FOR NERDCORD’S THIRD ANNIVERSARY
I WILL BE HOSTING A LAST STAND OF THE VIRTUOUS TURBO ON NERDCORD
(ask me if you need the invite)
IT WILL TAKE PLACE 2024-04-30T23:00:00Z (ish) and will probably last 2 hours or less
here’s what you can expect:
- phase times: 10-ish minutes for day depending on people’s reactions, 4m for submitting night actions, an amount for processing
- the role list will be decided at time of playing based on playercount. in-play roles will be curated regardless, but not who has what role
- i will be outsourcing to fol for extra people. fol will contain all of the role cards (because i cannot be bothered to port them)
- vc is available if you want. text chat will probably be primary, will create a channel for it when the time arrives
- bans: illusionist & converts (at starting, you can still become them), viscount unless amelia finishes making it. rest depend on role list. there may be modifications to specific guaranteed roles depending on playercount
PLEASE TYPE /IN IF YOU WANT TO PLAY. REMEBMER, THIS IS ON NERDCORD
Ins list (ask me if you need an invite)
- Carroty
- Amelia
- Alice
- Intensify (maybe)
- Icet (maybe)
- Luka
- Gab
- Lilith
- Wazza (maybe)
- corn (hard maybe)
- akip
- bionic
ROLECARDS
Kings
Unseen
The Marshal
Unseen Investigative
Scout (Day) - Learn if target player is visited by a member of the Blue Dragon or Hand of Byzantium tonight. You will know which faction viisted them if so. This only detects real visits, not fake visits. - Infinite uses
Expert Investigation (Night) - If target player is a member of the Blue Dragon or the Hand of Byzantium, learn their faction. - Infinite uses
Case Closed (Night) - Make yourself and target player immune to conversion tonight. - 2 uses
The Duke
Unseen Killer
Unstoppable (Passive) - You are immune to occupation and redirection, even by means that would bypass immunities.
Royal Blood (Passive) - Each election vote for you in a King Election counts as 2.Kidnap (Day) - Target a player to haul off to your dungeon tonight. They cannot act in any way tonight, and all visits to them will be prevented. You may send each other up to two 1000 character messages each. - Infinite uses
Execute (Night) - Kill the player you have kidnapped tonight. This is the most powerful attack in the game, and cannot be stopped in any way. If you execute a member of the Unseen, lose all uses of this ability. This cannot be used until Night 2. - 3 uses
Defeat the Blue Dragon or Hand of Byzantium.
Converts into The Prince or The Warden
The Poacher
Unseen Killer
Stalking (Passive) - At the end of each night, every player who visited you silently gets a Bounty placed on them. Your abilities only affect Bounties you’ve place.
Illegit Bounty (Day) - Inflict Bounty on a player after tonight. - 1 use
Feint (Day) - Grant yourself death immunity tonight. - 2 usePursuit (Night) - Stalk your target. If your target has a Bounty on them, learn this and attack them. If you kill a member of the Unseen, you can no longer place Bounties. - Infinite uses
Monitor Activities (Night) - Send a bear to collect taxes from your target. If target player visits anyone tonight, they will get a Bounty placed on them. - 2 usesDefeat the Blue Dragon or Hand of Byzantium.
Converts into The Hunter or The Thaumaturge
Converts into The Drunk or The Overseer
The Arbalist
Unseen Killer
Eyes of the Huntress (Passive) - You can have up to three marks active at a time. Marked players lose death immunity from their own passives. Your marks disappear on death or class change. Your abilities only affect marks you’ve placed.
Volley (Day) - If you fire a bolt at one of your marks tonight, remove all marks and attack any player whose mark was removed. You are immune to redirection tonight. - 2 uses
Raven Shot (Night) - Fire a bolt to kill your target. Raven Shot is disabled if it kills a member of the Unseen . - Infinite uses
Pin Down (Night) - Place or remove a mark on target player tonight OR remove all marks on all players tonight. - Infinite UsesDefeat the Blue Dragon or Hand of Byzantium.
Converts into The Archer or The Duelist
The Arcanist
Unseen Killer
Forbidden Grimoire (Passive) - You can have up to two Sigils active at a time. If you die at night, attack all players with a Sigil on them. Your Sigils disappear on class change. Your abilities only affect Sigils you’ve placed.
Arcanum Emperium (Day) - Move a Sigil you’ve placed on a player to another player. - 2 uses
Sigil of Madness (Night) - Set a Sigil upon target player after tonight. This action is immune to occupation, redirection, visit prevention, and means that bypass immunities. - Infinite uses
Neverending Nightmare (Night) - Trap a player in a permanent nightmare, killing them in their sleep. - 1 useDefeat the Blue Dragon or Hand of Byzantium.
Converts into The Hunter or The Thaumaturge
The Archivist
Unseen Social
Prestige (Passive) - You may not be the target of any ability while dead, nor may your role. If you spawn, then The Princess and The Librarian cannot spawn.
Repository (Passive) - You start in a log network by yourself. At the end of each day and night, players in the repository receive a transcript of the logbooks of every other player in the repository. Other players can leave the repository at any time. Passive kept on class change (except when becoming King).Archive (Day) - Invites a player to the log network. The player must accept before joining and can choose to leave at anytime. You may use this ability twice per day. - Infinite uses
Revoke (Night) - Remove target player from the repository tonight. This ability is resolved before players in the repository receive their transcripts. - Infinite uses
Censorship (Night) - Deactivates the Blue Dragon or Hand of Byzantium day chat for the next day and night. - One useDefeat the Blue Dragon or Hand of Byzantium.
Converts into The Princess or The Librarian
Converts into The Drunk or The Overseer
The Duchess
Unseen Investigative
Royal Blood (Passive) - Each election vote for you for King Election counts as 2.
Bat Eyelashes (Night) - Learn your target’s class type grouping. - Infinite uses
Dark Wisp (Night) - If your targets attempt to kill someone, you will occupy them bypassing immunities. You are informed if this happens. - 2 usesDefeat the Blue Dragon or Hand of Byzantium.
