Okay so basically it goes like this
Magnus wolf = people magnus was trying to pupeteer or whatever people are saying are not wolves it would not make sense to go to your wolf partner D1 and start trying to pupeteer them in public for no reason
Zorvo wolf = Arete is likely not a wolf along with yada yada you get it
I don’t know if Zorvo Magnus or anyone else is a wolf or not until they die so I don’t know if the actions they are taking are town motivated or evil-motivated and the only way I can 100 percent know for sure without any doubt is when I kill them and the game tells me they were town or evil sided.which is why if I feel like they have had a lot of interactions, they should die so I can assess what side those interactions came from. I doubt anyone else plays like this so I let things take their course instead of demanding I be the god-saviour of town that solves everything.
I haven’t looked too deeply into pushes on any particular slots yet but my bets are Magnus being seen as LHF by the wolf team so any oppurtunistic push on them like May can die