New Rolecards and Role List (I am saving this here so that I can reference it for a later game)
You may remove cards from the bottom of this list to adjust for smaller playercounts.
President // Bomber
The President is on the Blue Team. If they do not end the game in the same room as the Bomber, the Blue Team wins.
The Bomber is on the Red Team. If they end the game in the same room as the President, the Red Team wins.
Doctor // Engineer
The Doctor is on the Blue Team. The President must card share with the Doctor before the game ends, or the Blue team loses, even if the President is not in the same room as the Bomber.
The Engineer is on the Red Team. The Bomber must card share with the Engineer before the game ends, or the Red Team loses, even if the Bomber is in the same room as the President.
(If both Doctor and Engineer fail to card share with their President or Bomber, then no one wins)
Blue Coy Boy // Red Coy Boy
The Coy Boy may not reveal any of their card except in a color share. They cannot card share, or unilaterally reveal any of their card. They are never allowed to reveal their character - the only info share they are allowed to perform is your color for their color. Even if the Agent tries to force you to share with them, you must tell them that an ability is preventing you.
Blue Shy Guy // Red Shy Guy
The Shy Guy is never allowed to show any part of their card to anyone, under any circumstances. Even if the Agent tries to force you to share with them, you must tell them that an ability is preventing you.
This role can feel a bit isolating – nobody is going to trust you, at first! But in a way, you are the essential member of your team. No abilities can touch you. You can’t get converted or join the cult, you know from the start you need to win with your team. You know that nobody else is your team’s Shy Guy, so it’s everyone else’s job to prove themselves to you, and it’s your job to demonstrate your loyalty by playing hard for your teammates.
Blue Spy // Red Spy
The Spy’s card is the opposite color of their team. The Blue Spy has a red card and the Red Spy has a blue card. If you card share with someone, they will see your real character, but if you only color share, they will be deceived.
Blue Security // Red Smuggler
The Security may, once per game, publicly reveal their card and choose a player in their room (other than themselves). That player cannot be selected as a hostage this round. This power can only be used in rounds 4 or 5, and must be used in the first half of the round.
The Smuggler may, once per game, publicly reveal their card and choose a player in their room (other than themselves). They must be selected as a hostage by the Leader at the end of this round. This power can only be used in rounds 4 or 5, and must be used in the first half of the round.
If the Security and the Smuggler select the same player, then their powers cancel out, leaving the hostage selection process the same as normal. If the Leader attempts to defy the Security’s or the Smuggler’s power, and does not change by the end of the round, then a replacement hostage will be randomized. (For the Security, this means that a hostage is randomly chosen from outside the chosen hostages to replace the target; for the Smuggler, this means that their target will replace a random chosen hostage).
(note that Security does not have the weird punishment for choosing a member of their team)
Blue Agent // Red Agent
Once per game (not round!), the Agent may reveal their card to a player and force them to card share with the Agent. They may only do this privately until Round 4.
If the Agent does this while in a meeting, the other player must immediately (before they post again) card share with the Agent. If the Agent does this in public, they must publicly reveal themselves to be the Agent, and their target must open a thread to card share. Forcing a player to do this costs the Agent a meeting, but not their target. If the target is offline or otherwise cannot reveal due to something that isn’t their ability, then I will reveal it for them at the end of the round. Note that the Agent cannot do this in public until Round 4.
If the Agent targets a player who is not allowed to card share due to an ability, they must honestly inform the Agent as such instead and the Agent’s power is wasted.
(note that it is now once per game and non-public until round 4)
Blue Negotiator // Red Negotiator
The Negotiator may not reveal any of their card except in a card share. They cannot color share, or unilaterally reveal any of their card. If anyone asks you to do any info sharing other than a full trade of your card for their card, you must decline.
Logistical Changes
Even playercounts only. The game goes up to 20 players. No more neutrals!
You may remove the Negotiator pair instead of a Vanilla pair if you want at 18 players.
There are no more public reveals. You may still unilaterally reveal your card or color, but only in a 1 on 1 meeting. The only exceptions are roles that publicly reveal their card to use their power, which can now only be used on rounds 4 and 5.
All round are 24h. Meeting restrictions still apply.
uhhh I might be forgetting something tell me if i am. homebrew anticlaim/anti-weird-endgame role suggestions are welcome, but they gotta be really good.