The Boys - Round 6 - Main Phase 2 - 4/7

not too late

feel free to design your powers and just post them here

yes but according to the ability they dont need to steal a minor power.

just say steal powers

okay

uhhhhhhhhhhh

my powers will obligatorily be self-damaging once again

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which idk. loosing 5 minor powers… and gaining 1 of any power from each other player. is a fucking worthy trade

and actually no. you are loosing 5 for 5

and maybe even more

Pushes up glasses higher

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i pinged you, i didnt forget about you daeron!!!

image

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I know but the notification didn’t go through

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Gambling? I’m in!

Choose an opponent. Play a game of Blackjack with you as the dealer - rules following the ones in Tess Ardent’s Casino, sidebets included. They must wager a minimum 10% of their energy, or 10 energy, whichever is higher. If the player loses, they take as much damage as their wager. If the player wins, the dealer (you) takes as much damage as the player’s payout.

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SO true

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it definitely looks like we will need 48 hour round phases

tutuu can i scheme and be kyo’s evil adviser

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you can play if you want

he can also make a power that adds you as an entity in the game if he wants

otherwise (if its a serious question) i dont know how to answer that :sweat_smile:

fair

we could increase the number of powers required to activate

the thing is I don’t really think the game is gonna go to round 5 anyways

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nah i don’t want to like, fully play, but i want to design powers anyways

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i only don’t want to fully play just b/c i, as always, can’t commit, but 48h rounds might be ok so idk

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  1. Alliance:

Before each round, you may choose to befriend a player. If that player accepts, you can’t attack them and they cannot attack you.


  1. Big Punch:

Spend X energy to attack a player for X * 1.25 damage.


  1. Coerce:

Spend X energy and choose an opponent.

At the end of this round, that player may burn 0.25 * X. If they do not, they can neither target you with an ability the following round, nor will their Basic Defend block your attacks.


  1. Copy:

If you bid on this ability, choose one of the three options below. It will act accordingly as chosen by the player, who bid the second-highest on this ability. (In case only one player bids on it, it will work according their whish)

Option 1:
When you get this ability, choose an other ability from this game, this ability copies that ability, word by word.

Option 2:
At the start of each round, choose an ability owned by an alive player,
In case of an ability with activation: if that ability is activated this round, you immediately can use the same ability.
In case of passive ability, you gain the passive until the end of the round.

Option 3:
Pay X health: Copy an ability, where X is the winning bid on the ability. You gain that ability.


  1. Double it:

You may choose two targets, A and B. If player A attacks you this round, the attack will bounce to player B and do double the damage. If “player A” does not attack you, you permanently lose this ability.


  1. Insect Swarm:

When you use a basic attack, multiply it by Y. Y is tied to your health with the following formula, Y=[% remaining health] x 2.

This ability cannot increase your attacks by any more than 2x the base amount.


  1. Lazer eyes:

Spend 20 energy to deal 30 damage to a player. If possible, you MUST use this ability the next round, on the same player, and then you are free to target elsewhere or holster this ability.


  1. Restart?:

Once per game, all alive players besides yourself set their health to their starting value after bids. If anyone loses health because of this ability, they lose double instead.


  1. Swapper:

Burn Yx10, where Y is the number of times you’ve used this ability. You may swap yourself with another player. All actions targetting that player (not including self-targets) will be considered to target you, and vice versa.


  1. The Greatest Scam:

Use this ability only if you have 5 or more Good Minor powers. Once it is used, it can NEVER be used again, even if another player steals it. This ability may not be copied.

Lose all of your Good Minor powers. Each other player gains each of those powers.

Then, steal a power from each other player. You may not steal powers they gained through this ability.


  1. Insanity:

A unknown force tells another player, chosen by you at the beginning of each round that they must type a certain way. For every time they mess up their typing style the unknown force will take 10/5/1 health off of them PERMANTLY (depending on severitiy) and give it to you instead.


  1. Game show Driven: (im not touching this i dont even know what to do here)

Every start of day run a Hunger game scenario with all the contestants.
https://brantsteele.net/hungergames/reaping.php
You may bet up to all your energy each day on a player to win.
If that player wins depending on how much energy your bet on them win a prize
¼ of energy – You may deal half your energy worth of damage to an enemy
1/3 of energy – You may gain half your energy worth of shield.
½ of energy – You may deal half your energy worth of damage to an enemy while also gaining half your energy worth of shield
2/3 of energy – You may copy an ability of the opponent you bet on. And use 2/3 of energy on that ability if able to (If not you get back your 2/3 energy)
¾ of energy – You may copy both all abilities of the opponent you bet on and use ¾ of energy on both abilities if able to. (If not get your energy back)

ALL YOUR ENERGY – YOU HAVE UNLOCKED THE CAPITALIST GOD OF THE HUNGER GAMES. YOU MAY FORCE THE PLAYER TO GIVE YOU A POWER UNTIL YOU FAIL A BET OR YOU DIE.

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epic quotefail

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