any attempt to intentionally make your team lose the game will result in punitive action. (All players must operate with the goal of winning with your team - don't throw the game.)
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Tardiness - Leaders are expected to be timely. If a leader hasn’t said anything in 24 hours, they will be prodded for inactivity. If they do not respond to the prod within 12 hours of it being sent, they will be removed and replaced with someone else. Receiving two prods will result in an automatic replacement.
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Divine Communications - All questions and requests to gods must be done in private. Any messages delivered to you by the gods are to stay strictly between you and the gods.
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Brainwashing - Any attempts to affect the conference through reality warping or brainwashing are strictly forbidden. (Don’t edit or delete posts in substantive ways without host approval. Grammar edits are fine.)
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Don’t talk about fight club - Leaders are not allowed to communicate with anyone through unauthorized channels. (Don't talk about the game anywhere outside of the game without direct host approval.)
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meme - meme
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Branding - This is the official color for special game-related announcements. Do not use this color or ones that could be easily mistaken for it.
Alignments
By intercepting encrypted communications, the gods of the realm have determined that there are likely two corrupt leaders plotting to throw the realm into chaos. However, due to the encryption, their identities remain unknown. There are also signs of another leader attempting to get themselves exiled.
Leader
Leader
Leader
Leader
Leader
Leader
Leader
Leader
Leader
Jester
Corrupt Leader
Corrupt Leader
Access Alignment Descriptions
You are a Leader. Your goal is to find all of the Corrupt Leaders that have infiltrated the Pro League and exile them.
You are a corrupt leader. The other corrupt leader in the conference is [X]. Your goal is to throw the realm into chaos by gaining parity with the leaders. In addition to any actions you may have, twice a game during the night phase you may vote on who to kill. That player will die. You may communicate with your partner.
You are a Jester. Your goal is to get exiled by execution. Upon doing this, the game ends and you win the game. If an execution is tied at end of day, you win.
Leaders Report
All leaders have been thoroughly documented. You may view the details that have been collected below.
Leader Report
Quirx Xanderflare - Emperor of the Tweetrealm
In the heart of the Tweetrealm, Quirx Xanderflare holds dominion over the digital tapestry of thoughts and opinions. With a penchant for rebranding and transformation, he once led a campaign to rename Twitter as X, much to the bewilderment of his subjects. Beneath the surface of his quirky decisions lies a shrewd strategist, able to sway the fates of executions and determine the course of alignment revelations.
Whenever a different player would be executed, you can choose to negate the execution. If you do not negate the execution, you learn the alignment of the executed player. When you die, choose your successor.
Professor Chortle Titterbottom - Realm of Jocular Jests
As the curator of laughter and amusement, Professor Chortle Titterbottom occupies the Realm of Jocular Jests. Armed with boundless humor, he was once a gifted comedian who lost his own ability to be funny. His role as the Deviant’s overseer ensures that no laugh escapes their lips, an irony he bears with good-natured resignation.
Mechanically, it is impossible for you to be funny. If you were funny today, you cannot be executed.
Sir Stakelot Tumbletop - Ladder
Born of necessity and organization, Sir Stakelot Tumbletop is known as the Step-Ladder in the annals of the realm. Hailing from a humble background, he observed the power of progressions in his father’s carpentry work. Now, as the arbiter of nominations, he enforces a precise stacking system, ensuring that the weight of votes leads to a symphony of eliminations.
You can nominate three players each day. All of them will be executed if the vote totals for each are stacked in a [x], [x]+1, [x]+2 progression.
DJ Rhymera Groovemane - Rapper
In the heart of Melodic Enclave, DJ Rhymera Groovemane reigns as the melodious master of rhythm. A lyricist and performer from a young age, she emerged as a rap sensation. Her battles challenge participants to engage in lyrical warfare, captivating audiences and banishing the defeated with shame.
Twice per game, you can challenge a player to a rap battle. Whoever loses leaves the game in shame.
