23 Galactic Community
Slaver Guilds Empire
Galactic Community Warcop
Slave Armies (Passive) - When you are the aggressor in a war, you add a flat +15% to the chance of the defender dying after the normal calculations. This still may not let the chance of them dying go above 80%. This is disabled after triggering War of Conquering for the first time.
War of Conquering (Passive) - The first time the Defender would die in a war where you are the Aggressor, learn their alignment instead. The war will be registered as a miss.
Shadow Council Empire
Galactic Community Tracker
Shadow Council (Passive) - You know that the Crisis factional kill is unassigned.
Espionage Operation (Night) - Learn who target player visits. - Infinite uses
Galactic Force Projection Empire
Galactic Community War Specialist
Fleets upon Fleets (Passive) - If the defender dies in a war you are the Aggressor in, none of the Attackers involved in that war may die to wars for the rest of the day. Wars in which you are the Aggessor process first.
Military Announcement (Day) - Write an article of up to 200 characters. This may be used in the same cycle as your other day ability. - 2 uses
Propaganda Scheme (Day) - Write an article of up to 100 characters. This may be used at the same cycle as your other day ability. - Infinite uses
Executive Vigor Empire
Galactic Community Vote Gambler
Monetary Fuel (Passive) - You may hold up to a total of four votes. You may use all your actions in the same cycle.
Glaring Weaponization Flaw (Passive) - By Day 4, your total hold will by reduced to 2. By Day 5, your total hold will be reduced to 1.
Excess Grant (Day, D1) - During the first 12 hours of the day, choose a player. If they die via execution or event, gain a vote. - 1 use
Overclock (Night) - Transfer 1-3 votes into re-industralization. You will gain a 2% advantage in war, and a 1% less chance of dying via war declaration, per vote spent. - Infinite uses
Fund Edict (Night) - Target a player. If they die tonight or tommorow, permanently gain +1 vote weight. - Infinite uses
Voidborne Empire
Galactic Community Treestump
Masterful Violence (Passive) - Upon your death, if you have been treestumped, you may declare WAR once, with an ita chance of 12% (following all other standard rules).
Construct Habitat (Night) - If you die tonight, you may speak for two more days. - 2 uses
World Shaper Empire
Galactic Community Jack of all Worlds
World Shaper (Night) - Shape one of the following worlds. Each can only be used once.
Ocean World - Subtract a flat -5% chance of target player dying in a war tommorow. In addition, send them a message of up to 200 characters.
Desert World - Add a flat +5% to the chance of you and the defender dying in a war you are an Attacker in tommorow.
Tundra World - Silently negate target player’s vote tommorow.
Doomsday Empire
Galactic Community Commuter
Brand New World (Passive) - While you are commuting, you will be placed in an event which lasts for the entire night cycle. It is high maintenance to partake in.
Migrate Capital (Day) - Migrate your capital to another planet, roleblocking all who visit you tonight. Also prevent all abilities that do not count as a visit that target you from working tonight. This ability processes directly after strongmanned kills. This works as a commuter for everyone except you. - 1 use
Memorialist Empire
Galactic Community Universal Backup
Memorial Rites (Night) - Inherit all of target dead player’s abilities. You will not inherit abilities that can kill, nor will you inherit infinite use investigations… This ability is instant, and you can use your gained abilities on the same cycle. You may only target Galactic Community members. - 1 use
Synthetic Dawn Empire
Galactic Community Optimizer
Synthetic Ascencion (Night) - Sub target player out for KILLIZA for a cycle. KILLIZA is controlled by the hosts, cannot speak (outside of throwing insults at other players) and will make decisions according to what the hosts think is optimal. Any killpower or straight alignment checks will still be controlled by the target, including War Declarations. While target player is subbed out, they may still view private chats (including scum chat), but may not speak in them. At the end of the cycle, target player subs back in. Whilst player is subbed out, they will functionally take place in an event, which follows typical event rules. - 1 use
Cyborg Empire
Galactic Community Warshield
War Machines (Passive) - The chance of you dying in any war scenario is reduced by 5%. The chance of the Defender dying in a war where you are an Attacker is reduced by 5%.
