Mafia roles based on possibility:
*More Likely*
(Decently balanced, helps even the score, doesn’t give too strong of abilities: really good role, and enjoyable. I would definitely include this, but im not completely sure on eliza’s thoughtprocess)
Mafia Innocenter Child
Mafia Social
Innocent (Passive): You have the abilities of a random class from the Grand Idea thread aligned with the uninformed majority. You appear as this class to all investigative abilities, and may choose who you appear to visit each night. This may produce “bastard” results such as a Mafia innocent child.
Mafia win condition
Mafia Innocent Child
Mafia Social
Innocent (Passive): You have the abilities of a random class from the Grand Idea thread aligned with the uninformed majority. If the randomization procedure would result in a significant bastard interaction, such as a Mafia innocent child, the class you have the abilities of will be re-randed until this is no longer true.
Mafia win condition
(IF the class isn’t random, or is selected randomly from a small pool).
(Given the setup, unlikely. In a vacuum, possible)
*Likely*
(Means there’s no more then one other scum KP or an NK, I don’t particularly believe a decendant fullvig mafia would exist in a game with NK + Strong other MK, but if the MK is weak or otherwise limited beside this, it is somewhat possible)
Nicholas Cage (steals the Declaration of Independence)
Mafia Killer
Nicholas Cage (Passive) - On Night 0, you will be informed of an in-play Town role.
steals the (Night) - Each night, target a player. If you target the Town role you know twice, you gain 1 use of Declaration of Independence . - Infinite uses, disabled upon gaining a use of Declaration of Independence .
Decleration of Independence (Night) - Declare your independence from Britian & start a war. Choose a player: they die, and if they do, you are immune to death tonight. - 1 use
(Could be paired with the Imp? Its a fine role otherwise except for the weird gimmick)
Texas Red
Mafia Killer
Many men had tried to take him and that many men were dead (Passive) - You are a lost wolf. Your presence will be announced to the entire game. Your wolf team will know your identity, but you do not know them.
Notches on his pistol numbered one and 19 more (Day) - Once during the game on Day 2 or later, you may shoot a player. If they are not town, you will join mafia chat (but they will still die). If they are town, you will join mafia chat at the end of the following day.
(Not in the game)
(Possible. If someone gets swapped to this, might as well say it, due to the only claimkill already knowing. Probably doesnt exist in an nk game, because it randomly mysteriously not working (it wouldnt take their role, for obvious reasons) would be very suspicious)
Toxic as Fuck (Passive) - Your gamer rage is no match for your sick moves! You’re immune to being roleblocked.
Ground Pound (Night) - Nothing beats a ground pound! Ground pound the target player’s mom to find out what their class type was on the previous night. - Infinite Uses (Useable starting Night 2)
(Evil princess, its… just fine, and theoretically could exist, i think its a bit less likely in an nk game, but thats all i can say)
164
DuckQueen
Mafia Social
Volume Clear (Passive): If you are the top poster on day 1, choose a Town role that does not have the ability to kill or convert from the Grand Idea Thread. You appear as that role to all investigative abilities and may use that role’s abilities.
(I don’t think this does exist, actually. The topposter part is too hard to achieve, but it could be modified to be a highposter)
Mafia Motivated Lost Even-Night N5- Janitor Vigilante
Mafia Killing
Lost (Passive) - doesn’t receive starting mafia information, and is not included in it either. does not have access to mafia chat. other mafia members know of this role’s existence, but not their identity.
Motivated (Night) - if you killed a mafia member last night, choose a player. they will die. their flip will be hidden, and you learn their alignment.
N5- (Passive) - All your active abilities no longer function after the end of Night 5.
Jan (Passive) - the rolecards of all players you kill will flip on your death.
itor Vigilante (Night) - each even night, select one person. they will die, because they were killed. their flip will be hidden, and you learn their alignment.
