Talisman Online has too many brazilians for being a game made in China
I’m still interested in joining this
I guess I’ll keep an eye on signups
Oh wait we were allowed to vote for multiple options? Oops
back on the monkey typewriter to make rooms
make sure to vote on the poll
also this
an exp system would allow for more fair level ups, but a simple level up would be easier to manage and would likely lead to more of them
However, that’ll mean level ups have far less value
- Exp Points system
- Simple level up system
0 voters
What exactly happens when you level up?
not locked in, but likely more abil + stat points
if i re-add bonds they’ll likely be along those lines aswell
How would exp be gained?
fighting, solving puzzles, etc.
just playing in general, and maybe i’ll grant a full level up at certain points
Which would you prefer?
exp
but it might be more work
that’s why i asked
i don’t think it’d be too bad
but i’d have to give a small reward every now and again and it’ll take like a bit each
Did you have an exp chart in mind?
i’ll make one
it’ll only take a bit
btw
this won’t be like “1/3 everytime you defeat a boss”
promise
i want level ups to have value
also
what do y’all think about bonds (from magnus’ and aelin’s games)
- Bonds are cool and funny
- Bonds are bad and I hate them
0 voters
gives me more of a chance to reward interesting players
A simple level up system
As a host, managing actual level ups is a huge pain and burns you out faster than you can actually blink
fair
i want things to be useful and doing good/amusing things to be worth it but still
i wouldn’t give exp for just looking around a small bit but if i remember or if you do something overly interesting/good i would
but we’ll see when it gets voted on