What cohosts?
(Sorry, I couldn’t resist.)
What cohosts?
(Sorry, I couldn’t resist.)
(Those that Aelin has in FoTD)
lol killing mafia d1 in that game is an instant loss for town on fol, this site hasn’t had a town win from an f5 lylo in like 2 years
i’d go so far as to say it’s worth chopping an obvtown just to avoid it lol
it’s time to put that catgirl down
what
nanook’s game
hello gamer boys
im a lonely tradwife looking 4 the joker to my Harley
if you have bathed in the last week pls do nOt respond
optimal play there is to self vote regardless of your alignment since you only know your alignment
and from there let god sort it out
honestly we should add more benefits to killing town on day 1, it rewards killing cringe people which is always nice
it’s vote for town but on adderall
I’m listening. What do you have in mind?
This sounds like torture for everyone but the host.
At D1, mafia are heavily inclined to bus a scumbuddy to speedrun the game because the possible intentional misinterpretation of the wording.
I would assume that the original intent was to start D2 with 3v2 LYLO, but the actual wording says that [upon the death of a mafia at D1], [all but 3 town and 2 mafia die] [and the game proceeds as per usual]. This means that -assuming the open setup is mountainous- the game would be immediately over because nothing prevents the N1 kill.
Then there are the 11 Townies that want to die to get their townbuddies a Copcheck and a frickin’ gun. This effectively turns the entire town into an all-Jester game without them actually being Jesters.
[Insert more AtE, drama, toxicity, etc.]
Assuming the open setup is mountainous and Town gets misexecuted D1, then D2 would start with 9v3 with a N1 Copcheck, laced with a D2 compulsory Dayvig. All in all, this gamestate is very town-sided in my opinion.
TL;DR the game is basically over after D1 because it’s either ends with instant mafia victory or starting D2 with town-sided setup.
Oh. This will never work on this site.
We had multiple games with post cap of 200~250 posts, and I can assure you: It was never enough.
Y’know, I thought the “executing town on D1 is beneficial” was because of a role; not a mechanic.
Idk how you get that interpretation, but it obviously means that D2 starts with 3 town and 2 mafia alive. Which you could probably infer from where i say that in the OP.
But yeah most of your complaints are kinda the point of the game (killing town on d1 makes it townsided, killing mafia on d1 makes it mafia sided…bussing is good d1…everyone is a semi-jester d1…literally the point lol)
This… does not sound fun. At best in the Mafia death, this sounds like Think Twice // Who Needs a Fifth? levels of fun (Which aren’t amazing outside of turbos/live), at worst this sounds like a clusterfuck, and then a tainted, grumbling Think Twice // Who Needs a Fifth?.
The town death is a bit better but is just Emissary+Day-1-Vig 13er with an extended Day 1 (Or Night Start if that’s how you handle it).
Town has a chance to play the game once it actually starts. But maybe they’re just dead. Far from me to say people shouldn’t use false starts but I think you know how people feel about that by now…
I think its fun if you go in knowing its an open setup fast paced meme game and not a closed setup full of mechanical thornery
I understood [what you want to say] based on [what you wrote]; I inferred it.
However, [what you want to say] is not [what you wrote]; The devil is in the details.
Making everyone play as pseudo-Jester is against the core belief of “town vs mafia”. Instead of the classic “mafia hides among the town, while town hunts the mafia”, this game basically says: “Head empty. No gameplay required. Just die quickly,” and this just looks silly to me.
I firmly believe that the majority of this competitive player base would not want to genuinely join a game, only to die within 48 hours wherein they are forcing themselves to act like a Jester.
We have a meme about a game that ended within Day 1 (Rokugan FM), and not everyone is happy.
We do laugh at it, because we thought and asked ourselves: “This is such a major oversight. The game is unbalanced. How did this setup get approved?” We do NOT laugh at it because we thought: “Wow. That was a fun experience.”
For the players who have a personal portfolio and keep track of their stats (e.g. win/loss ratio), the game is just a big stain that they want to erase. People from off-site were invited to the game, only to be told that the game had already ended before they were able to do anything of significance; it was a big waste of their time.
While I do applaud you for creating this setup, I don’t think (the majority of) the players of this site would like the game.
There was no need to turn this setup into a 11v3 when the same intended result (minus the part where everyone is forced to play as pseudo-Jester) could have been achieved with a 3v1 mountainous with no sleep. The current setup is basically the 3v1 version, but then forced to be played with more players.
For a small 3v1, a quick game with minimal gameplay might still be accepted by the few who want to kill time, but a 11v3 is just a big waste of time IMO.
Basic TL;DR of the wallpost I wrote:
“Yes, there are instances where players do like to play meme games”
“But clearly this site is not the place where players play such meme games”