Mafia Win condition
(Possibly paired with Imp or another “stronger” kp, same argument with nk still applies)
Moral Support
Mafia Support
Hype Person (Passive) - You are the life of the Mafia team, and your hype never dies. You can talk in the wolfchat while dead.
WiM Rewarded (Passive) - Whenever you end a day phase as the top poster among the wolves while also being the top poster in wolfchat, you gain a 1-shot version of a random Mafia action from the Grand Idea Thread’s classcards.
Gain parity with the Uninformed Majority and defeat any neutrals that directly oppose your win condition.
(if the version isnt random)
(And if the version doesnt have to do with being a topposter. Mafia treestump is fine)
Evil King
Possible
(The only player this could be is Kii. Same nk/imp/4chan argument)
Possible, but a detail
Eliza (but evil)
Mafia Investigative
Eliza (passive): You may make a maximum of 50 posts per day phase.
Forum Mafia Political Compass (Day): Quote a player’s post and include a screenshot of exactly one archetype described in the Forum Mafia Political Compass meme. (You must submit a link to the post in your rolecard.) At the end of tonight, learn their exact role. (infinite uses)
Social Deduction Game Expert (Night): Target a player and name a social deduction game other than Throne of Lies: Medieval Politics or Chair of Deception, such as Untrusted or Blood on the Clocktower. If that player’s role is based on that social deduction game, learn their exact role (infinite uses)
Mafia wincon
(If the 50 posts thing is extended/removed, its not a very strong role anyway, so)
(One of the harder ones to detect, but given that two social deduction games not included (tol, cod) is in the game, and an untrusted role just flipped, i kinda think its decently possible)
Nightingale (but evil)
Mafia Offensive
nya (Passive): All players who use some form of onomatopoeia intended to represent an animal’s sound (such as ‘nya,’ ‘oink,’ ‘woof woof,’ etc.) will have killing and disruptive abilities they use targeting you fail. You must submit applicable posts nightly in your classcard for this passive to take effect.
Serial-killer Senpai (Passive): At the start of the game, or when you gain this role, you will be informed if there are any neutral roles that you cannot win with present in the game.
Drawing (Night): Draw a picture of target player, freezing them as they are. You will learn their role, and any day abilities they use tomorrow will fail. (Infinite uses)
Mafia win condition
(If there’s a NK)
(there’s not much use to the daything otherwise, the large large majority of townroles dont hace day actions, and the main one who did already shot)
Doctor Doctor
Mafia Investigative
Gimme the news (Passive) - You passively know the name of every protective action that takes place each night and if it was successful or not.
I got a bad case of loving you (Night) - Target a player. If they have protective actions in their role, you will loverize yourself with them. Disables after being successful once.
(IF there’s one or [more likely, more] protectives)
(Loverization is weird. Probably not included in a game with various sources of kp, AKA, this one)
Claim Vigilantes are fun and balanced :)
Mafia Killer
claim vig (Night): Target a player and name a class number in the Grande Idea thread. If that player currently has the corresponding role, they die.
Mafia win condition
(If no MK and most likely, no NK. I think if this is in the game, it does rule out some other mafia roles)
4chan’s Sorcerer
Mafia Killer
Nordic Chad (Passive) - You will always be given your role first amongst all players. You are automatically converted to the scumteam with the most players after randing this role.
Collective Consciousness (Passive) - You have 2000 social credit. Players gain social credit according to the actions they take during the game. Players gain 1 social credit point for:
Ending the day liking 10 or more of your posts (once per day).
Having their vote end on the same player you are voting at the end of the day.
Claiming their true role in a reply to one of your posts (once per game).
Reporting a player other than you for a rule break and that report being valid.
Being between the 25th and the 75th percentile for posts at the end of the day.
Players lose 1 social credit point for:
Saying “I’m gay” or any other variation of the phrase in the thread (once per day).
Having their vote end on you at the end of the day.
Be the top poster or the bottom poster at the end of the day.
