Baldur's Gate 3 uPick - Day 4 [8/13] - The Party Wins

VOTE: kiiruma

1 Like

VOTE: Leafia

Kiiruma reads TL;DR

Zone
Leafia > Frost, Jarek > Bionic
Tutuu
Arctic, Jarek
Someone
Bystander(?) - I could move this player down but some things are confusing me
Catbae
Eskcanta
Luka (Thunderstorm)

You mispelled Villager there.

VOTE: Kiiruma

If this flips T we can smoke Someone

What the fuck is this

WHICH WAY

IDK

ARE WE GOING

VOTE: Kiiruma

VOTE: Bystander

1 Like

Fck

WTF

Final Day 1 VC

bystander (5): Frostwolf103, Kiiruma, Zone_Q11, Leafia, Jarek
Kiiruma (3): catbae, Arctic, Bionic
Zone_Q11 (2): tutuu, Thunderstorm
Leafia (2): bystander, Someone

Not Voting (1): Eskcanta

Flip incoming.

3 Likes

@bystander has been executed! They were…

bystander
You are...

Owlbear Cub

>


Passive: Growing Up

Sits waiting.

You unlock your abilities as time passes.

Passive (Day 2>): Animal Speaking

You are able to speak to other animals.

You share a neighborhood with other players who have this passive.

Passive (Day 3>): Owlbear Feather

A tickly owlbear feather.

You hold a tickly owlbear feather. The feather is giftable as a free action at any time until the last hour of the day, three times per day. If the person who holds the tickly feather dies during the night, their killer is roleblocked the next night.

Night Ability (Night 2-3): Hide (1 use)

Small and agile, your current form is ideal for hiding.

Target a player to prevent anyone from visiting you, but you die if your target dies.

Day Ability (Night 4>): Protect (1 use)

Large and lethargic, your current form is ideal for hiding behind.

During the day, you may offer protection to another player. They may choose to hide behind you tonight, protecting them from death but killing them if you die as well.


Defeat all threats to the Party.

Night 1 begins to end 2024-04-12T22:30:00Z. Actions lock 1 hour before day begins.

3 Likes

Night 1 Flavor

“After the death of the poor, poor owl bear cub, the party needs to go somewhere.

Where?” says the DM

“To the goblin camp!” says Steve.

“On your way to the goblin camp, you see a man stabbing a guy next to some kind of ritual.”

“Scandalous” says Joe.

“Abby, roll a Wisdom check.” recites the DM

“I got a 14 total. Anything?” says Abby.

“You recognize the stabber. His name is Jarek. You don’t know anything else about him.” continues the DM.

“But as the life fades from the stabbed man, a mind flayer tadpole crawls out of his eye.”

@Jarek has killed @Someone in the night! They were…

Someone

He Who Was, Spirit Torturer


Absolutist Medium

Guidance (Passive, N0) - You start knowing secret mechanical knowledge.

Speak With Dead (Day, 3-Shot, Necromancy) - Choose a dead player and ask a question to the hosts. The hosts will answer your question at the start of the night, but only to the knowledge of your chosen dead player at the time of their death. You cannot choose the same corpse twice through this ability.
For example, if you choose a dead cop and ask the hosts, “Who did they check?” then you will be told who they checked. However, if you asked “Did this cop receive accurate information?” then you will be told “Yes” regardless of whether or not they actually did, and if you asked something they could not have known, then you will be told “I don’t know.”

Book of Deeds (Night, Necromancy) - Choose a dead player. You will learn who they visited on the night of their death. If it was you, you receive a random Divine Magic scroll that you can use on any future night. All of them are 1 shot, and are as follows.

Command (Night) - Redirect target player to a second target. This does not redirect kills.
Detect Good & Evil (Night) - Learn target player’s role.
Freedom of Movement (Night) - All other visits to target player are prevented.

Day 2 begins and will end 2024-04-14T22:30:00Z.

1 Like

Innocent child btw

1 Like

okay that helps