Donate War Machines (Night) - Reduce the chance of target player dying or killing someone in any war scenario by 5% tommorow. - Infinite uses
Custodian Empire
Galactic Community Vigilante
Declare Crisis (Night) - Kill target player. - 1 use
Detox Empire
Galactic Community Strongwiller
Detoxify (Night) - Target player’s actions are guranteed to succeed tonight. - Infinite uses
Embellish (Night) - Target player will have actions against them be guaranteed to succeed tonight - 2 uses
Defender of the Galaxy Empire
Galactic Community Vigilante
Destroy Crisis (Night) - Kill target player. - Infinite uses
Scion Empire
Galactic Community Multi-doctor
Grant Fallen Aid (Night) - Target one player. They are immune to death, tonight - Infinite uses
Protection Protocol (Night) - Target two players. If they are attacked tonight, they will survive for the following day cycle. - 1 shot
Fleet Protection (Night) - Target three players. You will die in the stead of one, if they were attacked. You may only prevent one death this way, in the order you choose. - Infinite uses
Common Ground Empire
Galactic Community Mason
Federated (Passive) - You know that [X] has the same rolecard as you and you share a 24/7 chat. If either of you die, the other dies too. If one of you is the Aggressor in a war and the other is an Attacker, add a flat +25% chance to the Defender dying in that war and subtract a -2% of you or your partner dying in that war…
Threat to the Crisis (Passive) - The Crisis knows your rolecard, but not who it belongs to. Once per game, at any time, they may privately guess you or your partner: if correct, you both die.
Common Ground Empire
Galactic Community Mason
Federated (Passive) - You know that [X] has the same rolecard as you and you share a 24/7 chat. If either of you die, the other dies too. If one of you is the Aggressor in a war and the other is an Attacker, add a flat +25% chance to the Defender dying in that war and subtract a -2% of you or your partner dying in that war.
Threat to the Crisis (Passive) - The Crisis knows your rolecard, but not who it belongs to. Once per game, at any time, they may privately guess you or your partner: if correct, you both die.
Shared Destiny Empire
Galactic Community Neighborizer
Commune With Subjects (Day) - If you currently have two players alive in a neighborhood you created, send the neighborhood a 500 character message. You may do this twice a day. - Infinite uses
Share Destiny (Night) - Target two players. They both gain a chat the next day. They will be able to send you one 500 character message whilst in the chat… - Infinite uses
Megacorp Corporation
Galactic Community Mech Oracle
Re-invest Profits (Passive, Night, N0) - Each night, you will receive direct host communications to do with the gamestate.
Develop Product (Passive, Night) - Each night, except for the first, you will receive vague host communications. They may or may not have significant meaning, but they will have meaning. - Infinite uses
Imperial Cult Empire
Galactic Community Cop
Fund Inquisition (Night) - Learn target player’s alignment. - Infinite uses
Criminal Corporation
Galactic Community Gamer
Open Branch Office (Day) - Choose a (free) game. You, and a host of your choosing (if available), will compete in that game over the night. The game cannot be longer then 2 hours. If you win, gain a prize. You cannot choose the same game twice. (1 use)
Siphon Funds (Day) - A host will choose a (free) game. You, and the host, will compete in that game over the night. It will not be longer then 2 hours. If you win, regain a use of Open Branch Office - Infinite uses
Hive Worlds Hivemind
Galactic Community Event Winner
Create Hive World (Passive) - For each event you enter and successfully win, you will gain a modified, and stronger, prize
Environmentalist Empire
Galactic Community Gunsmith
Evaluate Enviornmental Impact (Night) - Target a player. If they are capable of non-factional killing or have a war chance modifier, positive or negative, you will gain 2 points. If they do not have a war modifier, you lose 1 point. - Infinite uses
Check Records (Night) - Learn how many points you have. - 1 use
Delegated Functions Machine Empire
Galactic Community Situational JOAT
Semi-Independent Units (Day) - Activate this ability to gain a 1-use item that is most useful to your current situation. You must use it that night, or lose it. - 2 uses
Possible items are as follows:
Maintenance Robot (Night) - Gain a 1.5 cycle neighbourhood chat with target player, starting the next day
Hacker Robot (Night) - Learn what types of abilities effect target player tonight. Types are protective/support, killing, manipulative, investigative, and other.