Kusa ni fureru (Night) - Target another player. They will become a Compulsive Suicide Bomber for the following day. Privately, they must choose a player to detonate upon by the end of the day or their target will be randomized amongst all alive players other than themselves. The detonation’s result will be determined by the social credit of the players involved. Players who target others from lower tiers will not die. Players who are targeted by players from lower tiers will not die.
Tiers:
90th Percentile
75th Percentile
50th Percentile
25th Percentile
10th Percentile
(If mafia has awful KP otherwise)
(this role strikes me as strange. i could think of all the solutions to the problems it has, i.e making the player send the hosts a screenshot of those liked, but its just kinda weird, and the hosts going through and counting whoever liked a post, especially if its someone like me posting, and however many it is feels… off)
(Maybe it could exist as modified to remove that part, or something else?)
(its still possible)
258
Okami
Mafia Support
Will of the wind (Passive) - If the factional kill fails, every Mafia member is immune to death & is seen as Town for the night
(if there’s a town rber/doc and an NK, no real point otherwise)
(If NK and vig, or just nk, probably not just because of a vig, maybe two, but that’d be weird)
*Possible*
Mafia Compulsive Role Oracle
Mafia Investigative
oracle (day/night): Target a player. When you die, the role name (but not the alignment) of the last player you chose is revealed to the thread. If your last choice was not a living player, the role name of a random living player will be revealed to the thread instead. (infinite uses, can be used multiple times per cycle)
Mafia wincon
(i guess its more then possible, just… weird)
(like. really weird. vanilla goon would be more balanced weird)
(doesnt exist in an nk game, i guess it could otherwise but why would it, its just weird)
(there’s not much in the terms of class invests in this game)
(so this is. a role. that would need a very specific setup built around it, and would just be strange)
Oh God Oh Fuck It’s A Snake
Mafia Killing
Oh fuck it’s a snake run away (Passive) - You cannot be the target of abilities that don’t explicitly kill you first.
Venomous Injection (Day) - Target player will die tonight unless healed. 2 uses
Like, more venom (Night) - Kill target player. 1 use
(too strong to be with any other kp, i think. thats 2 possible kills, immune to everything but kills, just… possible but weird)
Fenrir
Mafia Special
Unbound (Passive) - You cannot be roleblocked.
Devour the Sun (Night) - Once per game, upon activation, you may inform all players that Ragnarok is arriving. On the following day after tomorrow (d3 if used on n1), the day will end instantly if you are still alive.
(If disabled when it would hit into xylo)
(this doesnt seem very useful, town only has 1 source of global kp, and manipulating it once at the risk of whatever else is in the game is strange, avoiding 1 kill just to risk another from any source of means)
Alphe, Enforcer of Time
Mafia Offensive
Sand Blockage (Day) - Tonight, Hour of Devastation will also occupy any non-mafia player visiting them. 1 use
Hour of Devastation (Night) - Target player cannot be protected tonight. 3 uses
Lost to History (Night) - Target player loses all Infinite use abilities. 1 use
Gain parity with the Uninformed Majority and defeat any neutrals that directly oppose your win condition.
(i dont really see the point of this either)
weird sorta middle ground
Skyclave Aircarver
Mafia Support
Extended Concentration (Day) - Tonight, you are occupy immune. 1 use
Skyway Connection (Night) - Two target players will have a connecting tunnel between them, which will be removed tomorrow. 3 uses
Gain parity with the Uninformed Majority and defeat any neutrals that directly oppose your win condition.
(this is just not including details and not at all fleshed out, and is also not very useful)
Dou:b:le Vortox
Mafia Social
Vortoxin (Passive) - All Town roles’ abilities yield false information.
Vortoxin the Second (Passive) - All Town roles’ abilities that yield feedback will have the word “not” inserted into them, or be otherwise logically negated. This ability is processed after Vortoxin.
