When They Cry - Higurashi Forum Mafia | Game Over - Town Win

ehh

min was okay but like

my only issue was, i prolly was confbias pre-flipping in my min

and i kinda didnt like how they were not really

talking/considering brad

which i felt like was on purpose from him

he was okay individually but like

yeah

Town play moment

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you use preflips and win on the third try
i fuck preflips and win on the first try
we are not the same

2 Likes

:flushed:

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ā€œstop killing peopleā€?
uhm
iā€™m literally neurodivergent and a minor?? lolā€¦

this flavor still makes me laugh even if its probably In Character For Them

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Itā€™s supposed to be comedic so mission accomplished

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i assumed min was town but their scumread on dota clouded my judgement

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but jakeā€™s scumread on dota made you think he was town and the read was literally ā€œdota is powerwolfing while also immediately bussing his partner eliā€

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to be fair lots of villagers say dumb things

but yeah that was a little :joy_cat:

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Anyways I think the flavor this game was pretty cool props to whoever did that seems like a funny guy

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i agree unless @orangeandblack5 wrote it cuz he sucks

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fun setup i would play it again

bruh i wonā€™t allow u to steal debilā€™s job

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Gay

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gay

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it doesnt depend on you

Actually though massive props to @Osieorb18 for letting me completely hijack his game which had completed flavor to substitute in my own weeb shit lmao

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and?

jake is seth 2.0

Post-Game Thoughts

I like open microsā€¦ Been a while since I ran a new one.

The setup has been sitting around my design files for a while.

My initial thought process was running a game that was just a repeated Day 1 over and over until one team or the other won.

I think I stuck too hard to the original Groundhog Day idea while trying to keep it small. Iā€™d be kinda interested in trying this with just a single reset, but that might not be enough at the same time. I could also see doing it with more players. A 10-3 version of this with 3 dayvigs and 1 elimination, maybe? Would have to actually do the math but I donā€™t hate that idea. That said, the game was solved mostly on behavioural analysis, which always feels good.

Finding a way to make the Vigilante not as much of an IC is also of note.

I kinda like this idea because it retains the behavioural focus while still keeping the mechanical interest and not being too quick of a 1-off.

An absolute chaos version would be to combine it with Russian Roulette:

Absolute chaos, but then again, thatā€™s pretty much all Russian Roulette Mafia games and I donā€™t know that Iā€™ve ever seen Russian Roulette on a forum rather than via Voice or Text chat ā€œLive Mafiaā€.

The math in the current version works out to:

11/15 Mafia Win Day 1
2/3 Mafia Win Day 2

And then less determinate on Day 3 because realistically, it depends on Day 2 and on whether or not town follows optimal strategies. For example, in this gameā€¦

The good D3 eliminations+kill:

Brad-Eli-Jake (2 possible teams eliminated)
Brad-Eli-min (2 possible teams eliminated)
Brad-Jake-min (2 possible teams eliminated)
Eli-Jake-min (2 possible teams eliminated)

Lesser arrangements:

Blizer-Dota-(Brad/Jake/Eli/Min)
Brad-Jake-(Blizer/Dota)
Brad-min-(Blizer/Dota)
Eli-Jake-(Blizer/Dota)
Eli-min-(Blizer/Dota)

If the D2 deaths were Brad/dota/min, it would have optimized the game for scum since:

Blizer-dota-min (2 teams)
Blizer-Eli-dota (2 teams)

Brad-Jake-??? (1 team)
Eli-Dota-(Brad/Jake) (1 team)

I think the value of behavioural analysis is potentially a bit too much for this as it is, but Iā€™m still happy with how the setup turned out as far as micros go.

Now I need to make a micro setup with multiple Dayvigs in itā€¦

Screen Shot 2022-02-25 at 11.43.24 AM
(@Firekitten)
:wink:

Player Thoughts

  • I think Blizer and min did a good job of projecting town quickly and effectively.
  • I was expecting lower WIM from lol due to the vig, but he still participated remarkably well.
  • Poor Eli, getting shot before he really had the chance to speak.
  • Brad and Jake had a good strategy with some degree of bussing, though I think they kinda got caught up on it for a little too long. A bit more coordination in chat may have also helped.
  • I didnā€™t quite get the suspicion on dota throughout the game, but thatā€™s probably at least partly host viewpoint.

All in all, though, a solid resulting game.

Thanks again to everyone for playing! This game was low on issues of toxicity, OGI, and flaking, which is always a relief.

:thinking:

I felt like a boomer trying to understand even a fraction of the references. I wish visual novels didnā€™t generally bore me out of my mindā€¦

Genuinely many thanks for your help though. Meant that I could mostly focus on other life stuff at some points in this game.

ā€œOsie is a weeb, after all.ā€ :blue_heart:

%%%

If people would be interested, I can put some other open micros (Up to 9p) and minis (10-16p) into the queue. Might not all be mostly-vanilla; one of my favourite open micro series that Iā€™ve worked on was role madness (Token Power Mafia, see spoiler).

Token Power Mafia

5 Town
2 Mafia

Each player is Vanilla. At the beginning of the game, as part of each playerā€™s role PM, that player will receive one of the token items listed, associated with a 1-shot role. If a token has a slash on it, its function depends on the alignment of the player who uses it. The Mafia team shares a pool of their tokens, and learns the unused token as a fakeclaim.

Role Details
  • Motivator - Once per game, as a Night action, you may target another player. That player may use one of their tokens as an extra Action during that Night, whether or not that token is used up.
  • Roleblocker - Once per game, as a Night action, you may target another player. That playerā€™s action during that Night are prevented.
  • Bulletproof - The first time this game that you would be shot, you are protected from that kill.
  • Ninja - Once per game, as a Night action, you may choose to have all actions you take during that Night be unable to be seen by investigative roles.
  • Doctor - Once per game, as a Night action, you may target another player. You protect that player from kills during that Night.
  • Redirector - Once per game, as a Night action, you may target two other players. Redirect all actions the first player takes during that Night to target the second player.
  • Tracker - Once per game, as a Night action, you may target another player. You learn who that player targeted during that Night.
  • Strongman - Once per game, as a Night action, you may choose to have all actions you take during that Night be unable to be prevented, protected against, or redirected.
  • Watcher - Once per game, as a Night action, you may target another player. You learn who targeted that player during that Night.
  • Item Thief - Once per game, as a Night action, you may target another player. You steal an item from that player during that Night. You will always take Bread before a role. If you take a role, that role is only usable if it had not been used yet, or if you become motivated.
  • Commuterizer - Once per game, as a Night action, you may target another player. Remove that player from the game for the duration of the Night phase. You gain a chat with that player as long as they are removed from the game. That player cannot target or be targeted by actions while they are removed from the game.
  • Messenger - Once per game, as a Night action, you may target another player. Write a message for that player. The host will deliver it during that Night.
  • Bread Baker - Once per game, as a Night action, you may target another player. Give that player a Loaf of Bread. A Loaf of Bread is an item with the following actions:
    • ā€œEat Meā€ - Once per game, as a Night action, you may eat this bread. The bread will cease to exist.

%%%

See yā€™all around.

:banance:

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