Stellaris: Apocalypse Mash - Day 4 (12/30)

At least try apprentice it might work

me too insom. we are all scared/

3 Likes

End of Day 2 Votecount

Frostwolf103 (5): BradLand, Ash, Sneakyphoenix, Zugzwang, Treasure
iamagummybear (5): an_gorta_slanktai, Haze_with_a_Z, neil_the_eel, baker, Frostwolf103
Clara (1): Kiiruma
RoseRedWitch (1): tutuu
Leafia (1): Cape90

Not Voting (6): Leafia, Someone, iamagummybear, May, RoseRedWitch, Clara

2 Likes

ties are randed apparently this isnt in the OP

1 Like

@Frostwolf103 has been executed! They were…

Frost

Mind over Matter Empire

Crisis Watcher

Speak with Shroud (Night) - Target a player. Learn who visits them tonight, and learn what action type was used on them (Killing, Protective, Investigative, Disruptive, Misc) - Infinite uses

Night 2 begins to end 2023-12-22T19:00:00Z; actions lock 2 hours before.

9 Likes

Event Annoucement

Secret Hitler


Players: 5-10
Death: No
Duration: Up to an hour.
Mobile Friendly: Sorta
Other Notes: This is during the night because I may or may not have been asleep for 14 straight hours.

YOU CANNOT TALK ABOUT ONGOING EVENTS


  • There are two teams. The Liberals, and the Facists, whom one of which is Hitler.
  • The Liberals win if they get 5 of their cards in-play, or if Hitler is executed. The Facists win if they get 6 of their own cards inplay, or Hitler is elected Chancellor after 3 Facist policies get passed
  • There are 6 Liberal cards, and 11 Facist cards, of which will be shuffled together.
  • In the first round, one random player will be chosen to be the President, and they choose a Chancellor. If the majority of players vote Ja!, the team will be elected. If, instead, the majority of the players vote Nein!, the president is allowed to try 2 more times, until the top card is flipped.
  • The President then draws 3 cards, privately, and chooses to discard one, not showing what it is, then gives 2 cards to the Chancellor, who then chooses which to put on the board. After this process, or after veto, the presidency continues clockwise.
  • If that card is the 2nd Facist policy, the President chooses one player and learns their alignment, Liberal or Facist.
  • If it’s the 3rd Facist policy, the President then chooses who is the next President.
  • If it’s the fourth or fifth, the President chooses which player to kill. If they are Hitler, the Liberals automatically win.
  • If five Facist cards are already inplay, and the Chancellor and the President agree, the cards in the Chancellor’s hand may choose to be vetoed.
  • If its the sixth Facist policy , the Facists automatically win.
Player Numbers

With 5 players, 3 Liberals, 1 Fascist, and Hitler.
With 6 players, 4 Liberals, 1 Fascist, and Hitler.
With 7 players, 4 Liberals, 2 Fascists, and Hitler.
With 8 players, 5 Liberals, 2 Fascists, and Hitler.
With 9 players, 5 Liberals, 3 Fascists, and Hitler.
With 10 players, 6 Liberals, 3 Fascists, and Hitler.

  • Type /I will shoot randomly if given presidency in your rolecard to join. Event signups will be open 20 minutes to get to 5, and 5 minutes after that, or if 10 players is reached.

signups close in 2 minutes

signups are closed

1 Like

@Wazza has replaced in for Leafia

Do not discuss replacements.

4 Likes

Start of day may be delayed a slight amount due to hosts waking up late

1 Like

@neil_the_eel has died in the night! It was…

Common Ground Empire

Galactic Community Mason

Federated (Passive) - You know that [X] has the same rolecard as you and you share a 24/7 chat. If either of you die, the other dies too. If one of you is the Aggressor in a war and the other is an Attacker, add a flat +25% chance to the Defender dying in that war and subtract a -2% of you or your partner dying in that war…
Threat to the Crisis (Passive) - The Crisis knows your rolecard, but not who it belongs to. Once per game, at any time, they may privately guess you or your partner: if correct, you both die.

@Haze_with_a_Z has died in the night! They were…

Common Ground Empire

Galactic Community Mason

Federated (Passive) - You know that [X] has the same rolecard as you and you share a 24/7 chat. If either of you die, the other dies too. If one of you is the Aggressor in a war and the other is an Attacker, add a flat +25% chance to the Defender dying in that war and subtract a -2% of you or your partner dying in that war…
Threat to the Crisis (Passive) - The Crisis knows your rolecard, but not who it belongs to. Once per game, at any time, they may privately guess you or your partner: if correct, you both die.

@Wazza has died in the night! She was…

Scion Empire

Galactic Community Multi-doctor

Grant Fallen Aid (Night) - Target one player. They are immune to death, tonight - Infinite uses
Protection Protocol (Night) - Target two players. If they are attacked tonight, they will survive for the following day cycle. - 1 shot
Fleet Protection (Night) - Target three players. You will die in the stead of one, if they were attacked. You may only prevent one death this way, in the order you choose. - Infinite uses

@iamagummybear has died! They were…

Environmentalist Empire

Galactic Community Gunsmith

Evaluate Enviornmental Impact (Night) - Target a player. If they are capable of non-factional killing or have a war chance modifier, positive or negative, you will gain 2 points. If they do not have a war modifier, you lose 1 point. - Infinite uses
Check Records (Night) - Learn how many points you have. - 1 use

@Apprentice’s flip shows! They were…

Voidborne Empire

Galactic Community Treestump

Masterful Violence (Passive) - Upon your death, if you have been treestumped, you may declare WAR once, with an ita chance of 12% (following all other standard rules).

Construct Habitat (Night) - If you die tonight, you may speak for two more days. - 2 uses

@otterpopd’s flip shows! She was…

Enigmatic Engineering Empire

Crisis Event Host

Engimatic Engineering (Passive) - If you die, your flip is cleaned for a cycle. After that cycle is over, it is revealed.

Masterful Prowess (Passive) - You may use your old role abilities at the same time as your new roles

Engineer Game (Day/Night) - Each night, choose from the following list of events, and whether you wish for it to be played within the first or last 12 hours of the day. The following day, that event will occur. You may only submit one event per cycle, and it must be submitted before the 12h mark in the day.

Host Jeopardy (2) - 1 use

Russian Roulette [DEATH EVENT - BOTH PLAYERS MAY SURVIVE] (N2 onwards) - 1 use

Cash n’ Guns - 1 use

Reverse Engineer (Night) - Target a dead Crisis player. You will instantly inherit all their abilities. You will not inherit killing abilities. - 1 use

2 Likes

Effective immediately, @Sadbi has replaced in for

You may discuss this replacement, specifically.

2 Likes

Day 3 begins. You get the drill, same time ending.

1 Like

Welcome back Sadbi
@baker please tell me you picked me.
Because you didn’t say anything and I didn’t want to waste your night, I no-actioned

votecount incoming

Hi chat

holy moly :eye: :lips: :eye:

good job on frostwolf guys

wazza did u save me? :sob:

neil probably didnt need to out that he’s a lover when he knew mafia could anti claim him. wtf neil. unless that part was hidden?

zug is probably spewed town, froswolf outed that he visited arctic. probably doesnt out him if zug mafia. also zug has good ita shots and voted frostwolf

1 Like

mmmmmmmmmmmmmmm