Play at your own risk [?KRC]: Game Over - Town Victory

ok listen i’m my defense i wasn’t knowledgeable on how strong the average role was nor do i even know how to make roles i just wanted to make something stupid

also zorvo made may’s n1 ability
also may we tried our hardest we swear

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what do you mean in my defense you wanted a vig that thought they were healing people

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No my role was good and you handled it well and I liked everything I got

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That’s FUNNY

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Even if the Neopolitan made me make one of my two signature 3AM Decisions

i forgot that that was too bastard

atlas is a narc i would’ve had permachat without them. completely accidental permachat which i didnt consider. but they STOLE the PERMACHAT

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i cried when both jaiden and zenon died literally the biggest vibes ever

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I thought it was really funny that you offered me two great sources of information and a Neopolitan I chose the most useless bullshit so the next day you just didn’t let me make any decisions

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i made this whole ability for nuto and you all just hanged them

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Decisions Privileges Revoked

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when me and zenon died and you voted magnus before immediately unvoting i was SO sad
the legacy of meowcord meant NOTHING to you

i’d do pro’s and con’s of each player but im too tired
maybe later

I will admit I resent being given a role that makes me make a Choice each night,

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my con was making a discord server you were forced to be in for a day

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or maybe its our entire rolecard interaction. we both discovered what my role did. Together

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pro: arogame - his engagement with the game really filtered on “why would he do this as [x]” and confused the players somewhat
con: as seen, being modkilled


pro: garfooled - not having any real tmi created by them in particular, confusing town enough to kill someone unrelated d1
con: not providing enough to avoid being killed d2


pro: marluna - being active enough and acting as a “straightman” to towns logic, generally providing a neutral prospective
con: being d1’d, and not playing hard enough that day to get out of it


pro: ybw - having a generally good control over her thread and guiding information, and trying to squeeze things out of it
con: getting tunneled on jaiden, badly.


pro: Raphaël Ambrosius Costeau - decent info
con: town couldnt sit down and focus apart the true information, tending to run wild around it and being confused


pro: jake - providing a decent group with may
con: not doing much and being exe’d d3


pro: zenon - finding magnus early, and building around the hoods with min and jaiden, keeping the former active
con: wasn’t demanding enough and didnt get her word out


pro: crazynuto - being able to figure out his info decently and being able to piece it together, alongside with good mech play
con: bad social plays d3 and d4, getting himself killed when he couldve easily prevented it d4, and making the public message having to revolve around telling him to stop trying to die


pro: magnus - generally good play and thread control, being able to avoid problems if they tried and get people off of them
con: trying to die, bad mech calls


pro: guava - being able to play the part of “greenchecked suspicious player” relatively well
con: not being active, and, when he was active, solely focusing on magnus, making the two look very tied together


survivors:
pro: hazard - having a very good social game and grouping together, being able to push wolves down and point them out
con: couldn’t deal the finishing blow, i.e push against them hard enough to kill them, general fear


pro: crich - decent mech play, roleblocking a scum and figuring out magnus was likely scum, and being easily townread
con: d2 argument with jaiden over something unrelated, and not being able to narrow down too many worlds until magnus died


pro: may - good social game + being able to provide a decent perspective to things, aswell with push magnus + being decently townread
con: not very noticable, despite being one of the top posters, didnt provide too much beside what seemed to be widely thought of, weird mech


pro: leafia - fantastic mech and being able to narrow down whos mech is good while figuring out strange ones
con: not thinking very far outside the box, and not contributing too much socially throughout the game


pro: min - good hood conduct and being able to narrow down good players inside it
con: bad social play and world checking, they didn’t do too in thread


pro: gorta - decent mech and being able to provide a straight prospective
con: easily distracted (i.e conversion being possible, which shouldnt even be thought of because thats too enough for the loss of only one coven, just based off of pure numbers: -1 coven isnt enough for +1 coven and -1 town), and not motivated

i would never

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obviously theres more to your plays
but if you want to know the more inner details you should iso yourself or ask me for extra details