yeah, VLDR has a gameplay loop kinda thing typically, it’s listed in the VLDR core aspects- typically it goes discussion-roaming-main mechanic-discussion-roaming and so on
Some games in the past have perpetual roamings (typically the open-world ones, which I refuse to do because I value my sanity) or other unusual setups
For my VLDRs and VLDR-esques, I’ll probably do the default gameplay loop up to the endgame event