From The Milky Way Galaxy
Atlas
Ash
Squirrel
tutuu
Geyde
childe
Magnus
Daeron
Zone
in....
ad vitam aeternam
But first, a word from your announcer.
“Bah! Is this thing working?! Sayo! How do I work the new-fangled device these kids made up this year!”
“Let me tell you, they didn’t have these landline phones when I was growing up! I remember when my grandson tried to convince me to get one of them portable expensive bricks that will get purloined the second I take my eyes off it! Did I ever tell you about my grandson? He’s a fine boy, eyes a bit too big for his head, but he tries his best. Now my daughter, well, don’t tell her I said this, but she’s got a head way too big for her eyes. Son-in-law is a real dolt. She left him with the kids for one day to come down and do some work for me, and what does she come back to? Kitchen a mess, and get this: half-cooked rice, still in the cooker! He can’t even cook rice! Now she got so worried about the kids that I had to hire a second secretary in case my main guy calls off sick again, or decides to ‘take that vacation to the Bahamas and never come back to this damned place’. That’s why I hired you, Sayo! Now, let’s get this property introduction thing over with…”
Hey, You! Yeah, You! Have you ever wanted to risk your mental sanity and physical well-being working for a corporation subsidized by the government? You haven’t? Well, you should’ve thought of that before you signed that twelve (12) month contract, now shouldn’t’ve you?
Foreword
This is a Roleplay game, heavily based around characters (that means, not mechanics.) If you join, you are going to want to have a character that you deem both interesting and fufilling to play as. This is something you are going to want to keep in mind, but not let discourage you: use it as motivation to try your hardest! Now then:
Legally Required Disclaimer!!
Follow the Global Rules, including, but not limited to: Being respectful of other users, not discussing real world politics, and not abusing loopholes. Respect other players’ personal pronouns, gender identity, and other additional non-outrageous personal requests. If you don’t know what other players want to be referred to by, ask the player. If you have social anxiety and cannot ask the player, see what other players refer to the player as, and parrot it. You do not get to assume or decide what other players get to be called. Do not provide “quotes” of anything done in a private pm. Referencing host communication is allowed. If any rules get continually broken with no signs of improvement, there may be consequences. Don’t give the host or other players a hard time (please). If you feel a player is not following the code of conduct, please contact myself or a moderator. If you feel I am not following the Global Rules, please contact a moderator.
Introductions
Hello, and welcome to your orientation! Here at Lurenberg housing, we’re here to happily announce that you are the proud new owner of a lease agreement of a house and the land surrounding! Although we know the area is expensive, we’re sure you’ll be able to manage! We just have a few things to walk you through before we can officially give you the keys! We wouldn’t want to rush pell-mell into something as important as property, now would we?
Rules
- Pay. Your. Rent. On. Time. Utilities are included within.
- Do not significantly alter the property without strict approval from Lurenberg Housing. This includes painting the property a different color then gray.
- NO PETS. IMMEDIATE EXPULSION FROM PROPERTY UPON DISCOVERY OF PETS.
- It is your responsibility to manage both the front and the back of the house.
- Guests are allowed. If a guest stays on the property for longer than seventy-two (72) hours a week, they will begin to count as a resident of the building for rent purposes.
- Please only call us in exceptional circumstances. Having a spat with a roommate is not an exceptional circumstance.
House Description
Your house will be 4328 feet and you will have access to a room, and a communal kitchen, communal living room, and communal pool.
Conclusion
Thank you for your interest in a Lurenberg property. We can’t wait to give you the keys.
General Gameplay Overview
There are two different segments to the game, which involve remarkably little violence. One segment is called “Stabilization”, and the other is called “Work”. As your characters are human beings (unfortunately) you will need to physically sustain their body physically and mentally, and the way to that lies in both those phases.
The “Stabilization” phase takes place in The House and the nearby area (essentially, everywhere the work phase doesn’t usually take place). This is the time for… relaxing. With no.. stressful.. elements. Explore the house! Watch movies! Maybe get in some shopping so no brutal starvation happens. Sit outside, and enjoy the nice breeze of the air! Maybe get in some social interaction so your mental status doesn’t plummet to the floor.
