Hello and welcome to
Drawn by Squishy#4531 on discord. Thank you so much!
Hosted by @YoubutWorse and @LadyGaga on the host account @Host_Account_2
This is Bad Moon Rising on forums (yay!), and it contains flavor from one of my favorite games, Everhood! This will contain spoilers for the characters of Everhood, but should not reveal anything about the story.
Town Composition
This game is designed for between 7 and 15 non-Traveller players. All non-Traveller players are assigned one of the 4 character types, then a character from the possible characters for that type. Players that start as Townsfolk or Outsiders are on the Good team, while players that start as Minions or Demons are on the Evil team. Players cannot change alignments unless explicitly stated.
The number of characters of each type dealt out are as follows:
Total Players | Townsfolk | Outsiders | Minions | Demons |
---|---|---|---|---|
7 | 5 | 0 | 1 | 1 |
8 | 5 | 1 | 1 | 1 |
9 | 5 | 2 | 1 | 1 |
10 | 7 | 0 | 2 | 1 |
11 | 7 | 1 | 2 | 1 |
12 | 7 | 2 | 2 | 1 |
13 | 9 | 0 | 3 | 1 |
14 | 9 | 1 | 3 | 1 |
15 | 9 | 2 | 3 | 1 |
No two players will have the same ability at the start of the game.
Starting Evilâs know each othersâ identities and character types, but not characters. They have no method of private communication besides whispers, as described below.
Starting Demons know three not-in-play Good characters.
The abilities of certain characters modify the game setup, by adding or subtracting certain characters or character types. These are denoted in [square brackets], and only have an effect if the character is present at the beginning of the game. Unless otherwise stated, the amount of Townsfolk is modified so that the total number of characters given out matches the total playercount.
Characters
All players start with exactly one of the following abilities, depending on their character type. Townsfolk and Outsiders are Good characters, while Minions and Demons are Evil characters.
Night * (with an asterisk) in all contexts means âNight, except the first.â
Possible Townsfolk Characters | |
---|---|
Grandmother | You start knowing a good player & their character. If the demon kills them, you die too. |
Sailor | Each night, choose an alive player: either you or they are drunk until dusk. You canât die. |
Chambermaid | Each night, choose 2 alive players (not yourself, not travelers): you learn how many woke tonight due to their ability. |
Exorcist | Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are and doesnât wake tonight. |
Innkeeper | Each night*, choose 2 players: they canât die tonight, but one is drunk until dusk. |
Gambler | Each night*, choose a player & guess their character: if you guess wrong you die. |
Gossip* | Each day, you may make a public statement. Tonight, if it was true, a player dies. |
Courtier | Once per game, at night, choose a character: they are drunk for 3 nights & 3 days. |
Professor* | Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected. |
Minstrel | When a minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow. |
Tea Lady | If both of your alive neighbors are good, they canât die. |
Pacifist | Executed good players might not die. |
Fool | The 1st time you die, you donât. |
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When making or faking a gossip, ping the host. The host will not respond to any gossips. Only the first gossip made by the gossip will count.
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The Professor may only choose players who are dead upon the start of night, and may not hunt for the demon kill, due to how this game works in a forum setting
Possible Outsider Characters | |
---|---|
Tinker | You might die at any time. |
Moonchild* | When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die. |
Goon | Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment. |
Lunatic | You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night. |
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If the Moonchild dies, they will be publicly declared to be claiming Moonchild (as not doing so will result in their loss). All players may choose privately whether or not they wish to claim Moonchild upon their death. Do not abuse this.
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If you are a demon with a lunatic, you may choose to automatically follow whoever the lunatic kills with exceptions. I.E. âkill whoever the lunatic kills, unless itâs me, a minion, or a dead player.â You will be told who the lunatic attempted to kill regardless at the end of the night.
Possible Minion Characters | |
---|---|
Godfather | You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider] |
Devilâs Advocate | Each night, choose a living player (different to last night): if executed tomorrow, they donât die. |
Assassin | Once per game, at night*, choose a player: they die, even if for some reason they could not. |
Mastermind | If the demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses. |
Possible Demon Characters | |
---|---|
Zombuul | Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead. |
Pukka | Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy. |
Shabaloth | Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated. |
Po | Each night*, you may choose a player: they die. If your last choice was no one, choose 3 players tonight. |
Phase Lengths
Each day phase will last for 48 hours.
Discussion | 12h | Players may talk. |
Nomination | 12h | Players who wish to nominate may do so at this time, and votes may begun to be cast during this time as well. |
Voting | 24h | During this time, votes may be cast freely on any existing nomination, but no new nominations may be made. Once this time ends or all votes have been locked in, the day will resolve. |
Each night phase will last for 24 hours. The game begins on a night phase, known as Night 1.
Night actions are locked 2 hours before the start of each day.
Night Action Resolution
All actions are processed in a specific order each night. Natural Actin Resolution does not apply. Dead players have no abilities (unless stated otherwise), and if a player is dead during their turn in action resolution, they do not act (unless stated otherwise).
