2r1b - Round 3 - "Secure" Underground Bunker [Room 1]

A romeo/juliet or butler/maid neutral could be good too.

2 Likes

i think Agents are good to get people out of “don’t talk ever” situations
for increasing playercounts you could also add Red/Blue negotiator

2 Likes

i think that r/b rat proobably isnt compatible with ambassadors but not sure

1 Like

Maybe to not have 2 hostages forced in a 1 hostage situation and so they don’t easily overlap

2 Likes

the coy boys the shy guys and the spies are generally necessary tho i agree

1 Like

tbf in the original game its just whoever goes first
but that wouldnt work longform so

2 Likes

ironically negative utility characters such as coy boy and shy guy are generally more fun to play than vanillas ime

1 Like

shy guy less so but

1 Like

ah yeah could maybe just cancel eachother then

2 Likes

This game is made for irl play. So we need to just change some rules around anyway

4 Likes

yeah lol i agree

1 Like

atm i would rather just axe ambassador
i can hear an arguement for the rats, though

2 Likes

agent without capitalist/socialist seems OP to me, its basically a cop check

i think they’d need some nerf, either disallow them from card sharing like coyboy or fully sharing anything like shy guy, or they need capitalist or socialist in the setup so they are afraid to just get a cop check every round (and i personally hate conversion in social deduction games)

Ambassador works much better in irl.
Cause ambassador doesnt know what the other room is talking about while in the other room. So cant effectively control the flow of conversations

4 Likes

ehhh

1 Like

Red team can out when the blue ambassador leaves and the same thing with the blue team

4 Likes

it seems ok with coy boy and shy guy but
they plausible could be nerfed

2 Likes

Nerfed???

2 Likes

no agent could be

2 Likes

I think agent is fine. Tbh i dont really fear being converted

1 Like