Ritual Mafia V - Game Over - Heretics and Traitor Win

Bionic is silent, but that might just be him lurking.
otterpopd is busy IRL according to her… D1(?) posts.

Call me paranoid, but I’d rather have you hammer now than be a potential Evil waiting for both of them to vote and hammer a Congregation member.

you do realize mafia has plurality if what you are saying is true

@Someone @Garfooled
Brakuren is against hammer “because 48 hours is too long”, but there is no actual need to wait for Brakuren, right?

What else is there to do Today other than hammer Bionic?

Yes. That is what my paranoia is saying.

@Dum Did you understand btw

Bro the game would be over if mafia had plurality wtf are you talking about

. . .
Oh yeah. I keep forgetting that.
. . .
No, wait. Hang on. Lemme confirm that with the hosts.

Sure Did Alright

Yeah so ig we have night actions

Want me to hammer

lets do it

VOTE: bionic

VOTE: Bionic

@Supremely_Pious hammer

Majority has been reached.

Final Vote Count


Bionic (4): Zone_Q11, Dum, Brakuren :pray:

Not Voting (4): Someone, Bionic, otterpopd, Garfooled

@Bionic has been executed. They were:

The Sorcerer

Heretic Offensive

Focus (Passive) - You are immune to occupation and redirection, as long as you are not using the normal factional kill.
Ritual of Initiation (Ritual) - If you are sacrificed, convert a player into the Heretics. They will become the Heretic class of the same type as their old class (social classes turn into “The Seer” instead. If you select a traitor they will also be converted into a Heretic class of the same type).
Ritual of Sleep (Ritual) - If you are sacrificed, select a class type (Support/Offensive/Social/Investigative). All Congregation players of said class type will be occupied tonight, bypassing immunity.
Binding Spell (Night) - Prevent a player from performing their night action and make them appear as a class of your choice to investigators. If targeted by “Clairvoyance”, they will appear to have visited whoever the Heretics attack tonight. - Unlimited uses.
Cleanse (Night) - Disable everyone’s Ritual abilities tomorrow, including The Heretics. - 1 use.
Dark Portal (Night) - Occupy a player and attack everyone that visits them. - 1 use. Counts as the factional kill.

Goal: Defeat the Congregation.

They left no logs.

Night 4 begins and will end at 2024-02-18T17:31:00Z. Deadline for night actions is 1 hour before SoD.

2 Likes

@Zone_Q11 has been killed. They were . . .

The Enchanter

Congregation Offensive

Focus (Passive) - You are immune to occupation and redirection.
Ritual of Leadership (Ritual) - If you are sacrificed, a player of your choice will have two votes for the rest of the day.
Ritual of Chaos (Ritual) - The first time you would be sacrificed, you will survive.
Mind Control (Night) - Redirect a player’s night action to the target of your choice. Can make them target you, but not themselves. - Unlimited uses.
Lure (Night) - Force a player to use one of their special abilities on a target of your choice (Can force them to target you, but not themselves). Bypasses redirection immunity. Doesn’t work on Investigative classes. This will not consume a use of their ability and they will not be notified. (This will prevent them from using any night action they were planning to use). - 1 use.

Goal: Defeat the Heretics.

Zone_Q11 left the following logs:

Ritual phase 4 begins now and will end in precisely 23 hours and 46 minutes, at 2024-02-19T17:31:00Z, or when all living players have each and all privately (within rolecards) indicated that they wish to end the phase early, whichever occurs first. Reminder that ritual votes must also be submitted privately.

Hold the Range. Hold it at all costs. Hold it to the last man!

–Blackwing Captain Ryhalt Galharrow

VOTE: otterpod