shopkeep info added to the op btw
Is it going to be shaped like an MMORPG? Or is it shaped like a Death City hybrid?
The genre matters
I am getting more confused but yes
massive multiplayer online rpg
we’ll get 10000 to sign up for this and ruin atlas
i am in shambles
i cannot guarantee anyone past the 4 pre ins will be able to in
but i’m going to try my best for a lot of things so
Will people need to do certain stuff with the help of others? Can somebody opt-out from a room in case of timezone differences?
im not locking people in rooms
i will try and avoid that
Imagine like Aelin’s puzzles in FoTD but instead of getting stuck for a week, you can leave and let somebody else do it.
I think this idea might be too revolutionary, radical even
I hope you didn’t miss this
oh right
its going to be similar in locations and rp as the last two
but it’ll be more focused on exploration and fighting
a lot of the areas are designed for roleplay though
i’d say its a mishmash of my own style
I was wondering if there can be items that can be obtained by only one person to prevent item hogging. Or if the inventory cap is being counted, maybe make the item volume vast in a way
Though maybe either of these can be problematic.
Regarding the first one as an example, imagine the red block for Mario and green block for Luigi. Mario can’t bop the green block and Luigi can’t bop the red block.
you can always search players
silently or forcefully
by forcefully i mean slamming them into a locker and stealing their stuff
like a high school bully
Kabedon, don don!
Wait, wrong genre
btw
since its been asked about several times
most of your characters purposely came here to fufill a certain mission, which they knew death would be involved in