Converts into The Princess or The Librarian
The Aristocrat
Unseen Social
Royal Blood (Passive) - Each election vote for you for King Election counts as 2.
Court Spies (Day) - Choose two players. Chosen members of the Blue Dragon or Hand of Byzantium will be removed from their faction chat until the start of the next night. They will be immediately informed that Court Spies was used on them. - 2 uses
Intrigue (Night) - Target a player. You will be informed if any of the following happen to them tonight: - Infinite uses
- Your target was successfully Investigated.
- Your target was successfully Occupied.
- Your target was successfully Redirected.
Recrimination (Night) - Target two players. If your first target flips as a member of the Unseen tomorrow, you can choose to kill your second target the following night. You will only visit your first target. - 2 uses, (but only as the first target)
Defeat the Blue Dragon or Hand of Byzantium.
Converts into The Noble or The Magistrate
The Judge
Unseen Social
Prestige (Passive) - You may not be the target of any ability while dead, nor may your role. If you spawn, then The Noble and The Magistrate cannot spawn.
Royal Blood (Passive) - Each election vote for you for King Election counts as 2.Judicial Decree (Day) - Target a player. There will be a second execution today, where only you or them can be voted. - 1 use, only usable in the first half of the day.
Judicial Condemnation (Day) - Target a player. All votes are reset; only you or them may be voted today. - 1 use, only usable in the first half of the day.Pull Rank (Night) - Target player will secretly require one fewer vote to be executed tomorrow. - Infinite uses
Usurp (Night) - Only usable on Night 3 or later. Attack the King. If you are successful, you automatically become the King. - One useDefeat the Blue Dragon or Hand of Byzantium.
The Baronet
Unseen Killer
Royal Blood (Passive) - Each election vote for you for King Election counts as 2.
Gerissen (Passive) - If you have killed any Unseen-aligned players in the match using Mittelhau, then all votes for you to become the King are nullified.Missgunst (Day) - Grants yourself death immunity tonight. If you are attacked tonight, then you will gain a use of Vom Tach. - 2 uses
Mittelhau (Night) - Kill target player. This ability is disabled if you kill an Unseen member. If you kill an Unseen member, then you gain a use of Vom Tach. - Infinite uses
Vom Tach (Night) - Attack target player, bypassing healing and night immunity. You cannot be occupied or redirected while using this ability. If they are attacking someone, you will also occupy them. You will always know how many charges of this ability you have. - 0 usesDefeat the Blue Dragon or Hand of Byzantium.
Converts into The Archer or The Duelist
The Blasphemer
Unseen Social
Prestige (Passive) - You may not be the target of any ability while dead, nor may your role. If you spawn, then The Priest and The Saint cannot spawn.
Incantations (Passive) - You may speak with the dead during the night.Voices of the Damned (Night) - Target a dead player. You will receive all feedback that they would have recieved on that night. You may only target Unseen classes. - Infinite uses
Bind Soul (Night) - Bind a dead player to yourself, allowing them to speak while dead for as long as you are alive, but removing them from dead chat. - One useDefeat the Blue Dragon or Hand of Byzantium.
Converts into The Priest or The Saint
The Soulcatcher
Unseen Social
Black Mercy (Night) - Target a dead player who flipped Unseen. Use their primary (listed first) night action. You may target additional players, as the ability requires. Cannot be used on Killer classes. Each corpse may only be used once. - Infinite uses
Defeat the Blue Dragon or Hand of Byzantium.
Converts into The Priest or The Saint
The Chancellor
Unseen Investigative
Kingmaker (Passive) - Your vote during King elections secretly counts as three votes. Kept on class change.
Forged Documents (Day) - Grants Royal Blood to your target. - 1 use
Trace Bloodline (Night) - Learn if your target has Royal Blood, or if they are visited by a player with Royal Blood tonight. - Infinite uses
Background Check (Night) - If a King election was held during the previous day, then learn how many votes each faction received. Neutrals all count as one faction. - One useDefeat the Blue Dragon or Hand of Byzantium.
Converts into The Astrologer or The Governor
Converts into The Astrologer or The Governor
The Enforcer
Unseen Killer
Garrison (Night) - Guard a player. They will be protected from any kills they would suffer tonight. If they would be attacked, you will die instead (bypassing all forms of protection and immunity) and kill a player of your choice. You cannot kill the King. - 2 uses
Cold Steel (Night) - Choose a player to attack. Cold Steel is disabled if it kills a member of the Unseen . - Infinite useDefeat the Blue Dragon or Hand of Byzantium.
Converts into The Knight or The Crusader
The Fanatic
Unseen Killer
Lacerating Strike (Passive) - Players bled by you will die in 1 night instead of two.
Piety (Day) - If any player not aligned with the Unseen visits you this coming night, they will be bled. You cannot use Malleus Maleficarum the night after using Piety. - One use
Malleus Maleficarum (Night) - Guards a target (does not protect them in any way). 1 player who visits them will start bleeding. If possible, you will bleed a non-Unseen member. - Infinite uses
Regicide (Night) - Attacks and kills a target. If you would kill an Unseen member, you will stop the attack and commit suicide, bypassing everything. - One useDefeat the Blue Dragon or Hand of Byzantium.
Converts into The Knight or The Crusader
The Handmaiden
Unseen Investigative
Rumor (Day) - Make a player “last checked” in regards to Matchmake. - One use, cannot be used Day 1
Analyze (Night) - Test if a player is compatible with the player you last checked. Players are compatible if they can win together. You will learn if this ability fails, or if you are redirected. - Infinite uses
Prying Servants (Night) - Select a living player and a night killed player. You will learn if the living player visited the night killed player on the night they died. You are only seen visiting the living player. - 2 usesDefeat the Blue Dragon or Hand of Byzantium.
Converts into The Maid or The Socialite
The Marchioness
Unseen Investigative
Royal Blood (Passive) - Each election vote for you for King Election counts as 2.
Guest List (Day) - By the end of the coming night, learn how many different factions visited you tonight. Neutrals all count as one faction. - 2 uses
Faction Links (Night) - Select two players and learn if their class type groupings match. You will receive a positive match if they are the same class type, a good match if they are from the same class type grouping, and no match if they are from different class type groupings. - Infinite uses
Night Waltz (Night) - Select two players and learn if their alignments match. Neutrals all count as one faction. - One useDefeat the Blue Dragon or Hand of Byzantium.