During the Stabilization phase, you will go around Mercury town (and if need be, the nearby city), to refill morale, (play the roleplay game you signed up for), explore, and buy things to keep your character alive.
The “Work” phase takes place inside the Locum Institute, composing of figuring out what makes an anomaly tick, and… other miscellaneous work activities. Upon identifying each part of the anomaly, you will need to fill out the checklist associated, and be judged and given a grade. The higher the grade, the more accurate and informative you were, and the more money you make from that procedure. You need money to survive during the Stabilization phase, as you need to purchase items to keep yourself healthy and pay rent.
Stats
You have two very different statlines, one is Talking, and the other is Action. There is six (6) avaliable to be invested
in each statline and no overlap (I.E, you must have exactly six points invested in talking, and six points in action; you cannot sacrifice points between the rows.) Each point in the talking statline will increase a specific type of talk you’re good at, and each point in the Action statline increases a specific action you’re good at. Talking is generally more useful for accomplishing your main tasks efficiently, but action will save you when something goes wrong; you’re rarely going to be able to talk your way out of getting mauled by a teddy bear!
Your other, less exciting yet equally important stats are your physical and mental. Your physical starts at three (3), and your mental starts at two (2). These may be temporarily or permanently modified by your stats or events that occur, such as if you fail to eat or have your leg chopped off. If either of these reach zero, something very bad will happen. It is recommended to upgrade these stats alongside your stat lines.
TALK Skills
Interaction | Leveling | Description |
---|---|---|
Mental | 0/3 | For each point in Mental, increase your mental stability by 1. |
Comedy | 0/3 | Leveling up Comedy allows for greater success when attempting to make a joke or bring light to a situation. Alternatively, it could be used to harm someone’s spirits through mockery. |
Professionalism | 0/3 | Leveling up Professionalism allows for you to appear knowledgeable about what you’re doing. Alternatively, it could make you act as if you’re a part of a whole living being capable of infinite damage. |
Harmonization | 0/3 | Leveling up Harmonization allows for you to blend in with your surroundings, and act as a person would. Alternatively, it could allow you to act as if you’re someone’s best chum with a knife in both hands. |
Fear Inducement | 0/3 | Leveling up Fear Inducement allows you to be a terrifying presence to anyone who would dare cross you. Alternatively, you could… play a very good horror movie monster? |
Delightfulness | 0/3 | Leveling up Delightfulness allows you to be sweet, and maybe improve someones mood in doing so. Alternatively, you could act as if everyone besides you is the worst. |
ACT Skills
Ability | Leveling | Description |
---|---|---|
Physical | 0/3 | For each point in physical, increase your Physical stability by 1. |
Audiovisual Perception | 0/3 | Increases your hearing and your sight; spot that others cannot. |
Musicians | 0/3 | Increases your nimbleness and your musical skills; escape that others cannot. |
Anomalous Affinity | 0/3 | Increases your understanding of anomalies and other creatures; understand that others cannot. |
Relentlessness | 0/3 | Increases your grit and determination; survive that others cannot. |
Envisigation | 0/3 | Increases your ability to see what is about to occur, and potentially prevent that which may; know what others cannot. |
Worldbuilding and Extra Information
Year: 2035, Spring.
Temperature: Averaging 76 F°
Location: Nuearial, USA
Belief in the anomalous in the general public: Low
Your characters are intended to be designed have very little opportunities, due to them not desiring to live in a very expensive housing unit with several strangers and risking their lives for a dubious corporation for the great dental plan. Also you’re under NDA.
The world is attempting to appear metaphorically “five minutes into the future”. Many things are meant to feel recognizable, but some things, such as AI ~kinda being a thing and weird future fads combined with generation beta lingo making for a weird reality that nobody was trained for, and now they have.
