Ritual Mafia V - Game Over - Heretics and Traitor Win

I think this is problematic though, because scum losing one early on leads to a very fas Snowball effect

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Yea losing 1 heretic early makes it 10x harder since only 1/2 can use their actions

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Allowing multitasking would be tricky because of the tracker tho
So maybe make it so if scum are tracked they are only seeing visiting the person they kill

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Do people want to have Dead chat / wolf chat public (for latter I’d have to ask the wolves)?

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No

make game thread private pls

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I kinda wanna see DVC for leafia anti spew

I think this setup suffers from the usual seni open rolemadness game where so many people have powers that yoy can’t easily adjust the setup without fuckint over a faction

For 2 minutes I thought about making a closed rolemadness ritual mafia, but it might not make much sense idk.

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You played far better than Brak.

I feel like that would make the complaints about the setup rather worse, but it’s an interesting idea. You would need to give town some way of figuring out scum ritual abilities, I think, through mechanics. Maybe it’s a fun sort of puzzle

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No… I’m pretty sure everyone else took around 30% minimal for Town’s loss.

You don’t get to decide Brak.

Is there anything stopping the scum from converting everyone in the game?

getting somebody ritualed is HARD

I don’t mind.

Yeah, but I don’t see a problem with this, since executions aren’t mandatory

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You would only really need to keep one scum alige and just keep ritualijt them

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yea but the moment good cant win, the game ends to

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Yeah. I didn’t have high hopes forour chances of winning once I got executed.

@Brakuren I’m sorry if I ruined your enjoyment of the game in any way.

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