no
i sort of want to run A Day to Remember as an actual FM game tho
you know, the base idea of â1 day gameâ and doomsayer too
i think that a ~decent problem with A Day to Remember is you get huge amounts of public info with no risk
and the reason thereâs no risk is beacuse its deathless & because of ghost votes. there is simply no risk to dying, since you can still speak & vote and p much every ability is N0.
i guess thereâs risk involved with CL and Slayer but that barely counts
so if i ran this game, iâd make it so that the death is real death. iâd still decide who dies to doomsayer, mostly because RNG simply does not satisfy, and itâd still be flipless.
iâd also make it so that itâs kind of a necessary risk; you only get one execution, so make it count. iâd obviously make it optional, you can decide how big your poe is and such, but yeah.
(iâd probably also include a mafia flagbearer simply because mafia has very little reason to doomsay if flagbearer doesnât exist, or at least a âif 1 mafia is executed the town winsâ, not sure which is better)
in terms of pros and cons of mafia flagbearer vs 1 mafia strat
its p hard to get a read on whoâs mafia and whoâs mafia flagbeaer, since a lot of the same stuff is there
however, mafia flagbearer encourages use of the main mechanic, since if thereâs a smaller number of players alive at endgame the flagbearer is easier to find (and the flagbearer would never die to doomsay)
(iâd also make it so that the mafia decides their flagbearer pregame)
although this does make it so that mafia has less of a reason to doomsay to keep options open, which doesnât feel right
whereas if you only need to catch 1 mafia
actually that probably encourages use of doomsays better for both sides, since it lowers the poe for town and it rids mafia of a potential loss condition
can somebody fact check me on this stuff btw? not sure if its true
in terms of formatting iâd do this:
- the day is divided into 24 hour âsegmentsâ.
- within these segments you may submit doomsays.
- at the end of each segment, all pending doomsays are processed in a random order (for context, doomsays kill a player of the one who doomsayedâs alignment), and the next segment begins
- if nobody doomsays or if the game reaches LyLo, doomsays are immediately cancelled and the game enters MIDNIGHT as im going to call it
- at MIDNIGHT, the town has 48 (?) hours to vote, and voting takes place like a normal FM game.
- after MIDNIGHT, if [mafia flagbearer / a mafia] was executed, then town wins, otherwise mafia wins.
segments donât effect gameplay in any other way, probably
iâm not sure if âliterally murdering the playersâ would pass a review but i appreciate the ambition
no I think it brings an added realism to the game of forum mafia that I think was frankly missing
I see what you did there
I would have wrote with capital E if it was intentional.
But it is just English being weird.
Sounds like Sword Art Online
Ah yes real life mafia in which if you die in the game, you die for real.
âalright everyone close your eyesâ
multiple guns cock
I could see a fluffy version working but probably only with a more casual crowd.
hey guys who wants to host Hunter: The Reckoning
Hello, like I still need a co-host for Flicker.
:waving_emoji:
Can you give a more detailed job description?
I may or may not be available to co host, depending on the expected time the game starts.