Stellaris: Apocalypse Mash - GAME OVER - CRISIS WIN, GALAXY DESTROYED

As star nations vie with eachother in petty disuputes, sinister forces of unimaginable power are arraying themselves against all sapient life. Who will protect us?

Welcome to…

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Hosted by @ElizaThePsycho, @Atlas, @Zone_Q11, and @Hazardwaste

Rules

  • Global Site Rules
  • Do not post in languages other than English, edit/delete posts, like posts while dead/during night, utilize shared/hydra accounts, utilize multiple accounts, use polling/wiki features, attempt to mimic host messages, post fake quotes of other players, or spam/slank excessively.
  • Do not cheat. Announcing intention to cheat, yet not acting upon it, will still confer punishment.
    • Do not gamethrow or sabotage games. You are permitted to play terribly, but doing so with the intention to troll will confer punishment.
    • Do not discuss host decisions or replacements in the game thread, especially to gain an in-game advantage.
    • Do not employ out of game information in order to get an in-game advantage. This rule will be enforced loosely with the exception of alignment indicative information, which should instead be made known to the host and will be handled appropriately.
      Try not to enable other players to do this either. You can help by not talking about the game outside the game thread.
    • Do not attempt to weaponize the host.
    • Do not publicly announce intent to replace out, or make posts that could easily be interpreted in that manner.
    • Do not strategically replace out.
    • Do not attempt to abuse loopholes in the rules in order to accomplish any of the above. If you are not sure if something is legal or not, communicate such to the host in your PM.

Gameplay

  • This is a closed role madness setup. The uninformed majority is the Galactic Community. The informed minority is the Crisis. Flavor solve at your own risk, because all Crisis members get fakeclaims. The win condition for the Galactic Community is “Defeat the Crisis by killing all of its members.” The win condition for the Crisis is “Reach parity with the Galactic Community.
  • Day starts and ends at 7:00:00 PM
  • Days are 24 hours long, nights are also 24.
  • The night action deadline is 2 hours before SoD (5:00:00 PM).
  • Day actions will not be allowed in the first or last hour of the day.
  • “Events” may begin at any-time. “Events” are minigames inside the game where players typically compete for prizes. Occasionally, events may occur where player has a risk of death, mainly if they lose in that event. Events where players may die will be clearly marked, and contain a brief explanation of how risky entering the event is.
  • The Crisis members will communicate through a special discord server that is seperate from the main discord.
  • Factional actions may be performed alongside other actions.
  • Voting is plurality only. When ita’s are disabled, it will become majority+plurality.
  • Anti-Claim may or may not exist.
  • Action deadline for the night is 2 hours before start of day. Action deadline for the day is 1 hour before end of day. Day actions may not be used until 1 hour after start of day.
  • Joining the discord for this game is mandatory. The discord for this game may be found here.
Example Cards

Beacon of Liberty Empire

Galactic Community Example Card

Beacon of Liberty (Passive) - You are an example card that will not appear in the game.

Idealistic Foundation (Night) - Win the game. - 1 use

Lost Colony Empire

Crisis Example Card

Manifest Destiny (Passive) - You are an example card that will not appear in the game.

Lost Colony (Night) - Win the game. - 1 use

War Declarations

  • This game features a unique ITA system. Players may “declare war” on other players, and other players may join in to increase the odds of the target’s death, but the target may fight back.
  • During each war window, which last 1 hour, players may type /declare war on [TARGET] and declare war on them.
    • WAR 1 lasts from 8:00 PM9:00 PM
    • WAR 2 lasts from 3:00 AM4:00 AM
    • WAR 3 lasts from 2:00 PM3:00 PM
  • After the war window closes, players who had war declared on them have a chance of dying, based on how many players declared war on them. However, the players who declared war on them also have a chance of dying, albeit smaller.
  • The player who first declared way on a player is called the Aggressor. The player who got war declared on them is called the Defender. All players who declare war on a single defender are called Attackers, including the Aggressor.
  • The formula for a defender dying to a war is (15% + (15% for every additional attacker +2% for every successive attacker)). So, for example, if three players declare war on another player, the chance of them dying is (15% base + 17% from second attacker +19% from third attacker) = 51%
  • The formula for an individual attacker dying to a war is (10% - 3% for every attacker). So, for example, if three players declare war on a player, the chance of each attacker dying is 1%, rolled individually.
  • If the Defender dies due to the war declared on them, no Attacker may die due to that war.
  • Silent ITAs are flavored as Mercenary Enclaves. Limited use Mercenary Enclaves lose all their shots if they would die in the war. Infinite use Mercenary Enclaves are disabled if they would die in the war. Functionally, this works as an anonymous war declaration.
  • The chance of a player dying in any war scenario cannot go above 80%, excluding guarantees (e.g. the first war you declare has a 100% killrate on the defender is still a valid ability). It may, however, reach 0%.
  • War modifiers are applied to all applicable areas, unless otherwise specified
  • You may only declare war once per day, unless otherwise specified, even if you declared war in a different war window.
  • WAR Declarations ends when the hosts deem fit.

