Monster Mistery: Chapter 0: Escape.

Congratulations @Silviu200530! :tada:

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Thank you

You are overthinking…

Hint hint wink wink

Score

No, I’m… pretty sure I’m not.

Attempt #8 (Krystal (Leafia))

Krystal started sharing her experience at the start leaving out the dangerous information from her previous attempts. She convinced the lizardman to talk with Amaquelin. The little woman dragged away the vampire, another three people chose not to believe Krystal and headed North to check the desert, And Fred decided to stay in the starting room. The rest decided to follow Krystal. (Emerenta, Hunter, James, George, Romero and two unnamed women.) The group of eight went to the ravine of the East, where according to Krystal, she escaped in an earlier attempt. At the ravine Amaquelin joined the group. The nine of them started to climb down, which initiated the trial. However, while the trial was a piece of cake for few people, the same couldn’t be said for these many people. In the end Amaquelin and James jumped into the deep. During the trial Emerenta mentioned about George and Romero, that one of them has a dark aura, while the other has no aura. Failing the trial, the group decided to go back to the start. Except for one person. No one noticed that Romero didn’t go back with them. At the starting room, they were confronted by the lizardman about Amaquelin. Krystal told him the truth about Amaquelin. In exchange, he mentioned Amaquelin princess status and left the room. But at this time the group didn’t know, he left one other surprise for them. The team started brainstorming about the other possible escape routes. When they decided their next step, they couldn’t leave the room because the door was barricaded from the outside. The clicking noise from below the floor scared Krystal, and jumped away from the door. This moment the whole starting room building exploded burying Krystal’s whole team under the rubble.

Krystal’s watch beeped once at 00:05
Twice the moment James and Amaquelin jumped.
Once after the group climbed up from the ravine wall.

The following informations are shared with all of the protagonists:

The names of the three unidentified women: Mary, Elisabeth, Hansen.
Amaquelin is a princess.
James is a human.
Hansen is a witch.
The first night starts at 12:00 and it is full moon.
There is a werewolf among the people.
The position of the mysterious lake is not consistant.

A werewolf amogus?

I bet it’s “Jarek”

(I hope it was fun.)
It was. You did what you could. :people_hugging:
(It has been a long ride… When I thought I was done with [Ending #4], I did not think I would be given another chance to redeem my wrongs. Thank you, Zone.)
No problem, me.

I actually wanted to ask you to run again in the third run, but I think you probably deserve a rest by now. Go ahead. Take a long rest. You deserve it. We… I will manage it one way or another.
(Thank you.)
[Ending Record]

:people_hugging:

This sounds so dramatic, retrospection!Zone, I love it.

Introspection!Zone, don’t leave us here!

I’ve been so ill I’ve not been alive on the forums lmao

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:people_hugging:

It’s not from burnt bread this time, is it? :wink:

Cryptic question here: “Who has used it so far?”

This might sound offensive, but @Leafia I feel like this is actually a great accomplishment compared to every other timeline I have witnessed so far.

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Laughs Quickest death of them all. ^_^

Yeah. Congrats Silviu.

Attempt #9 (Silviu)

You start running out the room, and searching in the forest left and right… At the ravine you meet Hansen, Hunter and James, also you have a hunch (based on an off-hand comment of James), and start climbing down the ravine wall. You find the trials, but you can’t start those alone. Climbing back, you mention that there is an escape to the trio, who waited for you to climb. So they climb down. You start gathering the people, but once you mention the name Amaquelin, she drags you to her, and pledges allegiance to her in front of you. You move with the gathered people to the ravine, and start climbing down. Strangely the trials don’t start, and you decide to climb down even more, but with a careless move you are pushed off the wall and you fall to your death.

Your watch beeped twice at 00:05
And twice at 01:30
Once at 06:00

The very first version was before the release “Your Turn To Die”

Although I think both “Your Turn To Die” and my game were inspired by the Zero escape games…

(My game definetly was)

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These constants… It’s starting to bug me off. I can’t seem to pinpoint the exact cause of the unknown constant that is [REDACTED], even though I am able to recreate the outlines of the story based on the context of my own experiences.

My sole consolation is that the constant of [REDACTED] was easily spotted because Altruist!Zone is a pacifist with a big mouth. (Which was ironically the cause of a big tragedy.) It was pure chance that he obtained the key information to resolve the issue. However, what I didn’t expect was the butterfly effect. If I were to attempt preventing one constant, then the world itself will try its best to keep the continuation of the constant’s existence, even if it shows up in another form.

I now have the idea of what to do in the next timeline, but before then I also need to find out the cause of the constant of [REDACTED]. Here’s my problem: I don’t even know where it stems from. The participants affected by this constant are definitely not the same, so rather than a constant it is more akin to a variable. However, I do not believe for a single moment that these variables occur constantly. I believe that the constant of [REDACTED] is essentially a more complex expansion of the early constant of [REDACTED]. (Now, if only I can find a way to prevent it…)