Monster Mistery: Chapter 0: Escape.

Do you want to know, what actually happened in ZT1-2?

For reference (it is a non-recorded history)

Zone’s point of view:

Zone went out to save Drez, when he came back, he found Amaquelin, Elisabeth and Mary in the starting room. He passed Elisabeth and Mary to George, and went with the others to the swamp.
Things happened, and he agreed with Amaquelin testing on him. When he woke up 6 hours later, Amaquelin was the last alive participants, he learned that Amaquelin remembers his previous run. (Also this is the main reason this run was not recorded) The two of them kill the werewolf, with the help of alligators. His watch tells him, that Amaquelin is dangerous. They try to find other escape routes. (The two commonly used route was already exhausted, by other participants.)
In the end, they stay in the forest for years.

That doesn’t mean I wanted to be full agoraphobe. Then reason why I burst out is so “Jarek” wouldn’t dive into that cursed lake, but then I couldn’t find him.

(He certainly jumped into the lake :skull:)

Oh, hey. I love that game.
It was indeed short but gold.

Unfortunately I don’t have any experience with this game. I saw people playing it, but I never looked into it myself.

Yes. Very much.

According to my logs, it says...
  • Shorty died at 00:05.
  • Three beeps appeared at 01:30, implying the deaths of [Emerenta, Romero, Lilith] by POE of future deaths. (It was unknown at the time whose deaths these were.) Though supposedly this is not accurate time of deaths.
  • Five beeps appeared inbetween 02:45 and 08:45, whose deaths have confirmed to be that of [James, Hansen, Hunter, Pire, Fred]. (Well, we never found Fred’s body, but it was past 06:00 and I don’t recall any mishaps occurring in this timeline, so…)
  • “Wolfgang” died at 15:03.

Ten participants dead. Six remaining.

  • George, Mary, and Elisabeth went towards the ravine, supposedly leaving through the eastern trials.
  • Drez supposedly left through the western gate, which… does make sense, as evident by the lack of one alligator in the fight against the werewolf.
  • Amaquelin and “Protagonist” were the only two remaining.

I mean, really the worst thing that could have happened here is if [James, Hunter, Hansen] killed [George, Mary, Elisabeth] at 01:30, implying the survival of [Emerenta, Romero, Lilith], because I never got to see the last trio in this timeline IIRC after we left the starting room.

Doesn’t “Jarek” start dashing away at 00:03?
Couldn’t you have just talked to him or something before he leaves the room?

Also, the Lake is magical. You can’t find it without a guide. One thing I haven’t tried though, is checking whether the Lake can move if we move up the save point.

Yeah I didn’t know the lake just teleports away… and I couldn’t find him…

Aye… It’s unfortunate that you didn’t continue, but I guess it was too stressful.

It made me feel a bit bleak and confused to die out of the blue like that…

Meanwhile, me and:

  • ZT1-1 (Attempt #4), you were petrified to stone by medusa who is angry for something you unintentionally said
  • ZT2-1 (Death #10), “you died” (no explanation whatsoever)
  • ZT3 (Death #12), you failed the third trial (which was nowhere mentioned before) and there was nothing you could’ve done about it
  • ZT4 (Death #14), you were carried up to the sky and dropped off to death for what (still) appears to be an unknown reason

…like, the only thing that nearly broke me was ZT1-2. The other runs have enough time inbetween to repair my emotional and mental health.

I would like to believe that the reason why I continued after ZT1-2 was my insatiable curiosity at the world; everyone’s names, the world the participants know of that is not ours, the mechanics of the exits, etc. I can’t give up these curiosity just because I was emotionally exhausted. Not when I have infinite lives and too much time.

The game seemed cool if I’m honest with you and I had interest in it, if I’m honest though the main issue was my interest in not touching the fol site as much as possible

I would definitely play it if it was on discord or something more easily accessible to be honest

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Tfw you want to play a game but don’t want to use fol

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Modrant:

For the unusual asymmetric game mode: In my opinion it worked well. If I decide to make a continuation, I definitely would use this method for the mystery games series. But I wouldn’t recommend it for other gamestyles. (E.g Trial of Madness or anything similar, where player actions are dependent on each other)

The game setting:

It was (is) a computer simulation, it was about a 10 km×10 km world, from which the center forest is a perfect square of 3 km×3 km. Surrounded with 8 unique zones. The four main ones are: desert in the north, ravine in the east, fog in the south and swamp in the west. The four sub-terrain, which were visited very rarely, are the combination of their two neighboring terrains. (For example, the south-east is the combination of the fog and the ravine, and so forth.) There is a main escape route in each of the 8 surrounding terrain, from which 3 were discovered, and 2 were used. I will talk only about the discovered exits this time.

The trial of the east ravine: Difficulty: variable. It’s the easiest escape with two or three persons, since the following trials won’t appear under four.

1st trial: trust (2+ players) Players all need to jump down. If even one person doesn’t jump, all person who jumped, simply die.