King Eccentrico Crownsworth - Monarchist
Hailing from the domain of endless debates, King Eccentrico Crownsworth emerged as a vibrant character, known for his unorthodox opinions and refusal to conform to conventional norms. Driven by his thirst for uncharted discussions, he bestows the title of King upon others, entrusting them with the power to sway the court’s decisions.
Twice per game, turn a player into a King the next day phase. The King is the only player who may vote on nominations but cannot nominate themselves. You cannot target the same player twice ever.
Madam Babbleboots Giggledum - Gay Baby Jailer
In the nursery of mischief, Madam Babbleboots Giggledum presides over Gay Baby Jail with a wink and a nod. A devotee of online pranks, she has perfected the art of the unexpected. Enforcing her authority, she incarcerates players, rendering them voiceless while their fellow inmates revel in their comical isolation.
Once each day, you can send a player to Gay Baby Jail. Votes for them become 0 and their role does not function. Does not work on the Deviant.
Empress Whiskerluna - Feline Dominion
In the Feline Dominion, Empress Whiskerluna reigns with a mischievous glint in her eyes. Her passion for cats extends to her role, communicating solely through feline imagery. Each day, she welcomes new members to her realm, extending her influence beyond the physical boundaries of her domain.
You may only communicate through cat images and gifs. You are given an alt account called cat, which is the only account you are allowed to post on. Each day you may invite a new player from someone who isn’t in the game, to be able to post on this account.
Equinox Eclipsia - Good Twin
Equinox Eclipsia emerged from the cosmic balance, embodying the spirit of harmony. As the guardian of the Good Twin, she ensures the delicate equilibrium of her realm. If she is executed before the Evil Twin is executed, your team loses. This does not apply if you are the Jester.
Discordia Disarray - Evil Twin
Born of chaos and enigma, Discordia Disarray thrives on the tumultuous currents of the Abyssal Turmoil. She wields her power to sway the secretive votes of others, unveiling the hidden allegiances that shape the realm’s narrative. Her machinations dance along the thin line between calculated strategy and unpredictable chaos.
On even days while you are alive, players vote privately & the vote tally is secret. Once each day, you can choose a nomination to investigate the votes of. You learn all the voters voting for that person.
Chief Switchback Gearswapper - Fire Hydrant
Born from the fiery crucible of transformation, Chief Switchback Gearswapper resides in the Realm of Fluxing Shifts. His mastery over role alchemy allows him to forge connections between the realms of the living and the departed. The roles of the living are transmuted into the roles of the dead, forever altering the course of the game.
Twice per game, swap the roles of an alive and dead player. This processes at the end of the phase, so if you die this doesn’t process.
Warden Ignition Gearsprocket - Realm of Fluxing Shifts
Within the Realm of Fluxing Shifts, Warden Ignition Gearsprocket reigns as the master of role transmutation. Twice per game, he triggers a transformative ritual, swapping the essence of an alive and dead player. These shifts alter the game’s fabric, though his own passing spares him from the cycle.
Enigma Enigmatah - Average BotC Player
Deep within the enigmatic Puzzle Realm, the enigmatic Riddler Runiccipher holds sway over the Average BotC Player. As players grapple with their uncertain abilities, he chuckles in the shadows, weaving a web of mysteries for them to untangle. Each day, their guesses unlock fragments of truth, revealing the inner workings of their puzzling role.
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
ILL BE EDITING IT
made it a wiki
USE CHATGPT LIKE I TOLD YOU
ALRIGHT BET
ChatGPT
The roles you’ve listed seem to have a mix of quirky and humorous characteristics. Considering that, you could go for a whimsical and absurd flavor for the game. Perhaps set it in a surreal world where everyday events are turned into bizarre situations, and the players take on these outlandish roles to navigate through the chaos. The flavor could be a blend of irreverent humor, pop culture references, and unexpected twists, creating a lighthearted and entertaining atmosphere for the forum mafia game.
ALRIGHT FUCK IT
YOU GUYS ARE DISCOVERING THE MEANING OF FRIENDSHIP WHEN YOU ARE THROWN INTO A WAR ZONE
wow this is fucing useless