Converts into The Maid or The Socialite
The Herbalist
Unseen Support
Remedy Studies (Passive) - Immune to bleeding. Keep this on class change.
Disembalm (Day) - Choose a night killed player. At the end of the night. Learn which faction(s) killed your targeted player. - 2 uses
Pseudocide (Night) - Heal a player, preventing them from dying tonight, and cures poison and bleeding. - Infinite uses
Self-Care (Night) - Use the effects of Pseudocide on yourself tonight. - 2 usesDefeat the Blue Dragon or Hand of Byzantium.
Converts into The Physician or The Surgeon
The Plague Doctor
Unseen Support
Prestige (Passive) - You may not be the target of any ability while dead, nor may your role. If you spawn, then The Physician and The Surgeon cannot spawn.
Reverse-Hemophilia (Day) - Grant a player immunity to bleeding. - One use
Final Order (Day) - If a member of the Unseen (not King) is executed today, they are not and become The Death Enforcer. - One useHerbal Medicine (Night) - Target 2 players. You will heal both of them, preventing them from dying tonight and curing poison and bleeding. You cannot target the same player twice in a row, and will only visit your first target. - Infinite uses
Remarkable Quarentine (Night) - The next time your targeted player is converted, it will fail. - 1 useDefeat the Blue Dragon or Hand of Byzantium.
Converts into The Physician or The Surgeon
The Death Enforcer
Unseen Killer
Rotting (Passive) - You are a walking corpse, and your body is slowing rotting away. You register as dead, but do not have access to dead chat and may still use night abilities. 2 nights after you were saved or when the player who saved you dies, you will return to the dead.
Go Down Swinging (Night) - Guard a player. They will be protected from any kills they would suffer tonight. If they would be attacked, you will rot and kill a player of your choice. You cannot kill the King. - 2 uses
Cold Steel (Night) - Choose a player to attack. If you kill them and they are a member of the Unseen, you will rot. - One useDefeat the Blue Dragon or Hand of Byzantium.
The Plaguebearer
Unseen Special
Brew Potion (Night) - Brew a potion to use at night. Each potion must be used before the same one can be brewed again. - Infinite uses.
- Truth Potion: Learn a player’s class type grouping.
- Tar Potion: Occupy a player. You will be immune to occupation and redirection while using this.
- Health Potion: Heal a player and cure any bleeding they might have.
- Volatile Potion: Attack a player. If they are aligned with the Unseen your abilities are disabled.
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.
Converts into The Alchemist or The Fortune Teller
The Sibyl
Unseen Special
Prestige (Passive) - You may not be the target of any ability while dead, nor may your role. If you spawn, The Fortune Teller cannot spawn,
Inaccurate Fortune (Passive) - If your ability is to be occupied, the card you deal will instead do nothing.Fated Deck (Day) - You may deal any card in your deck tonight, even if it is out of rotation. - 1 use, unusable until Day 3
Major Arcana (Night) - Deal one of the following cards to your target. They are not affected by it, but may use it as if it were one of their own abilities (usable alongside other abilities). Each is 1 use. You may not deal the same card again until you have dealt 4 cards, nor may you target the same player twice. - Infinite uses
- The Death (Day) - Kill target player in broad daylight.
- The Judgement (Night) - Learn target player’s alignment.
- The Priestess (Night) - Heal target player and yourself.
- The World (Day) - Occupy target player today and tonight.
Converts into The Alchemist or The Fortune Teller
Converts into The Observer or The Watchman
Converts into The Observer or The Watchman
Converts into The Butler or The Druid
Converts into The Butler or The Druid
The Exiled
Unseen Social
Prestige (Passive) - You may not be the target of any ability while dead, nor may your role.
Unseen Traditions (Passive) - The Exiled may only roll exactly twice. You will have an all-day and all-night chat with the other Exiled . You keep this chat if you are converted.Letter with no Sender (Day) - Sends an anonymous message to a player of up to 1000 characters. - Infinite uses
Cryptic Communications (Night) - Sends an anonymous message to a player. They will be able to post a reply at any point the next day. Character limit for both messages is 1000. - Infinite uses
Influence of the Black Rose (Night) - If both of you are alive, votes on the other Exiled will silently count as 0 tomorrow. - One use [ if the other Exiled is King]Defeat the Blue Dragon or Hand of Byzantium.
Converts into The Mystic or The Cabalist
The Illusionist
Unseen Social
Prestige (Passive) - You may not be the target of any ability while dead, nor may your role. If you spawn, then The Mystic and The Cabalist cannot spawn.
Mind Invasion (Day) - Create a private chat between two target players tonight. You may self-target. At the end of the night, you will be privy to this chat. - Infinite uses
Defeat the Blue Dragon or Hand of Byzantium.
Converts into The Mystic or The Cabalist
The Sage
Unseen Support
Shock (Day) - If the target player uses a day ability today, it will be redirected to themselves if possible. They won’t receive feedback from self-targeting day abilities. 2 uses
Veins of Steel (Day) - The target of your night ability tonight is also immune to death for tonight. 2 usesDark Rune (Night) - Grant a player occupation and redirection immunity for the night. Infinite uses
Wall of Fire (Night) - Prevent all other players from visiting your target tonight. 2 usesDefeat the Blue Dragon or Hand of Byzantium.
Converts into The Court Sorceress or The Eccentric
The Lunatic
Unseen Support
Royal Blood (Passive) - Each election vote for you during King elections counts as 2.
Magus/Steam Pulse (Day) - You will be immune to death and conversion tonight. If you block anything, your Magus/Steam Amalgamation will have no effect tomorrow night. 1 use
Magus/Steam Amalgamation (Night) - The targeted player is immune to death & conversion tonight. If you successfully block anything, this ability has no effect tomorrow night. This can’t target the same player twice in a row. Infinite uses
Magus/Steam Irradiator (Night) - Irradiate a target’s room, causing all who target them tonight to be redirected into targeting themselves instead. Redirected attacks will not kill their user. 1 useDefeat the Blue Dragon or Hand of Byzantium.