2nd trial: doubt (4+ players) No one is allowed to talk, while everyone loses their doubt about other players. If someone is still doubting at least one other, when someone speaks up, they are eliminated.

3rd trial: ?? (Everyone who succeeded the 2nd trial) You see yourself dying to the other trial challengers, until your mind is broken, or you escape the situation. (It is yet undiscovered, how to break the loop)

The wall of the north desert: (difficulty: challenging)

It needs a chant for each successful wallbreak, with a duration of ten minutes. The chanter needs to have magic power, has to know the chant and needs to be protected for the whole time of the chant. Each chants allows only one person to slip through the crack, so the chant needs to be repeated each time after someone leaves, if someone still wants to use this method to escape. (Although there is a myth that someone had the idea of completely removing the magical wall, but until this point of time, all of their attempts were unsuccessful.)

The gate of the west lake. (Difficulty: easy, but limited)

You need the approval of the gatekeepers to reach the gate. The biggest obstacle, that almost nobody can communicate with the gatekeepers. Usually the gatekeepers let through only two contestants. The only exception, if a Princess of the monsters is involved.

Backstories:

There were very few backstories ready, when I started the game. (Which in hindsight was a terrible idea.) So most of the major points were made up on the spot. But I worked hard enough to make the delusion that everything was prepared before the game started. (Best example is Zone’s second recorded attempt, where I just made up a concept, so he won’t split up the party without reasons in later attempts, but the concept came up in his later attempts continuously.)

These constants happen if the protagonist’s actions don’t change the outcome:

00:03 Drez opens the door, and runs toward the lake.

00:05 (Huh… I swear something supposed to happen in the starting room at this time.)

00:05 Drez jumps in the lake

01:30 Elisabeth gets trapped in a magical quicksand. Their escorts don’t hear her panic attack.

06:00 the starting room blows up.

12:00 Full moon in the sky.

48:00 all the escape routes are closing.

Non constants:

-The location of the lake.

-the person who disappears in the fog.

-???

-the travel companions of Hunter

-the weakness of Amaquelin.

-monsters “attacking” someone seemingly without any reason.

Ah. This will most definitely haunt me for a while.

I tried going to the eastern ravine, and then inch my way southwards. Unfortunately I soon found out that the lightning strikes prevented me from going further south.

Mmn. Yeah, this was challenging because of the sandworms rather than because of the wall itself. The fact that it was continuously implied that the sandworms couldn’t be killed without the werewolf most certainly did not help me as it deters me from ever approaching it again.

That was improvised? That’s amazing!

What about Elisabeth’s escorts? Are they constants as well?

Damn… I get to live past the 24 hour mark, only to never find out the final deadline is not even 48 hours. …that’s sad, but on the other hand at least “that version of me” got to spend years with Ms. Lin in ZT1-2.

What about the time when the person disappears? Is that randomized too, or is it constantly 01:30?

Define monsters, because we got at least two variants; (1) the sandworms, and (2) whatever is in the southern fog.

I really wanted to explore the south at some point, but I’d figured we’ve been playing for 10 weeks and people would probably forget about this game entirely if I don’t finish it any time soon.

Because after Squirrel said he’s stop, I realized I was the sole player remaining who stayed active on this thread, and I kinda want everyone to remember: “Hey. This game exists!”

Monster: vampire, medusa, gargoyle and such…

Oops. This one is on me. I totally forgot, I shortened the time limit, before the game started. (Cause obvious lack of events after the first night) All routes are closed at 48:00

The thing I would obviously change in later attempts: the watches. Or at least the main functions of those. As it stands, it is a very abuseable mechanic, and made a few storylines completely irrelevant.

Ah… I see. I feel like I played too few attempts in order to even notice this. I only have…

  • medusa (ZT1-1; though admittedly I am guilty for using poor choice of words),
  • werewolf (ZT1-2),
  • werewolf (ZT3; not towards me),
  • gargoyle (ZT4), and
  • vampire (ZT5).

So basically more than half of all my attempts. Except the people in all of these cases have their own reasons for attacking others. The flow is smooth enough that I wouldn’t think that this is a non-constant variable; it just seems like a butterfly-effect.

Yes… Speaking of the watches, I never found out about their secrets… which is darn unfortunate.

…actually, I don’t think it has changed much for me? I don’t know how they can be–
Never mind. I just realized I’ve been abusing it. A lot. Like, “a lot” a lot. I used these to get Hansen’s name, confirm James’ race, and a bunch more. Oh wow, I really skipped a lot of content now that I think about it.

I am getting this map done one way or another!
(Yes, I know the north-west and north-east are just combinations of both biomes, but I never visited that place, so I can’t know for certain.)
(That, and I can’t imagine the cross-biome of swamp and desert.)
(I also never fully explored the south-west biome, so I don’t actually know how far it goes.)

I love the map

I like especially the thre alligators in the swamp. ^^