Ritual Mafia V - Game Over - Heretics and Traitor Win

I think this is problematic though, because scum losing one early on leads to a very fas Snowball effect

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Yea losing 1 heretic early makes it 10x harder since only 1/2 can use their actions

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Allowing multitasking would be tricky because of the tracker tho
So maybe make it so if scum are tracked they are only seeing visiting the person they kill

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Do people want to have Dead chat / wolf chat public (for latter Iā€™d have to ask the wolves)?

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No

make game thread private pls

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I kinda wanna see DVC for leafia anti spew

I think this setup suffers from the usual seni open rolemadness game where so many people have powers that yoy canā€™t easily adjust the setup without fuckint over a faction

For 2 minutes I thought about making a closed rolemadness ritual mafia, but it might not make much sense idk.

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You played far better than Brak.

I feel like that would make the complaints about the setup rather worse, but itā€™s an interesting idea. You would need to give town some way of figuring out scum ritual abilities, I think, through mechanics. Maybe itā€™s a fun sort of puzzle

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Noā€¦ Iā€™m pretty sure everyone else took around 30% minimal for Townā€™s loss.

You donā€™t get to decide Brak.

Is there anything stopping the scum from converting everyone in the game?

getting somebody ritualed is HARD

I donā€™t mind.

Yeah, but I donā€™t see a problem with this, since executions arenā€™t mandatory

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You would only really need to keep one scum alige and just keep ritualijt them

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yea but the moment good cant win, the game ends to

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Yeah. I didnā€™t have high hopes forour chances of winning once I got executed.

@Brakuren Iā€™m sorry if I ruined your enjoyment of the game in any way.

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