Mafia Win condition
(just weird. probably not present, especially with the lack of ti’s)
(possible, but whats the point of it)
The Wonderful 101
mafia social
there is 101 of them (night) - make a wish. the host may choose to grant it, but it comes with a price and leaves a public hint as to its nature. the first time a wish is granted, your future wishes are automatically declined. - 101 uses
(just a wish granter, probably just the same as the setup one but kinda pointless)
Wazza-esque Clown
Mafia Social
Not a Clown, the Entire Circus (Passive) - You must post a dead meme/meme format at least every 10 posts or you will be privately punished. (It’s up to the hosts)
Hyperpost (Passive) - Depending on your amount of posts of the day, you gain something new:
100 Posts - Bountiful (Night) - Choose a player, if they die tonight you gain +100 posts to your tomorrows counter without you having to post.
250 Posts - Not a Clown, the Entire Circus (Passive) is disabled.
500 Posts - Slug (Day) - Choose a player who has less posts than you, you will shoot them during the day, their flip will be cleaned to all players but yourself.
Spaminvest (Night) - Choose a player, if they have more posts than you, you will learn their alignment.
(depends on neut non nk is in the game, if clownfest is raised/removed)
(and the alignment checker depends on posts, sooooo)
(could exist if rebalanced)
Poisoner
Mafia Offensive
idk it’s poison it’s not that complicated (Night, including Night 0): Target a player. Any NON-INVESTIGATIVE abilities that they use tonight or tomorrow day will be silently roleblocked, and passives that do not provide information will fail. Any INVESTIGATIVE abilities or passives that they use or passively activate tonight or tomorrow day provide arbitrary information. (infinite uses)
(depends on invests and mafia’s strength)
Unbalanced, possible depending on circumstance
Zhack, Bleeding Heart
Mafia Killing
Hellfire Spite (Passive) - Immune to occupation and redirection while bleeding. Immune to death while not bleeding.
Black Siphon (Day) - Bleed target player. If they ever die, their class and logs will not be shown. - 1 use
Liquid Ruby (Day) - Bleed yourself. Gain 1 use of Blood Trap . - Inf use
Blood Trap (Night) - Occupy target player. If they did not act, kill them instead. 1 use (If converted, add any uses of Blood Spike to this ability)
Gain parity with the Uninformed Majority and defeat any neutrals that directly oppose your win condition.
(if no extra MK, i guess? It’s not a very good role, however)
(like. its very much not a good role. its just weird and has many pointless abilities, and doesnt mesh well with the others)
DatWolf the Evil Moderator
Mafia Social
Purple (Passive): You have wrestled power from Chloe, becoming Purple. This allows you to bypass any silencing, post-restricting, etc. mechanics that are imposed by other roles or game mechanics (but not those imposed by the hosts). Additionally, once per night, you may anonymously send a message to the thread through the game hosts.
Revise Setup (Night): Choose two roles in the Grand Idea Thread. If the first role is present in the game, all players with that role who are not aligned with your faction will become the second role. (3 uses)
Silence User (Night): Target player will be able to make a maximum of 50 posts tomorrow. They will be informed of this. (infinite uses)
Mafia win condition
(i dont think this is in the game, actually. its second clause can create a neut, its third clause is just weird and doesnt mesh well, and 50 posts is all some people need)
Mistyx (but evil)
Mafia Special
every Mist role is a Latias reference (Passive): You have access to six Pokémon companions, each granting an associated night ability. Each of their abilities must be used once before any of them can be used again.
Absol (Night): Learn all players who were targeted by killing actions tonight, as well as which players targeted them. When you submit this action, you may choose which players you appear to visit tonight.
Shinx (Night): Intimidate a player, roleblocking them.
Alolan Vulpix (Night): Freeze target player. All actions used on them tonight, and all actions they use, will be delayed until the next night. If this affects an investigative action tonight, feedback will be given tonight as if that action was roleblocked.
Sylveon (Night): Pixilate target player. All investigative actions targeting them will be roleblocked.
Misdreavus (Night): Tonight, you will be immune to nightkills.
Minior (Night): Tomorrow, there will be a secret additional vote on your wagon. If there would be a tie for execution, and you are voting one of the wagons, your vote will count as two.