The cities of this place, which you’re only a thirty minute train or car ride from, contain a mess of electronic shiny advertisements and bright neon lights designed to attract a group of people that doesn’t exist, and never have. People are stumbling through life unaware, and if they had any of that awareness, they may have been able to grasp what you now know: anomalies.
Content Warning
Please keep your characters and their backstories non-horrifying.
This experience may contain written depictions for all of the following:
Violence, Weapons, Character Death, Blood, Drugs, Alcohol, Various Absurd/Scary Creatures with many horror-like traits, and more.
This is a PG-13 forum, and such, for the average person, this will not be scary enough to be considered horror.
You may post in the main thread, but there will be private messages provided the majority of the time containing room descriptions, as to allow you all to have varying conversations at once.
I will provide you all room descriptions once you all enter a room for the first time. To join a room, please state in the main thread where you are going and then create a private dm thread including myself and everyone who has said in the public chat that they are in the room, and copy and paste the room description for that specific room (or ask them to invite you to their thread, but this may only work if they’re online). This only applies during the house phase, and exists as a rule so I do not have to constantly hawk over this forum to allow you access to different rooms. Please inform a person what is going on in a room they join in my sted, if you have made any significant changes.
The majority of your time will likely be spent in the Stabilization phase, and I will open up the Work phase at least once a week (real time). For your characters to survive, you should expect to go to at the minimum three work phases each a month (also real time), and very likely 4-5 at least. But don’t expect half the game to take place inside the work phase, as I am expecting it to hopefully be less than 25% of the average person’s time playing.
This is a cooperative game. Your “win condition” is to pay your rent and survive.
Signups
To join, please state /in (or a similar saying that communicates the same idea). The only signup cap will be whenever I fear the playercount turns unreasonable for one person to handle. If it doesn’t reach that metric or players inform me they wish to drop out, players may join midgame.
However, and this is the biggest request I have of someone who signs up to date, upon joining or a few days after, I wish for you to write me a small description of what you think an interesting anomaly would be, similar to what you’d see in the SCP foundation or Lobotomy Corporation, and privately send it to me in a pm. This may be used in-game during the work section, and thus, please do not tell anyone about your anomaly.
Character Rolecard
Name:
Pronouns:
Height:
Weight:
Blood Type:
Date of Birth:
Clothing:
Accessories:
Eye Description:
Hair Description:
Other Noteworthy Information:
Miscellaneous Character Descriptions:
Favorite Food:
Opinion on Rollercoasters:
Fear:
Backstory:
[Character Name]
Hit Points - 3/3
Mental Stability - 2/2
Interaction | Leveling |
---|---|
Mental | 0/3 |
Comedy | 0/3 |
Professionalism | 0/3 |
Harmonization | 0/3 |
Fear Inducement | 0/3 |
Delightfulness | 0/3 |
Ability | Leveling |
---|---|
Physical | 0/3 |
Perception | 0/3 |
Musicians | 0/3 |
Anomalous Affinity | 0/3 |
Relentlessness | 0/3 |
Envisigation | 0/3 |
Example Character
Name: Klaus Vennemann
Pronouns: He/Him
Height: 5’11 (180 cm)
Weight: 132 lbs (60 kg)
Blood Type: AB-
Date of Birth: January 12th, 1963
Clothing: Klaus is typically seen wearing a long sleeved blue golf shirt, and navy blue jeans.
Accessories: He is supposed to wear glasses whilst driving or reading small print.
Eye Description: Klaus has green-gray eyes, more on the gray side.
Hair Description: He has shoulder length, very neatly cut blond hair, which curls the smallest bit at the ends.
Shoe Description: Klaus wears dark brown loafers
Other Noteworthy Information: Klaus shows most signs of being of old age, such as having a significant number of wrinkles and some odd red spots throughout his body.
Miscellaneous Character Descriptions: He is a particularly big fan of hats, and rotates which he wears on a given day.
Favorite Food: Smoked Salmon
Opinion on Rollercoasters: “They’re dreadful things.”
Fear: His children and their children not being successful.
[Klaus Vennemann]
Hit Points - 3/3
Mental Stability - 5/5