Converts into The Court Sorceress or The Eccentric
The Page
Unseen Support
Innocence (Passive) - You are death immune at night, once. This passive is lost after the second night, and will not take effect if you are becoming a different class via Ascending Villain .
Ascending Villain (Night) - Choose a dead non-unique Unseen class. You become this class (even if occupied) and may take a night action as that class. 1 use
Defeat the Blue Dragon or Hand of Byzantium.
Converts into The Squire or The Apprentice
The Timesnatcher
Unseen Support
Time Snatch (Day) - If you were to die tonight, delay your own death for 2 days. This works the same as Temporal Distortion, except that you cannot delay the same death twice with this and cannot redirect the death. - 2 uses
Dark Dimension (Day) - Guarantee that all feedback regarding target player is accurate tonight. - 3 usesTemporal Distortion (Night) - Delays a player’s death for 2 days if they die tonight. This will delay ongoing bleeding in addition to attacks. You can prevent a death multiple times. This counts as healing for all relevant interactions. You will know the following night if you delayed a death. - Infinite uses
No Time To Waste (Night) - Redirect a death you have delayed to another player. This counts as a normal attack and clears the delayed death.Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.
Converts into The Chronomancer or The Bard
The Minstrel
Unseen Support
Pure Wits (Day) - Make yourself immune to occupation and redirection tonight. - 3 uses
Ballad (Night) - Cure a player’s bleeding. They will also be occupation, redirection, conversion, and death immune tonight. - 2 uses
Crescendo (Night) - If your target is redirecting, occupying, or attacking, then they will bypass immunities tonight. - Infinite usesDefeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.
Converts into The Chronomancer or The Bard
Blue Dragon
The Visionary
Blue Dragon Special
Undercover Rebel (Passive) (Starting Visionary Only) - You have access to the following effects:
- At the start of the game, or when promoting to Visionary, choose a class to appear as. If the first Visionary chose to appear as Visionary, then there may be a third Visionary, but promoted Visionaries do not select a class to appear as.
- If you die, the youngest non Heroine member of the Blue Dragon member will become the new Visionary. If there are none, it will instead be the Heroine. If the first Visionary chose to appear as Visionary, then this passive is passed down to the second (but not third) Visionary. There may never be more than three Visionaries in the game or in the graveyard at one time.
Avenge (Day) - Swap classes with target Blue Dragon at the start of night provided both of you are alive. - One use (shared)
Call to Arms! (Day) - Call the Blue Dragon to arms, enabling them to use their Call to Arms ability tonight. The Blue Dragon will receive a message when this is activated. This ability will only take effect at the start of the next night. - Infinite Uses, 1 day cooldown.Persuade (Night) - Convert target player to the Blue Dragon version of their class. If the Blue Dragon failed to convert a target twice already and your next conversion would fail, it will instead target a random convertible player. This ability is disabled the night following the death of a member of the Blue Dragon (not including the King). - Infinite uses
Insight of the Worthy (Night) - Select a player and learn their converted class type if they are convertible. If they are not convertible, learn two class types that are not their class type. - Infinite uses
Focused Visions (Call to Arms | Night) - Learn the Blue Dragon version of a player’s class, or that they don’t have one. - Infinite usesDefeat the Unseen.
The Prince
Blue Dragon Killer
Unstoppable (Passive) - You are immune to occupation and redirection, even by means that would bypass immunities.
Royal Blood (Passive) - Each election vote for you in a King Election counts as 2.Imprison (Day) - Target a player to haul off to your dungeon tonight. They cannot act in any way tonight, and all visits to them will be prevented. You may send each other up to two 1000 character messages each. - Infinite uses
Behead (Night | Call to Arms) - Kill the player you have Imprisoned tonight. This is the most powerful attack in the game, and cannot be stopped in any way. - 2 uses
Defeat the Unseen.
The Sheriff
Blue Dragon Investigative
Perception (Passive) - At the start of each night, learn who is kidnapped by the Duke.
Scout (Day) - You will learn target player’s class type at the end of the night. - 2 uses
Stakeout (Night) - Guess your target’s exact class. If correct, permanently frame them as a member of the Blue Dragon, a Killer class and visiting the factional kill (or the Heroine’s kill). Additionally, occupy them for tonight. - Infinite uses
Warrant (Call to Arms | Night) - Guess your target’s exact class. If correct, attack them. - 2 uses
The Archer
Blue Dragon Killer
Eyes of the Huntress (Passive) - You can have up to three marks active at a time. Marked players lose death immunity from their own passives. Your marks disappear on death or class change. Your abilities only affect marks you’ve placed.
Eagle Shot (Night) - Fire an arrow to kill your target. This does not count as a visit. If the The Heroine / factional kill attempts to kill a player, you will shoot their target for them instead. - Infinite uses
Bulls-eye (Night) - Place or remove a mark on target player tonight OR remove all marks on all players tonight. - Infinite uses
Absolute Precision (Night | Call to Arms) - Clear all marks, then mark three players, then kill somebody you just marked. You will only be seen visiting the player you kill. - 2 usesDefeat the Unseen.
The Princess
Blue Dragon Investigative
Prestige (Passive) - You may not be the target of any ability while dead, nor may your role. If you spawn, then The Archivist cannot spawn.
Royal Blood (Passive) - Each election vote for you for King Election counts as 2.
Royal Studies (Passive) - If you were converted from The Archivist or you started as The Princess, you have access to “Repository”, “Archive”, and “Revoke” abilities, even on class change (except when becoming King).Contrived Discourse (Day) - Learn if a player uses a day ability today - 2 uses
Flirt (Night) - Learn a player’s class type. If you were converted from The Archivist, you may only use this ability on players inside your log network. - Infinite uses
Light Wisp (Night | Call to Arms) - All members of the Blue Dragon will appear as a class of their choosing to investigations tonight. - 2 usesDefeat the Unseen.