This one actually has a Latias (Night): Refract light, making yourself invisible. All night actions targeting you tonight will fail. (1 use)
Mafia win condition
(i dont think its possible, clause 1 wouldnt mesh well with a number of non-maf kp, clause 2 with nk, clause 3 is just a rb, clause 4 is suler dependent, clause 5 is just wekrd, clause 6 is useless, clause 7 is the same as 1)
Pokemon Trainer
Mafia Offensive
Gotta Catch Em All (Passive/Night) - Whenever a player is the target of a manipulative ability or ends the day with a vote on them, they gain 2 damage points. You will always fail to visit players who do not have 10 or more damage points with this ability. Each Night, you may target a player to make them your subordinate. On non-consecutive nights, you will additionally be able to command subordinates to target a player. If they refuse your order, they will be roleblocked.
(just a really weird rber, pointless and annoying to potentially non-informed nontown
Zirr Archivist
Mafia Social
Obfuscate Knowledge (Day) - If target player is investigative, they will receive no information tonight. 1 use
Rewrite History (Night) - Target player will appear as a role of your choice for the rest of the game. If they are investigated twice by the same player or are visited by two investigators in the same night, they will learn that you exist. 2 uses
Burn the Archives (Night) - From now on, when target player is investigated, their investigator will receive no results. 2 uses
Gain parity with the Uninformed Majority and defeat any neutrals that directly oppose your win condition.
(depends on investigators, just the halloween role but worse)
Lexi Rivers
Mafia Offensive
i dont remember the flavor text for this one (Passive) – All binary investigative roles (alignment cops, parity cops, vanilla cops, gun cops, etc.) will receive false results.
Mafia Wincon
(not good)
Dana Zane
Mafia Offensive
Dana Zane’s Arm (Passive) – All binary investigative roles (alignment cops, parity cops, vanilla cops, gun cops, etc.) will receive false results.
Mafia Wincon
(not good)
(if imp doesnt exist/other kp, weird flavouring probably means it wont however)
(loverize with a weird thing, postlimit is weird, exe predict is weird, gasoline thing is a n5 kill)
*Unlikely
The Gatecrash
Mafia Investigative
Posted (Passive) - You know how many players take a targeted action each night.
Gate Closure (Night) - Tonight, all targeted actions fail. 1 use
Gain parity with the Uninformed Majority and defeat any neutrals that directly oppose your win condition.
(… why)
Mafia Social
completely derails the thread as soon as they have a wolf read (Passive) - This card will be publicly announced as in the game at the start of the game.
refuses to compromise (Passive) - You must be voting a player at EoD. If you do not, it will be randomly added to one of the top two wagons.
blames their target when they flip village (Passive) - Anybody you are voting at EoD will flip as a Town class from the GI - Moderated thread
(not in the game)
(this is just a really weak MK, if mafia wants to push someone they need to risk themself getting equal odds as the pushed person, which just isnt worth it. embraced fate doesnt work either)
(just weird)
(Its just a nightvig, but the extra power is confusing and theres a better role that does this same thing)
The Dreamwrither
Mafia Special
Retreat to Dreams (Passive) - At the beginning of the game, choose a player. If you die, you may still act and count as a player as though you were alive as long as the chosen player is alive. When you die, the chosen will be notified the following day of the following: “You have demonic visions of what was once alive. The Dreamwrither has retreated into your mind!”
Sleep Induction (Day) - Target player cannot use any abilities for the rest of the day. - 2 uses
Infest with Nightmares - Target player will be the new chosen player for your passive Retreat to Dreams . You cannot use this while dead. - 1 use
Dreamwebbing (Night) - Convert and occupy target player. Inf use, 1 day cooldown
Protective Retaliation (Night) - Chosen player will be healed and death immune tonight. Their attackers will die tonight. 1 use
Gain parity with the Uninformed Majority and defeat any neutrals that directly oppose your win condition.
