🎭 Role-Playing Survey

Ah, role play. One of the few constant arts that thrives despite being one of the hardest to understand. Its application in the Mafia world is quite limited, as both have very little in common. While they do share some similarities, role play would require much taming and boundary before being implemented into the more neat and orderly Mafia game.

The first idea to note is that role play is virtually boundless, and an untamed concept. In addition, various amounts of effort can be put into each message, action, and the like. The second idea to note is that Mafia, by its’ very nature, is bounded and restrictive. Part of the reason why is that it is secretive, that everyone must act as if they were on the town’s side. There may be variation in how one might act as a townie, and different players may exert different effort, but nonetheless each player is expected to act pro-town, and anyone found to not meet this standard will find themselves at the end of an axe.

With these two ideas in mind, it is trivial to see how they are very much incompatible with each other. To role play means to put on an identity, to present information about yourself in an indirect way, to express one’s self via a metaphorical puppet. However, this is a very dangerous action to take in a game of Mafia, as this gives undue information to the mafia, information which may prove vital in the destruction of the town. In short, it is not wise to force your players to indirectly claim by making their role a part of what they must publicly do.

In closing, role play is a method of expression, a way for one to artistically express themselves to the world, as well as indirectly reveal information about themselves. In addition, it is unbounded, unwieldy, and unregulated, something which a game of Mafia is not. Mafia is pointed, directed, and very much bounded, as you can’t have a game without some structure. In addition, forcing players to reveal information about what they are through any means earlier than they would naturally be required to (such as in a massclaim) will give the mafia an unneeded advantage, or would lead the the mafia indirectly outing themselves to the town should the mafia be forced to act as though they were antithetical to the town’s existence.

In summary, in order to mix role play and Mafia together, much thought and effort would be needed to create an enjoyable game which all players would be comfortable playing in, while also still being fluid enough to allow for the unpredictability of role play.

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I’d argue that mixing just your average FM and RP won’t work since it’s too competetive and doesn’t reward you for RPing at all.

You could enforce RPing or reward people who RP, but that’l most likely result in players either doing the bare minimum if you implement any “minimum RP” requierment. Or few people overdoing it while others do nothing if you implement any “Best RP gets a bonus.” type rewards.

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Yeah, I’d add on to this that even casual mafia is too competitive to allow for a fundamentally noncompetitive element in it, which doesn’t add anything of value and serves as an unnecessary obstacle to the main goal of casual mafia, which is to have fun.
(This is also why you typically don’t see neutral roles such as Jester or Survivor in games designed for higher levels of play, as they only serve to hinder the competitive side of Mafia, but that is a different argument altogether)

If you’re going to have role play, you should know that it will probably be in a casual game at best.

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On the old site I played a 6 man fm/dnd thing where we were all different classes and had to solve stuff together to get somewhere, and slept in a different campsite each night (so day/night cycle), but on top of that one of us was a traitor.

Was fine, had some pretty big flaws but I don’t think the RP was one of them.

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towny

Here are my thoughts on this matter; in order to bridge the gap between Forum Mafia and Roleplay, rather than awkwardly shoehorning them together, the Host would do well to keep both elements indispensable.

As an example; during the day players cooperate to identify the Mafia, same as normal, but during the night players need to roleplay their actions; the Mafia would need to meet up and then find their victims, for example. This would allow players to act outside their predefined roles, within reason; maybe a paranoid Townie witnessed the Mafioso’s actions and attacked, leaving them a Vigilante. There’s an interesting concept there with players having to earn PR roles through Roleplay.

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No to this entire comment

Manual dislike?

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You can’t make people roleplay actions work well if you’re not going wholesale into the idea
Otherwise it just turns into free action mafia

And to balance that you’d be strict regarding interpretations or use bias

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Both of which are undesirable outcomes

Just play Pathogenesis 4head

If you want to do it you’d completely change the mechanics to be like Zombie Apocalypse game by Eevee
You need to do a hard right into the wall essentially

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so

Pathogenesis

because that’s what that was a spinoff of

link

This wouldn’t be the first time FoL used interpretive action.

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damn, Rping in mafia games??? I would never!!!

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my signup ban is almost up so I’mma RP in the next game I sign up for here to assert dominance

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Remind me to join and D1 you

Can’t find a link to Patho 1 quick enough so here’s Patho 2

https://www.blankmediagames.com/phpbb/viewtopic.php?f=46&t=78844

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