Converts into The Noble or The Magistrate
The Noble
Blue Dragon Social
Prestige (Passive) - You may not be the target of any ability while dead, nor may your role. If you spawn, then The Judge cannot spawn.
Royal Blood (Passive) - Each election vote for you for King Election counts as 2.
Judicial Authority (Passive) - If you were converted from The Judge or you started as The Noble, you have access to “Judicial Decree” and “Judicial Condemnation” abilities, even on class change (except when becoming King).Gossip (Night) - Frame your target for tonight. Additionally, learn all roles types that visit your target tonight. - Infinite uses
Indict (Night) - If your first target is executed the next day, The Heroine / factional kill will bypassing death immunity and healing tonight. You will not be seen visiting. - 2 uses
Take Throne (Call to Arms | Night) - Only usable on Night 3 or later. Attack the King. If you are successful, you automatically become The Righteous King. - One useDefeat the Unseen.
The Hunter
Blue Dragon Killer
Prestige (Passive) - You may not be the target of any ability while dead, nor may your role. If you spawn, then The Poacher cannot spawn.
Dragon’s Retribution (Passive) - You are occupation and redirection immune. If you are executed, The Heroine / factional kill will bypassing death immunity and healing tonight.Wolf Companion (Day) - Summon a wolf to attack a player, making them start bleeding. They will die in two nights if not healed. If the target is already bleeding, speed the bleeding to kill them tonight instead. - 1 use
Spike Trap (Night) - Place spiked traps outside target player’s room. Occupy that player and anyone else targeting them. - 2 use
Bear Trap (Call to Arms | Night) - Set up a protective bear in your home to hurt all intruders. All players who visit you tonight will die, bypassing night immunity. This does not stop their actions. - 1 useDefeat the Unseen.
The Priest
Blue Dragon Social
Prestige (Passive) - You may not be the target of any ability while dead, nor may your role. If you spawn, then The Blasphemer cannot spawn.
Soul Protector (Passive) - If you were converted from The Blasphemer or you started as The Priest, you have access to “Incantations" and “Bind Soul” abilities, even on class change (except when becoming King).Soul Control (Night) - Target a dead player who flipped Unseen. Use their primary (listed first) night action. You may target additional players, as the ability requires. Cannot be used on Killer classes. Each corpse may only be used once. - Infinite uses
Unleashed Spirit (Night | Call to Arms) - Target a dead player who flipped Unseen. Use their Blue Dragon convert class’ Call to Arms night action. You may target additional players, as the ability requires. Cannot be used on Killer classes. Each corpse may only be used once, and is shared with Soul Control. - Infinite usesDefeat the Unseen.
The Knight
Blue Dragon Killer
Defend (Night) - Prevent visits to a chosen Blue Dragon member by anybody not aligned with the Blue Dragon. - 3 uses
Frenzy (Night) - The Heroine / factional kill will bypass everything tonight. - 2 uses
Dragon’s Blade (Night | Call to Arms) - Kills a targeted player. - One useDefeat the Unseen.
The Maid
Blue Dragon Investigative
Nosy Servants (Day) - Learn all players who visited a night killed player on the night they died. - 2 uses
Matchmake (Night) - Select two players and learn if their class type groupings match. You will receive a positive match if they are the same class type, a good match if they are from the same class type grouping, and no match if they are from different class type groupings. - Infinite uses
Housekeeping (Night | Call to Arms) - If your target dies tonight, you may choose what class and logs they leave behind. - 1 useDefeat the Unseen.
The Physician
Blue Dragon Support
Prestige (Passive) - You may not be the target of any ability while dead, nor may your role. If you spawn, then The Plague Doctor cannot spawn.
Inoculate (Passive) - Immune to bleeding. Keep this on class change.
A Sample of Nightshade (Passive) - If you were converted from The Plague Doctor or you started as The Physician, you have access to the “Final Order” ability, even on class change (except when becoming King).Exhume (Day) - Choose a night killed player. At the end of the night. Learn all classes that visited your target the night they died. - 2 uses
Heal (Night) - Heal a player, preventing them from dying tonight, and cures poison and bleeding. - Infinite uses
Reanimate (Night | Call to Arms) - The first time a member of the Blue Dragon (not King) is executed while you are alive, they become The Death Knight. - One useDefeat the Unseen.
The Death Knight
Blue Dragon Killer
Dragon’s Decay (Passive) - You are a walking corpse, and your body is slowing rotting away. You register as dead, but do not have access to dead chat and may still use night abilities. You retain access to the Blue Dragon chat. 2 nights after you were saved or when the player who saved you dies, you will return to the dead.
Defend (Night) - Prevent visits to a chosen Blue Dragon member by anybody not aligned with the Blue Dragon . - 2 uses
Frenzy (Night | Call to Arms) - The Heroine / factional kill will bypass everything tonight. - One useDefeat the Unseen.
The Mystic
Blue Dragon Social
Prestige (Passive) - You may not be the target of any ability while dead, nor may your role. If you spawn, then The Illusionist cannot spawn.
Busy Mind (Passive) - If you were converted from The Exiled you have access to “Letter with no Sender”, and “Cryptic Communications” abilities, even on class change (except when becoming King).Mind Link (Day) - Create a private chat between two target players tonight. You may self-target. At the end of the night, you will be privy to this chat. - Infinite uses
Crystal Clarity (Night) - Frame target player for tonight. They will received framed feedback from all investigative actions taken tonight. - Infinite use
Accurate Fates (Call to Arms | Night) - Copy any action taken by another member of the Blue Dragon this night, except conversion. - Infinite usesDefeat the Unseen.
The Chronomancer
Blue Dragon Offensive
Pocket Dimension (Day) - If the targeted Blue Dragon member dies tonight, delay it for 2 nights & learn this. Can self target, but can not delay a delayed death. 2 uses
Time Warp (Night) - The targeted player will be redirected to whoever they chose the previous night. If that results in an impossible action, occupy them instead. Infinite uses
Distort Reality (Night) - If target player is bleeding, the bleeding will kill them tonight. If they would’ve died to it tonight anyway, they can’t be healed. 2 uses
Paradox (Call to Arms | Night) - For the rest of the game, your target will be redirected to whoever you target at night. 2 usesDefeat the Unseen.
