The Boys - Round 6 - Main Phase 2 - 4/7

The gambling man won!

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the 1/2 half bet let you use the 1/2 half of your energy (which you did bet) twice. (once for attack and once for defense.) Also since these aren’t basic attacks/defense it doesn’t affected via minor powers. (obviously people might not have known this, when they designed the power.)

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If the bet doesnt get refunded, you are at 100, if you are betting 50 and if you win you use 25 for attack and 25 for defense. So youre just throwing away energy. If its 1/2 of “max energy” (which isnt even a concept but it could be) - then youre betting 50 and if you win you can attack for 50 and defend for 50. Which you already could have done by not betting. So the only way this makes sense for me, to gain a reward, is if your bet of 50 gets refunded and you get the extra benefit on top.like there should be a net bonus over not betting

Actually wait. My bad.

In this case if the bet doesnt get refunded, and your bet of 50 transforms into 50 attack and 50 defense, you still get your 50 remaining energy. So u have 150 energy to work with

I was wrong on this, but still. I feel like betting 50% of ur energy on a 1/7 to win should come with benefits :sweat_smile:

You can use 1/2 for attack and 1/2 for defense (which you gained via gambit, the gamble let you do both.)
And you still have the 1/2 energy you haven’t used for gamble.

So if you win the gamble on 1/2 you basically get +50% energy.

If you give back the energy as well, you basically just

the gamble doesn’t say it calculates based on the energy you did bet.
So with 100, if you bet 50, you would gain 50 defense, 50 attack, and you still would have 50 leftover energy.

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Actually i think your interpretation is correct because in Hazard’s original submission (which i slightly reworded) - in the rewards for the abilities that copy, he worded it as the player being able to use their invested energy to use the copied abilities. So he also understood it as investment, the bet, that doesnt get refunded. Let me pull it up

Yeah he specifically says “get your energy back” on some bets and not on others. Alright, ill rule it as not getting energy back on the wagers where it doesnt say so

Alright ill treat it as “max energy” / “energy you had before you paid the cost for this”

So hazard spent 7 energy on the 1/3 gamble and won the ability to gain up to 10 shields

So @Hazardwaste youre at 20 HP / 13 E and you may gain up to 10 shields (uninteractable with minor powers) this round

@Marluna using alliance?

I will offer this to Marissa.
@Marshal @tutuu

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yeh ok

accept @tutuu

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i don’t particularly love it but youve shown a particularly resilient will to sacrifice your own health to lower mine

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These games have been a fun social experiment that showcases how much we take communication for granted and how difficult it actually is to avoid miscommunications with people. Interesting thing to philosophize about

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why did you just threaten to kill my mother??

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@tutuu what happens, if somebody’s basic attack becomes negative? Would it count as 0 damage?

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@Squirrel2412 @Hazardwaste @Marluna @Marshal

Main phase 2 starts!

Squirrel: 53 HP / 53 E
Hazard: 20 HP / 13 E
Marluna: 33 HP / 33 E
Marissa: 34 HP / 34 E

Marluna and Marissa are in an Alliance

Hazard has the gun. It can’t be shot at Marissa

Hazard may gain up to 10 shields for free this round (non-interactive with minor powers; cause damage from leftover shields)

Marissa will be taking 57 from Marluna from last round


24 hours deadline

For the sake of not dragging the game for too long ill be more conservative with giving extensions from now on

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Yeah ill count it as 0. I wont count it as healing though that sounds hilarious

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Actions received. Sorry i cant resolve them rn. Will do asap. A few hours

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You should count it as healing purely for the chaos it opens up for future games.

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hazard keeps tree of life and poison ivy
hazard gives marissa +10% def -5 def

marluna keeps +5 and -10% atk
marluna gives +5 and -10% atk to squirrel
marluna burns the two -5 shields

squirrel keeps +10% atk and -10% def
squirrel gives hazard +10% atk and poison ivy
squirrel burns the -10% atk and one of the poison ivy

marissa keeps tree of life and -10% atk
marissa gives hazard +10% def and -5 atk