sure hasn’t stopped you
Danganronpa but you die in the game and I kill you
okay its actually pretty simple
basically you need to understand it as prisoner’s dilemma, the game, at a structural level
then you need to make people want to interact with the game. stuff like flavor, fun puzzles, and other such goodies
at the same time, make people at least consider killing
I am alright with others role playing however, me myself role playing is disgusting
What’s next, take something seriously for once in your GODDAMN LIFE
that’s the basic idea really
no
can you steal them
what if ur a baddie
How about I run a misc that takes all of the role playing stuff from dangan and run it in a setup that doesn’t suck nuts
death city is a good framework
Danganronpa but if nobody dies in 72 hours I eliminate all of the players, in person, and their descendants from the time stream
i was the first person to die so no
You want incentives to kill
You will die if you dont
try Dungeons and Dragons
And they say game design is hard
i said a setup that doesn’t suck nuts
Running a white wolf game would be fun
If I could survive the cringe of running a white wolf game
The thing binding you to this prison is Cringe, Doctor Chalmers
Free yourself from your binds
only if you steal them from somewhere obscure enough that all your players won’t immediately go ‘wait, that’s literally one of the puzzles from DR5, you just changed 2 words’
that’s not a no