The Squire
Blue Dragon Support
Defensive Training (Passive) - You appear as The Page to investigations until after the third night or you change classes. This passive does not apply the night you change classes.
Take up the Mantle (Night) - Choose a dead non-unique Unseen class. You will become the Blue Dragon convert of this class (even if occupied) & may take a night action from this class. 1 use
Rising Star (Night | Call to Arms) - You will become Heroine immediately (even if occupied) & may take a night action as it. If alive, the current Heroine must choose a non-unique Blue Dragon class to become (even if occupied) & may take a night action as it.Defeat the Unseen.
The Alchemist
Blue Dragon Special
Dabbling (Passive) - If you were converted from The Sibyl or started as The Alchemist, you have access to “Fated Deck” and “Major Arcana” abilities and have the effects of “Inaccurate Fortune” while using them. You know whether or not The Sibyl is in the game.
Brew Potion (Night) - Brew a potion for use tonight. Each potion must be used before the same one can be brewed again. Infinite uses
- Health Potion - Heal a player and cure any bleeding they were suffering from. If you target a member of the Blue Dragon with this ability, you may additionally disguise them as a class of your choice.
- Tar Potion - Occupy a player tonight and tommorow. You are immune to occupation and redirection while using this.
- Truth Potion - Learn a player’s alignment and class type.
- Molten Potion - Bleed all non-Blue Dragon players visiting your target tonight. Their actions will not be stopped, however.
Equivalent Exchange (Call to Arms | Night) - Use 3 potions tonight, without needing to brew any of them. You will only be seen visiting your first target. Does not change any cooldowns on Brew Potion. 2 uses
Defeat the Unseen and any neutrals that seek to do you harm.
The Court Sorceress
Blue Dragon Support
Earthquake (Day) - If the target player uses a day ability today, it will be redirected to themselves if possible. They won’t receive feedback from self-targeting day abilities. 2 uses
Ice Ward (Night) - Prevent all other players from visiting your target tonight. 3 uses
Tornado (Night) - Cause all other players who target your target tonight to be redirected into themselves instead. 1 use
Brittle Veins (Call to Arms | Night) - Prevent all other non- Blue Dragon visitors from visiting your target tonight. 2 usesDefeat the Unseen.
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Hand of Byzantium
The Arbiter
Hand of Byzantium Special
Battle Tested (Passive) - You are passively:
- Immune to occupation and redirection.
- Immune to death at night once.
Inside Seclusion (Passive) - You have access to the following effects:
- At the start of the game or when promoting to Arbiter, you can choose any Unseen class to appear as to investigative abilities.
- Each night you may submit 1-2 players who you will appear to visit to investigative abilities. If none are chosen, you will appear to visit your real target.
- At the start of the game, choose another Hand of Byzantium member. Should the starting Arbiter die, the chosen player will become the new Arbiter. There can never be a third Arbiter by any means.
Imperial Providence (Day) - Choose a non-unique Unseen class and instantly inherit all their day abilities. This ability cannot be blocked, and may be multitasked with other day abilities. - 1 use
Entrust (Night) - Convert target player to the Hand of Byzantium version of their class. If the Hand of Byzantium failed to convert a target twice already and your next conversion would fail, it will instead target a random convertible player. This ability is disabled the night following the death of a member of the Hand of Byzantium (not including the King). - Infinite uses
Imperial Judgment (Night) - Target a player. You may redirect them to another player, or occupy them. You will also know who visits them. - Infinite UsesDefeat the Unseen.
The Warden
Hand of Byzantium Killer
Unstoppable (Passive) - You are immune to occupation and redirection, even by means that would bypass immunities.
Royal Blood (Passive) - Each election vote for you in a King Election counts as 2.Incarcerate (Day) - Target a player to haul off to your dungeon tonight. They cannot act in any way tonight, and all visits to them will be prevented. You may send each other up to two 1000 character messages each. - Infinite uses
Enhanced Interrogation (Night) - Learn the class type of the player you have Incarcerated tonight. - 2 uses
Purge (Night) - Kill the player you have Incarcerated tonight. This is the most powerful attack in the game, and cannot be stopped in any way. - One useDefeat the Unseen.
The Agent
Hand of Byzantium Investigative
Eyes of the Hand (Passive) - Each night, you will learn who visited each member of the Hand of Byzantium.
Go Undercover (Day) - Activate a Sleeper Agent to pursue a player sneakily into the night. You learn who they visit for the rest of the game. - 4 uses
Secret Service (Night) - Target a player; if they are Unseen aligned, you will learn their exact class and occupy them for tonight… - Infinite uses
Grant Sabotage (Night) - Cut out communication for the rest of the court. All players will appear as a member of the Hand of Byzantium, a Killer class, and visiting the factional kill tonight. This effect bypasses all other framing or tailoring effects. - 1 use
The Thaumaturge
Hand of Byzantium Killer
Fatal Hex (Passive) - You can have up to two Sigils active at a time. If you die, kills targeting players with Sigils will bypass death immunity and healing. Your Sigils disappear on class change. Your abilities only affect Sigils you’ve placed.
Sigil of Fire (Night) - Place a Sigil on target player, or move a Sigil from a player to another. If the factional kill fails to kill their target, all Sigils will explode, killing the players they are on. - Infinite uses
Sigil of Thunder (Night) - Shock target player, killing them if they have a Sigil on them. - One useDefeat the Unseen.
The Librarian
Hand of Byzantium Social
Prestige (Passive) - You may not be the target of any ability while dead, nor may your role. If you spawn, then The Archivist cannot spawn.
Righteous Access (Passive) - You have access to “Repository”, “Archive”, and “Revoke” abilities. You may use both day abilities during the same day and both night abilities on the same night.Defender’s Notes (Day) - At the end of the night, you will obtain a copy of the The Duke’s conversation tonight. - 2 uses
Dalliance (Night) - Learn a player’s class type grouping. If you were converted from The Archivist or started as The Librarian, you may only use this ability on players inside your log network. - Infinite uses
Shutdown (Night) - Deletes a player’s logs if they die tonight. - 2 usesDefeat the Unseen.