(its just a role that (probably cant target mafia for the passive, that would be too strong) makes someone not play the game and makes town have to kill them “just because”)
Nile, The Sacrifice
Mafia Support
Clean Blood (Passive) - You do not appear to be a member of the Mafia.
Memorial Rites (Passive) - When you die, all members of the mafia gain Sacrificial Approval .
Prepared Ritual (Night) - You will commit suicide tonight. All Mafia members, both present and future, gain 1 use of limited use abilities. 1 use, regain use on failure
Gain parity with the Uninformed Majority and defeat any neutrals that directly oppose your win condition.
(some people like playing the game)
*Extremely Unlikely*
Kaiser Kattail
Mafia Killer
Multiverse Traveler (Passive) - Due to your constant dimensional hopping, your allies do not recognize you. You are not a part of the main Mafia contingent and they have no idea who you are, but you know who they are.
The Resistance (Passive) - One player aligned with the Town is aware you’re in play. You cannot kill them unless they claim this. They may publicly guess you, once per game. If correct, you immediately die, and your Katzenprotektorat will keep their permanent deathproof while not dying.
EHVE (Day) - An offshoot of the Event Horizon Offset Facility. Your night abilities are strongmanned tonight. 1 use, only available Day 3 or later.
Katzenprotektorat (Day) - If the targeted player is not the player outlined by your The Resistance passive, they learn you chose them. They may not use abilities for the rest of the game, and die when you die, however they will be unable to die otherwise. 1 use
Ruthless Conquering (Night) - Kill a player. If this is not the first time you used this, roleblock the Mafia’s factional kill. Infinite uses
Kaiser Moon (Night) - Your grand ambition, your most prized possession… It puts a tear to your eye. Kill a member of the Mafia, then kill a player and everyone visiting them tonight. If you’re roleblocked while using this ability, your Kaiser Moon is destroyed and you lose this ability. Infinite uses
Defeat the Town and any harmful neutrals
(just a really weird lw with a pointless gimmick, with many other better lw’s)
Fred
Mafia Offensive
Says ‘Fuck’ (Passive) - You may say ‘Fuck’ without it violating the forum rules.
Set Trap (Night) - Target a player. If they act tonight, they will be roleblocked for the next two nights.
Split Up and Look For Clues (Night) - Forcibly replace yourself, summoning 5 Alt Accounts (Fred, Daphne, Velma, Shaggy, Scooby) in your place. They cannot vote, but they may ITA at 15% odds and inherit a random town ability from one of the town rolecards each.
(no)
The Corrupt Merchant
Mafia Social
Illegal Goods (Passive) - If you are targeted by an investigative who does not have Illegal Goods , you will be permanently exiled.
Bribery (Day) - If any member of the mafia would be executed today, they will instead be exiled. They return the following day. 1 use
Sell Goods (Night) - Target player falsely gains 1 use of a limited use ability and gains Illegal Goods . Inf use
Expose Dealings (Night) - Exile target player if they have Illegal Goods . 2 uses
Gain parity with the Uninformed Majority and defeat any neutrals that directly oppose your win condition.
(no)
(theres no real point, i think)
178
Fallen Presenter
Mafia Social
Thunderous Oration (Passive) - All players will be informed that you are the Anointed Presenter.
Damnable Offense (Day) - Players who vote target player will have their vote doubled while voting that player. - 2 uses.
Song and Dance (Day) - The day ends early with no execution. - 1 use, cannot be charged.
Gain parity with the Uninformed Majority and defeat any neutrals that directly oppose your win condition.
(not in the game)
(If heavily replaced, possible, but why not make mafia innocent child into the other VCR)
(gerrymandering is pointless/outs mafia)
Mafia Killer
Deception: Murder in Hong Kong (Day) - Kill target player. It will be announced that you killed them. - Infinite uses
(no)
Note: some roles i deemed wayyyy to powerful to even quote, mostly infinite conversion and the host mafia, although i dont remember them all