Propaganda Robot (Night) - Roleblock all non-killing actions your target takes tonight, and roleblock all non-killing actions against them.
7 Crisis
Crisis Collective
Those in the galactic community who would chart the long arc of history in to the future has long theorized of a coming Crisis . An existential threat to all sapient life which would require unprecedented unity of purpose, and sacrifice, to overcome. If it can, indeed, be overcome at all. Popular predictions as to the nature of this crisis were as fanciful as the invasion of an extragalactic glutton, or the galaxy’s machine intelligences, rising up in petty rebellion, or a war of succession spilling over from another plane of existence, but…
It is now clear that it was always going to be you.
Crisis Factional Card
Menace Fleet (Night) - Kill target player. No one performs this kill; it merely happens. Any watchers or watcher-like abilities on the target will detect “The Crisis” visiting the target.
Star-eater (Night) - Augment the Menace Fleet to guarantee its success, bypassing protections on its target. - 1 use
Enigmatic Engineering Empire
Crisis Event Host
Engimatic Engineering (Passive) - If you die, your flip is cleaned for a cycle. After that cycle is over, it is revealed.
Masterful Prowess (Passive) - You may use your old role abilities at the same time as your new roles
Engineer Game (Day/Night) - Each night, choose from the following list of events, and whether you wish for it to be played within the first or last 12 hours of the day. The following day, that event will occur. You may only submit one event per cycle, and it must be submitted before the 12h mark in the day.
Host Jeopardy (2) - 1 use
Russian Roulette [DEATH EVENT - BOTH PLAYERS MAY SURVIVE] (N2 onwards) - 1 use
Cash n’ Guns - 1 use
Reverse Engineer (Night) - Target a dead Crisis player. You will instantly inherit all their abilities. You will not inherit killing abilities. - 1 use
Driven Assimilator Empire
Crisis Roleblocker
Assimilation (Day) - Target a player. If they are Galactic Community-aligned, they are marked with Susceptible. - 2 uses
Direct Drones (Night) - Target any number of Susceptible players. If they are not taking any other actions, force them to roleblock another player of your choice. Does not count as a visit. - Infinite uses
Direct Assimilation (Night) - Roleblock target player yourself. - 1 use
Colossus Project Empire
Crisis Poisoner
World Cracker (Night) - When target player declares war tommorow, at the end of the war window they die. If they do not declare war, they die at at the end of the day. This is publicly announced at the start of War Window 1. - Infinite uses
Clone Army Empire
Crisis Tactician
Create Clones (Passive) - On Night 0, the Crisis can switch the roles of any two pairs of Crisis players.
Clone Armies (Night) - Target a player. They cannot die in wars in which they are an Attacker tommorow. They also cannot kill players in wars in which they are an Aggressor tommorow, and they gain a Mercenary Enclave with a 15% chance of hitting, for that day. - Infinite uses
Mind over Matter Empire
Crisis Watcher
Speak with Shroud (Night) - Target a player. Learn who visits them tonight, and learn what action type was used on them (Killing, Protective, Investigative, Disruptive, Misc) - Infinite uses
Death Cult Empire
Crisis Vigilante
Sacrifice to Gods (Night) - Kill target player, and clean their corpse. Their role will be revealed after a cycle - 2 uses
Cut-Down (Night) - Choose a player, and a time to gladiate them (6h into the day, or 12h into the day). You will gladiate them. If they are a member of the Galactic Community and are executed, all wolf roles (beside any killing ones) with a targeted (Night) ability may act twice. Roles that already act twice may act thrice. - 1 use
Nihilistic Acquisition Empire
Crisis Rolecop
Kidnap (Passive) - The first war in which you are an Aggressor cannot kill and will be registered as a miss, but you learn the Defender’s role. If the Defender was Galactic Community-aligned, this passive refreshes.
Gentle Persuasion (Night) - Target a player. Learn if a Non-Crisis investigative ability has ever targeted them. - Infinite uses