The Magistrate
Hand of Byzantium Social
Prestige (Passive) - You may not be the target of any ability while dead, nor may your role. If you spawn, then The Judge cannot spawn.
Royal Blood (Passive) - Each election vote for you for King Election counts as 2.Judicial Decree (Day) - Target a player. There will be a second execution today, where only you or them can be voted. - 1 use, only usable in the first half of the day.
Judicial Condemnation (Day) - Target a player. All votes are reset; only you or them may be voted today. - 1 use, only usable in the first half of the day.Disenfranchise (Night) - Target a player and learn if any and which of these things happens to them tonight. They will silently require 1 less vote to be executed the next day. - Infinite Uses
- Your target was successfully Investigated.
- Your target was successfully Occupied.
- Your target was successfully Redirected.
Impeach (Night) - Only usable on Night 3 or later. Attack the King. If you are successful, you automatically become The Purified King . - One use
Defeat the Unseen.
The Duelist
Hand of Byzantium Killer
Royal Blood (Passive) - Each election vote for you for King Election counts as 2.
Schuld (Passive) - If you become King, you will additionally gain the following ability:Divine Judgement (Night) - Sends a Champion to kill the targeted player. The cause of death will appear to be from the factional kill. - 1 use
Versetzen (Night) - Redirects the target player to you. If they attempt to kill anyone, they do not, and you will kill them in response. - 3 uses
Zornhau (Night) - Permanently remove Royal Blood from a player if they have it. If they receive even a single vote in a King election, they will die the following night, bypassing all forms of immunity. - One useDefeat the Unseen.
The Saint
Hand of Byzantium Social
Prestige (Passive) - You may not be the target of any ability while dead, nor may your role. If you spawn, then The Blasphemer cannot spawn.
Intercession (Passive) - Dead Hand of Byzantium members can speak in the factional chat while you’re alive. If you were converted from The Blasphemer or you started as The Saint, you may also speak with the dead during the night.Act of Faith (Night) - Target a dead player who flipped Unseen. Use their primary (listed first) night action. You may target additional players, as the ability requires. Cannot be used on Killer classes. Each corpse may only be used once. - Infinite uses
Spiritual Redemption (Night) - Bind a dead player to yourself, allowing them to speak while dead for as long as you are alive, but removing them from dead chat. - One useDefeat the Unseen.
The Governor
Hand of Byzantium Investigative
Kingmaker (Passive) - Your vote during King elections secretly counts as three votes. Kept on class change.
Certify (Day) - Grants Royal Blood to a member of the Hand of Byzantium. - One use
Impartial Law (Day) - Learn which class types visit target Hand of Byzantium member tonight. Can target self. - One useTrace Lineage (Night) - Learn if your target has Royal Blood, and their exact class if they do. You will also learn if they were visited by anyone with Royal Blood. - Infinite uses
Pull Strings (Night) - Removes Royal Blood permanently from your target. They will also be framed for tonight. - Infinite usesDefeat the Unseen.
The Crusader
Hand of Byzantium Killer
Lacerating Strike (Passive) - Players bled by you will die in 1 night instead of two.
Providence (Day) - Prevent all visitors to you tonight. - One use
Hand of God (Night) - Guards a target (does not protect them in any way). 1 player who visits them will start bleeding. You will not bleed members of the Hand of Byzantium. - Infinite uses
Deus Vult (Night) - Attacks and kills the King, bypassing all forms of healing and immunities. - One useDefeat the Unseen.
The Socialite
Hand of Byzantium Investigative
Royal Blood (Passive) - Each election vote for you for King Election counts as 2.
The Woman Behind the Hand (Passive) - If The Arbiter dies or changes class, either the chosen successor player or you will become the new Arbiter (your choice), and the other will not. You must decide within 24h of day starting or 12h of night starting, or it will default to the chosen successor. You appear as a member of the Unseen to investigations.Guest List (Day) - By the end of the coming night, learn how many different factions visited you tonight. Neutrals all count as one faction. - 2 uses
VIP List (Day) - By the end of the coming night, learn which which players visited The Arbiter tonight. - 2 usesSocial Links (Night) - Select two players and learn if their class type groupings match. You will learn both their classes if they are the same class type, a good match if they are from the same class type grouping, and no match if they are from different class type groupings. - Infinite uses
Faction Links (Night) - The Arbiter’s next conversion will have no cooldown. - One useDefeat the Unseen.
The Surgeon
Hand of Byzantium Support
Prestige (Passive) - You may not be the target of any ability while dead, nor may your role. If you spawn, then The Plague Doctor cannot spawn.
Self-Aid (Passive) - Immune to bleeding. Keep this on class change.Feign Symptoms (Day) - Make a player believe they are bleeding - 2 uses
Miracle Touch (Day) - If a member of the Unseen (not King) is executed the today, they become The Death Enforcer. You will have control of their abilities, rather then them. - One useSurgery (Night) - Target Hand of Byzantium becomes permamently death immune. Fails if your target is not aligned with the Hand of Byzantium. Can target self. - One use
Reverse-Coagulant (Night) - Disable healing and curing of bleeds on your target for the rest of the game. - One useDefeat the Unseen.
The Cabalist
Hand of Byzantium Social
Prestige (Passive) - You may not be the target of any ability while dead, nor may your role. If you spawn, then The Illusionist cannot spawn.
Ritual of the Hand (Passive) - You appear to investigators as a member of the Unseen.
Ancient Cabal (Passive) - If you were converted from The Exiled you have access to “Letter with no Sender”, and “Cryptic Communications” abilities, even on class change (except when becoming King).Champion’s Enclave (Day) - Create a private chat between two target players tonight. You may self-target. At the end of the night, you will be privy to this chat. - Infinite uses
Shine of Truth (Night) - If a player is executed today, you may choose which class they appear as and what logs they leave behind. - 1 UseByzantine Connections (Night) - If alive, votes on target Hand of Byzantium member (not yourself) will silently count as 0 tomorrow. - One use
Defeat the Unseen.
