The Boys - Round 6 - Main Phase 2 - 4/7

discussion phase delayed because not everyone has submitted. will start as soon as i receive all submissions

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Surprised that most people didn’t attach numbers to their abilities.

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Anyways, peak comedy.

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Incredibly detailed power

VERY detailed power

SUPER detailed power! needs a graph, though

by the GODS they got rid of the entire consequence of bidding!

GOD NO PLEASE NOT TH EBUS DRIVER

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no they literally just got rid of the consequence of bidding

which is like
Why

that’s one of the powers i would have denied for being outside the structure of the game tbh but

I mean, it also doubles as an anti-Call-Option measure.

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do you see call option in this deck

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I’m imagining getting hit with, like, 1500 damage from it.

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It’s not there, but I find it really funny how a countermeasure was built in just in case.

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In practice it’s just a countermeasure to The Consequence of Bidding or “i am about to die we will play the game again and nothing means anything”
just kind of a blatantly unfun power imo

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but fair

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(which is a central mechanic of the game, and it basically just gets rid of it entirely, so it’s outside the fundamental structure of the game and therefore ~should be denied if i were hosting it ofc)

if it was a countermeasure to call option then i would much prefer a power that says “for every health target player has over 100, they take 3 damage (all in one burst)”

I think we can lower the threshold (though we’d need to alter the secondary ability to compensate).
Balancing decisions.

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its possible i mislead the players a bit by overly emphasizing to just try to think of ideas, i just wanted people to not stress over balance, not that they can’t suggest their own values. but it’s perfectly fine, that’s why’ll have this phase, we can suggest a value for everything

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or something like “Energy Bomb” (listed below) but less fucking stupid

energy bomb

Energy Bomb: Burn X to cause another player to gain X Health. If this causes their Health to exceed 100, they die and divide their Health among all players except Energy Bomb’s owner as unblockable damage (rounded down).

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(this power ended the game turn 1 btw)

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