Stellaris: Apocalypse Mash - Design PM

like
+2% chance of living if supported is fine

ah

we need 5 more town roles right

and ye sure

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Imperial Cult Empire

Galactic Community Cop

Fund Inquisition (Night) - Learn target player’s alignment. - Infinite uses

i forgor to post the cop

I feel like the masons violate the KP balance
thinking of making the Custodian Empire 1 use to balance
and maybe giving another use to the Death Cult

since they have a 57% chance to kill if they cooperate
which they should always be doing
so thats 0.5 kp

before masons kp balance was at 2.4 kpn
(one shot kills = 0.2 kp)
now its at about 2.9
which is definitely too high

and wolves arent equivalent to town

mafia gets 2kp if they’re good at the video game and can count

yeah fair

its 0.4 kp
so

since its basically a 2-shot kill if they can do it right

mhm
sorry im eating

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id still recommend removing 0.2 ish kp from each side tho
if we want it to be slightly wolfsided id go
2.7 town (remove 1 use from custodian) 2.8 wolf (do nothing)

tell your sage they’re boring for not letting us have a dayvig

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okay im done eating

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well the reason is because the good players literally always die before they can use their ITA
and at night there’s a risk of protection but not at day

on this site this would be equivalent to Litten dying 1 hour into d2

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