I think this is problematic though, because scum losing one early on leads to a very fas Snowball effect
Yea losing 1 heretic early makes it 10x harder since only 1/2 can use their actions
Allowing multitasking would be tricky because of the tracker tho
So maybe make it so if scum are tracked they are only seeing visiting the person they kill
Do people want to have Dead chat / wolf chat public (for latter Iād have to ask the wolves)?
No
make game thread private pls
I kinda wanna see DVC for leafia anti spew
I think this setup suffers from the usual seni open rolemadness game where so many people have powers that yoy canāt easily adjust the setup without fuckint over a faction
For 2 minutes I thought about making a closed rolemadness ritual mafia, but it might not make much sense idk.
You played far better than Brak.
I feel like that would make the complaints about the setup rather worse, but itās an interesting idea. You would need to give town some way of figuring out scum ritual abilities, I think, through mechanics. Maybe itās a fun sort of puzzle
Noā¦ Iām pretty sure everyone else took around 30% minimal for Townās loss.
You donāt get to decide Brak.
Is there anything stopping the scum from converting everyone in the game?
getting somebody ritualed is HARD
I donāt mind.
Yeah, but I donāt see a problem with this, since executions arenāt mandatory
You would only really need to keep one scum alige and just keep ritualijt them
yea but the moment good cant win, the game ends to
Yeah. I didnāt have high hopes forour chances of winning once I got executed.
@Brakuren Iām sorry if I ruined your enjoyment of the game in any way.