Playerlist

  1. tutuu
  2. Zugzawang
  3. benguinedparpbecue
  4. IcetFeelsPain
  5. otterpopd
  6. TheBlueElixir R. Sneakyphoenix
  7. RoseRedWitch
  8. baker
  9. Jarek
  10. Luka
  11. Treasure
  12. Ash
  13. Wazza R. Leafia
  14. an_gorta_slanktia
  15. Kiiruma
  16. Frostwolf103
  17. Clara
  18. @Someone
  19. iamagummybear
  20. neil_the_eel
  21. Haze_with_a_Z
  22. Sadbi
  23. Cape90
  24. BradLand
  25. Stick
  26. Apprentice
  27. guava
  28. Arctic
  29. Bionic
  30. May

Backups

  1. Wazza
  2. TheBlueElixir

Specs

  1. fraZ0R
  2. Marshal
  3. Litten

Threadmarks

Day 1 Start
Harmonic Signals Event
ONUW Event
BOTC Event
CODENAMES Event
Luka, died by Day 1 Execution - Town Imperial Cult Empire
Be Funny
benguinedparbecue, died Night One - Town Detox Empire
Apprentice, died Night One - Cleaned
Jarek, died Night One - Town Executive Vigor Empire
Arctic, died Night One - Town Shadow Council Empire
KILLIZA substitutes Sadbi
Day 2 start
Collossus is charging over Stick
War Window 1 Opens
War Window 1 Closes
otterpopd, died by WAR 1, Day 2 - Cleaned
IcetFeelsPain, died by WAR 1, Day 2 - Cyborg Empire
Cash ‘n’ Guns Event
KILLIZA, faded away due to WAR 2, Day 2 - Unknown
Stick, died by Colossus, during WAR 3, Day 2 - Town Slavers Guild
Bionic, died during WAR 3, Day 2 - Town Doomsday Empire
guavagudetama, died during WAR 3, Day 2 - Crisis Colossus Project Empire
Frostwolf103, died by Day 2 Execution - Crisis Mind over Matter Empire
Secret Hitler Event
neil_the_eel, died Night Two - Town Common Ground Empire
Haze_with_a_Z, died Night Two - Town Common Ground Empire
Wazza, died Night Two - Town Scion Empire
iamagummybear, died Night Two - Town Environmentalist Empire
Apprentice’s flip shows - Town Voidborne Empire
otterpopd’s flip shows - Crisis Enigmatic Engineering Empire
Sadbi replaces in for
Day 3 Starts
Cape90 is running for Chancellor!
TheBlueElixir replaces in for Sneakyphoenix
Clara fires a gun at Ash, nothing happens.
Clara died during WAR 1, Day 3 - Town Synthetic Dawn Empire
King of the Castle Event
Russian… Roul… ette?
Bradland fires a revolver at May, nothing happens.
Cape90 gets elected as Chancellor
Baker, died by Day Three Execution - Crisis Driven Assimilator Empire
Omega Strikers Event
Ash, died Night Three - Town Custodian Empire
Day 4 Starts
Impress Me
RoseRedWitch, died during WAR 4, Day 4 - Town Hive Worlds Hivemind
Cape90, died during WAR 6, Day 4 - Crisis Clone Army Empire

blub blub blub

1 Like

@Zugzwang is this not just a wolf?

they forced me to add text

VOTE: Cape90

i mean
it looks like it
but that’s what I thought about rose

for now though VOTE: cape
this does look the most reasonable

1 Like

atp i think i should cut my losses and just. stop wasting time tinfoiling on tutuu/treasure/elixir/someone
if they’re wolf wp

1 Like

given this.

other people are slanktai/brad/sadbi/kii/cape/may

1 Like

cape always wolf

im gonna trust arctic having may as top townread

i dont trust insomnia on sabi

i and others thought kiiruma is towny but. we might be wrong. dunno

im gonna trust arctic and stick on brad being town. i find it suspicious that he didnt die. or that he’s a strictly better role than a flipped town. but it is what it is

dunno hwhat to make of insomnia

imo kill cape → kill sabi → try to find the last wolf

1 Like

Guys we just kill Cape or May here

1 Like

VOTE: cape90

@BradLand
You have my permission to go for that hero shot you wanted to do.

1 Like

You know who it was you wanted to do it on.

But ONLY if Cape flips Town.

1 Like

tutuu (2): Sadbi, an_gorta_slanktai
Cape90 (2): tutuu, Zugzwang
BradLand (1): Cape90
Kiiruma (1): TheBlueElixir

Not Voting (5): BradLand, Someone, May, Treasure, Kiiruma

1 Like

VOTE: Cape

@BradLand
If this is town you know who to shoot.
The player you had deep wolf paranoia about.

1 Like

The only 2 players I’m confident on being town is Blue because Mech and Someone because Social.

1 Like