that makes sense to me (although I think that ‘putting in an action determined as investigative, not being activated’ should have the same feedback as ‘wolves disable investigative actions, put in an investigative action’)
kiiinda think it’s semi-breakable by having everyone submit investigative actions so you know who was activated, but that’s somewhat nerfed by the fact that that’s going to cost some amount of action utility + the investigative disabler + hosts intentionally interpreting people’s actions as not investigative
other rules things that I think would probably be good
- Copypasting your article into the game thread should probably be not allowed
- Town should be required to write their own articles, probably? otherwise you just get “make a player who has a lot of time ghostwrite for all of the trees” (I think wolves should still be able to write for each other)
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if wolves are choosing who to activate, it would probably be good for there to be some limit on consecutive targeting? otherwise they can simply target all of the trees every single night, or all of the players who are really wrong every single night. making who activates random would also solve this
- if everyone is submitting an action (due to activated people not being informed), then town abilities can be activated in the same night as mafia abilities (e.g. if wolves activate 2 wolves n1, then 3 town n1 activate), which I think would probably be good to prevent the aforementioned ‘activate the fewest number of people n2, then n3 activate all the living wolves and have them all submit killy stories’ exploit
- previously mentioned LyLo clause (probably the easiest way to implement this is just disabling everyone’s abilities in LyLo + not allowing scum killpower that would put town from ‘not yet in LyLo’ to ‘actually we are past LyLo and town has lost’)