Stellaris: Apocalypse Mash - Design PM

brb one sec

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i don’t see a neighbourizer, so something like this could be interesting?

theres a standard rber for each side. not much else of interest

town has a fair amount of kp already (it could be made more… interesting, though)

prolly the main area’s i’ll try to make things for (not many more protectives, thats a lot harder to balance fairly)

i totally agree here

thieved one sec

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i have a really stupid idea that would… require town to have a bit less kp, but its somehow more balanced here then in a normal game with ita’s

it um
also
kills two birds with one stone

oh no

i am curious though

how do you feel about mason lovers that the mafia knows exists and gets increased ita chances when on the same target as one-another

could work

…and gets a once-per-game guess on who they are

which kills both of them

increased by how much

fantastic question!

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depending on the increase its a bit weak to have a whole guessing game around it
but

um
maybe the two combined is around 50-60%?
and it obviously stops working after like d4.

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ah

hmm i can make that work

by combined i mean
base ita + base ita + add

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