It has long since been said that those who do not know history are doomed to repeat it. The Unseen thought they had won, that they were safe, that they could continue in their corruption.
They were wrong.
Welcome to Virtuous Sit’N Go!
Rules
- Global Site Rules
- Do not post in languages other than English, edit/delete posts, like posts while dead/during night, utilize shared/hydra accounts, utilize multiple accounts, use polling/wiki features, attempt to mimic host messages, post fake quotes of other players, or spam/slank excessively.
- Do not cheat. Announcing intention to cheat, yet not acting upon it, will still confer punishment.
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- Do not gamethrow or sabotage games. You are permitted to play terribly, but doing so with the intention to troll will confer punishment.
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- Do not discuss host decisions or replacements in the game thread, especially to gain an in-game advantage.
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- Do not employ out of game information in order to get an in-game advantage. This rule will be enforced loosely with the exception of alignment indicative information, which should instead be made known to the host and will be handled appropriately.
Try not to enable other players to do this either. You can help by not talking about the game outside the game thread.
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- Do not attempt to weaponize the host.
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- Do not announce intent to replace out, or make posts that could easily be interpreted in that manner.
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- Do not strategically replace out.
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- Do not attempt to abuse loopholes in the rules in order to accomplish any of the above. If you are not sure if something is legal or not, communicate such to the host in your PM.
Gameplay
- Days are 4 hours, nights are 20. There is a Day 1 execution.
- Days will run from 2024-12-16T19:00:00Z to 2024-12-16T23:00:00Z. Nights are the other times.
- The Blue Dragon or Hand of Byzantium will communicate however the fuck they want.
- If it is guaranteed that a certain faction will win the game, the game will end. This includes actions by players who have voted to nightskip, if all of them being locked would end the game.
- If the game would be decided based on timing (not only usage) of certain Day actions (including voting) then the game ends in a victory for the Blue Dragon and Hand of Byzantium (and any applicable neutrals) instead.
- Individual roles are randomized. What roles are in play, however, are decided by the hosts. I will usually try my best to defy the player’s expectations.
- The Archivist may enable logbooks. If you have one, it is capped at 200
- Night actions are locked an hour before night ends. Day abilities are locked 30 minutes before day ends. Certain Day abilities are locked earlier but probably significantly less. Day abilities that bleed other players are locked 1 hour before day ends.
Voting
- Voting is majority and plurality. If voting is tied, it is randomized among the tied players.
- “No Execution” is always a valid vote, and always wins ties.
- Vote manipulative abilities cannot trigger majority.
- The entire game will be informed publicly from the host in public chat if the King ever chooses to use Grand Trial or Sword of Damocles and on who.
Bleeds
- Bleeds are a status ailment that may be inflicted on a player. Bleeds can be separated into 2 categories, day bleeds and night bleeds.
- Day bleeds will kill the player in 2 nights.
- Night bleeds will kill the player the following night.
- Players will be informed if they are bleeding.
- Bleeds can be removed via healing, or via abilities that can cure bleeds.
Royal Blood
- Royal Blood is a passive on certain roles. Royal Blood only applies if you started as a class with Royal Blood unless otherwise stated.
- If your class changes, your Royal Blood status will not change.
Frames
- Framed players appear as a member of the Blue Dragon or the Hand of Byzantium.
- Framed players appear to be visiting the factional kill.
- Framed players appear as Killer / Offensive, or Special / Investigative if they are a Killer / Offensive class.
- Frames only affect members of the Unseen.
Role List
This is an example list for 17 players; the actual list is subject to playercount.
Corrupted King
Heroine / Random Hand of Byzantium Convert
Random Blue Dragon Convert / Random Hand of Byzantium Convert
Random Blue Dragon Convert / Random Hand of Byzantium Convert
Random Blue Dragon Convert / Random Hand of Byzantium Convert
Duke / Marshal
Random Unseen
Random Unseen
Random Unseen
Random Unseen
Random Unseen
Random Unseen
Random Unseen
Random Unseen
Random Unseen
Random Unseen
Random Unseen
Random Unseen
Random Unseen / Random Neutral Non-Killer
Random Neutral Non-Killer
Role PDF + Conversion/King Chart
Every role may be found at this link. All other mechanical clarifications and/or adjustments may be found below. Extra adjustments will be announced at the start of the game, depending on the role list.
Conversion Chart
Conversion Chart
Unseen Class 1 |
Unseen Class 2 |
Blue Dragon |
Hand of Byzantium |
The Duke |
|
The Prince |
The Warden |
The Marshal |
|
The Sheriff |
The Agent |
The Arbalist |
The Baronet |
The Archer |
The Duelist |
The Poacher |
The Arcanist |
The Hunter |
The Thaumaturge |
The Templar |
The Fanatic |
The Paladin |
The Crusader |
The Enforcer |
The Infiltrator |
The Knight |
The Sentinel |
The Servant |
The Forest Witch |
The Butler |
The Druid |
The Alcoholic |
The Bureaucrat |
The Drunk |
The Overseer |
The Herbalist |
The Plague Doctor |
The Physician |
The Surgeon |
The Timesnatcher |
The Minstrel |
The Chronomancer |
The Bard |
The Sage |
The Lunatic |
The Court Sorceress |
The Eccentric |
The Page |
|
The Squire |
The Apprentice |
The Duchess |
The Taxman |
The Princess |
The Actuary |
The Nightwatch |
The Stalker |
The Observer |
The Watchman |
The Handmaiden |
The Marchioness |
The Maid |
The Socialite |
The Doomsayer |
The Chancellor |
The Astrologer |
The Governor |
The Aristocrat |
The Judge |
The Noble |
The Magistrate |
The Soulcatcher |
The Blasphemer |
The Priest |
The Saint |
The Illusionist |
The Archivist |
The Mystic |
The Librarian |
The Plaguebearer |
The Sibyl |
The Alchemist |
The Fortune Teller |
Action Order n shit for NERDS
Night Order
- Visit Prevention
- Occupation bypassing immunites
- Redirection bypassing immunities
- Immunity removal
- Normal Occupation
- Normal Redirection
- Normal Occ/Red where the user isn’t immune to occ/red.
- Protections
- Misc
- Attacks
- Investigations
- Conversion
- Investigations (visit based)
Death does not stop actions, however all feedback is replaced with You have died.
If there are conflicting redirections, all redirections fail and the ability proceeds as normal.
This night order may be slightly modified in cases in which the role intent is obvious.
I might’ve made a few mistakes in the pdf; for example, the Magistrate is supposed to read Neutral instead of Blue Dragon in their passive. I will clarify mistakes as I find them.
The Marshal’s uses of Case Closed may be modified depending on the role list. If it is, they lose all uses after killing someone with it.
The Archivist reads logbooks at night, rather than both day and night.
This game may run with anywhere from 13 to 19 players.