The Bard
Hand of Byzantium Support
Aria (Day) - If a member of the Hand of Byzantium is executed today (including you), the factional kill may target 2 players tonight. 1 use
Allegro (Night) - Make the targeted player death immune tonight & hide their visits. Can target self. If you block an attack this way, gain a use of Crescendo . Infinite uses
Crescendo (Night) - If the targeted player is occupying, redirecting or attacking tonight, then they will bypass immunities. 1 useDefeat the Unseen.
The Apprentice
Hand of Byzantium Support
Prodigy (Passive) - You are immune to death at night until you change classes. Upon changing class, you may choose a limited use ability & gain an extra use of it.
Rigorous Studies (Night) - Choose a dead non-unique Unseen class. You will become the Hand of Byzantium convert of this class (even if occupied) & may take a night action from this class. 1 use
Defeat the Unseen.
The Fortune Teller
Hand of Byzantium Special
Prestige (Passive) - You may not be the target of any ability while dead, nor may your role. If you spawn, then The Sibyl cannot spawn.
Righteous Fortune (Passive) - If your ability is to be occupied, the card you deal will instead do nothing.Fated Deck (Day) - You may deal any card in your deck tonight, even if it is out of rotation. - 1 use, unusable until Day 3
Minor Arcana (Night) - Draw one of the following cards for your own fate. It will take effect on its target. You may not draw the same card twice in a row.
- King of Wands: Learn target player’s alignment and class type.
- King of Pentacles: Heal target player and cure their bleeding. You may choose a player for them to appear to visit, or their original target if none is chosen.
- King of Cups: Occupy target player. Any investigations they use tommorow night will also be occupied. You are immune to occupation and redirection while using this.
- King of Swords: Make target player believe they started bleeding.
Major Arcana (Night) - Deal one of the following cards to your target. They may use it as if it were one of their own abilities (usable alongside other abilities). You may not deal the same card again until you have dealt 4 cards, nor may you target the same player twice. You may choose to have another effect, as denoted by [brackets]; the target will not be informed if so. - Infinite uses
- The Death (Day) - Kill target player in broad daylight. [If this is to kill a member of the Hand of Byzantium, it will not.] - 1 use
- The Judgement (Night) - Learn target player’s alignment. [The result is framed.] - 1 use
- The Priestess (Night) - Heal target player and yourself. [The target cannot be healed on the next night.] - 1 use
- The World (Day) - Occupy target player today and tonight. [The user will also be occupied tonight.] - 1 use
The Eccentric
Hand of Byzantium Offensive
Royal Blood (Passive) - Each election vote for you during King elections counts as 2.
Magus/Steam Mirror (Day) - If the target player uses a day ability today, it will be redirected to themselves if possible. They won’t receive feedback from self-targeting day abilities. 2 uses
Magus/Steam Field (Day) - All visitors to the targeted player will be redirected to themselves tonight. 1 useMagus/Steam Golem (Night) - The targeted player will lose their immunities until the end of the next night. Infinite uses
Magus/Steam Acid (Night) - All protective abilities will have no effect on your target tomorrow night. Your target will know this was used on them. 2 usesDefeat the Unseen.
[/quote]
Neutrals
Your targets must be non-unique Unseen, starting members of the Blue Dragon or Hand of Byzantium, the Mage, or the Insurgent.
The Insurgent
Neutral Social
Adversity (Passive) - You are immune to death at night, once, but only while the Starting King lives. If the Starting King dies and was The Corrupted King, you appear as a member of the Blue Dragon or Hand of Byzantium from now on.
Sabotage (Day) The King’s night abilities will fail tonight. Does not count as an occupation, but functionally works the same way. - 2 uses
Shelter (Night) - Heal and occupy the targeted player. They will appear as Unseen to faction checks. - Infinite uses
Final Uprising (Night) - Usable on Night 3 or later. Attack the King. If they die, you’ll start bleeding and will die the next night. - 1 useEnsure the starting King’s faction loses at all costs.
The Strigoi
Neutral Offensive
Blood Sucker (Passive) - You and anyone you infect with Vampirism have the following passive. You will always know who is infected.
Vampirism (Passive) - You appear as a Neutral and a Killer to investigative abilities. You will not appear to visit anyone during the night.
No Pulse (Passive) - Immune to occupation and redirection and keep this passive even if your class changes.
Mist Form (Day) - All visits to you will be prevented this coming night - 2 uses
Blood Frenzy (Day) - All players under the effect of Vampirism will receive the benefits of No Pulse and will be healed if you successfully use Vampiric Bite. - One useVampiric Bite (Night) - Bites a player, infecting them with Vampirism, preventing healing on them tonight, and occupying them tonight.
Ensure at least half of the living remainder of the Court is infected with Vampirism by the end of the game.
Conversion Chart
Conversion Chart
Unseen Class 1 | Unseen Class 2 | Blue Dragon | Hand of Byzantium |
---|---|---|---|
The Duke | The Prince | The Warden | |
The Marshal | The Sheriff | The Agent | |
The Arbalist | The Baronet | The Archer | The Duelist |
The Enforcer | The Fanatic | The Knight | The Crusader |
The Poacher | The Arcanist | The Hunter | The Thaumaturge |
The Servant | The Forest Witch | The Butler | The Druid |
The Alcoholic | The Bureaucrat | The Drunk | The Overseer |
The Herbalist | The Plague Doctor | The Physician | The Surgeon |
The Timesnatcher | The Minstrel | The Chronomancer | The Bard |
The Sage | The Lunatic | The Court Sorceress | The Eccentric |
The Page | The Squire | The Apprentice | |
The Duchess | The Archivist | The Princess | The Librarian |
The Nightwatch | The Stalker | The Observer | The Watchman |
The Handmaiden | The Marchioness | The Maid | The Socialite |
The Doomsayer | The Chancellor | The Astrologer | The Governor |
The Aristocrat | The Judge | The Noble | The Magistrate |
The Soulcatcher | The Blasphemer | The Priest | The Saint |
The Illusionist | The Exiled | The Mystic | The Cabalist |
The Plaguebearer | The Sibyl | The Alchemist | The Fortune Teller |