/in here we go again
thats fair tbh, but it would also waste a towns exe if they manage to get exed
am i allowed to like
post about my thoughts on the setup here or should i save it for dms @Arete
yeah
but I didnât do the math yet but wasting a town execution < depriving town from information about your partners
either is fine
I am aware that it is not Literally Perfectly Balanced With Zero Weird Edge-Cases
yeah that one
just buss
theyll n ever see it coming
You are not allowed to post your thoughts about this game, even after it ends and the NDA expires.
Very cool to see the setup being used again. /spec for now, I want more info on how this thing runs at the very least.
based
D1 9v2 (1 possible win chance for town)
N1 8v2 or ended (9% chance)
D2 7v3 (2 possible win chances for town)
N2 6v3 or ended (20% chance)
D3 LyLo 5v4 (3 possible chances to win for town, which is a 33% chance)
at base rand there is a 9% chance for town to win d1, a 20% chance for town to win d2, and a 33% chance for town to win day 3
this is some questionable math but a 62% mechanical winrate is very intriguing
Oh wait
You must keep converting
Weird
Wack
Outring d1 isnât optimal then nvm
town have shown time and time again they lost the townsided setups so nbd
this game is unique in that this is the only possible way the game can progress
there will literally be no possible deviations from this, as an unshackled cant be the person that dies from the mastermindâs ability without ending the game
dw town will still lose
yeah that math is wrong
itâs
0.09 + (.91)*.2 + (.91)*.8*.33 - so 0.51224, or ~51%
(this is assuming ârandâ in the sense of âliteral random executionâ)
The game ends in a draw as the Luminary keeps redirecting their kill on themselves into themselves.
very interesting setup, would prefer to play (and keep playing) town