First Night | Other Nights |
---|---|
Travellers | Travellers |
Minion Info | Sailor |
Lunatic | Innkeeper |
Demon Info | Courtier |
Sailor | Gambler |
Courtier | Devilâs Advocate |
Godfather | Lunatic |
Devilâs Advocate | Exorcist |
Pukka | Zombuul |
Grandmother | Pukka |
Chambermaid | Shabaloth |
Po | |
Assassin | |
Godfather | |
Moonchild | |
Professor | |
Gossip | |
Tinker | |
Grandmother | |
Chambermaid |
Storyteller
The Storyteller is the key moderator for the game; All ability uses at night must be sent to the Storyteller via private message, and Storyteller will have the final say on any open-ended ability behaviors. Storytellerâs goal is to keep the game both fun and balanced, and theyâll often be trying to make it last as long as possible; however, the Storyteller may not alter any existing rules to accomplish this.
The Fabled
The Fabled are special modifiers that the Storyteller can put in play to tweak the game. Fabled will always be announced when they are in play, along with their effect upon gamestate. The most likely fabled to be included are the Djinn to resolve weird interactions on longform, Hellâs Librarian to prevent night talking, and the Fiddler on the off-chance the game gets deadlocked.
Djinn | Use the Djinnâs special rule. All players know what it is. |
Fiddler | Once per game, at night, the Demon secretly chooses a player of an opposing alignment; All players then vote which of these two wins the game. |
Hellâs Librarian | Something bad might happen to whomever speaks when the Storyteller calls for silence. |
Malfunctioning
Malfunctioning is the primary source of interference with abilities. A malfunctioning character is not told that they are malfunctioning and cannot affect the gamestate in any way using their ability. If a malfunctioning character would receive information, then the information they receive is arbitrary (open-ended, Storyteller may resolve at their discretion). The malfunctioning status lasts indefinitely unless stated otherwise. This is usually known as being drunk or poisoned.
Nominations and Voting
Once the discussion phase has ended, the Storyteller will formally announce the opening of the nomination phase. Players must be nominated before they may be voted on that day. Each player may only be nominated once per day, and each player may only nominate once per day. You may âqueueâ nominations before they are opened if you will not be available during the timeframe they are opened. When nominating, be sure to ping the storyteller so nominations are not missed.
After 12 hours, nominations will close and voting will begin.
Voting will be similar to a normal FM game. Each player only has 1 vote per day that they may use on any living person. They may switch this vote around as they like, but they may not vote for multiple people to be executed. When voting, be sure to ping the storyteller so votes are not missed. An example vote count would look like this.
Nominator | Nominatee | Voted by | Total Votes |
---|---|---|---|
Player A | Player B | Player C, Player D, Player A | 3/7 |
Player B | Player A | Player B, Player E | 2/7 |
Player G | Player G | Player F, Player G | 2/7 |
In the example VC, we can see that Player B received 3 votes out of 7 living players to die. This is not the majority of living players, so they would live in this example.
In order for a vote to pass, it must be a majority of the living players. In the example, because no player has majority of living players (4/7), no one would be executed. In the case of a tie, no player will be executed.
Whispers
Players may whisper each other in-game through private messages (including both host accounts, but not the actual one. ). Whispers must be publicly announced, by requesting permission to whisper using a format such as /whisper [Player]. Once a whisper has been declared and accepted, the two players may whisper via private message until one of them speaks publicly in the game chat, at which point the whisper is considered broken and the players must declare whispers again if they wish to whisper. Each player can also only whisper up to 3 other players per day.
In addition, a player may make 1 whisper per day to each neighbor of up to 10 words without announcing this in thread. This is separate from the 3 whisper cap.
Some abilities require you to speak privately to the Storyteller during the day. If you wish to do this, you must declare so publicly using a format such as /whisper [Storyteller]. You may choose to declare this even if you do not have one of these abilities. This does not count towards the 3 whisper cap.
Death
When a player dies, nothing is revealed about their character and they are allowed to stay in the game and speak. They may not nominate and they will have only one vote token (this will allow them to cast a vote to execute) for the entire game. Evil players who die may thus continue to help their allies by keeping up their claim and spreading misinformation, and good players may similarly help their allies by retaining relevant info that others may have forgotten in the heat of the game. Once a player dies, their ability stops working, which means that a player killed before they would perform their ability will not perform their ability, and any ability with a persistent effect will end upon the playerâs death.
Victory
Good wins if all Demons are dead.
Evil wins if only 2 players (not counting Travellers) live.
In the event of a tie, Good wins.
Alternate routes to victory or defeat may exist as detailed by charactersâ abilities. The list of all possible characters is above.
Travellers
A Traveller is a player character that can enter or exit a game at any point. Their identity and ability are known to all players, but their alignment may be either good or evil (which is decided by the Storyteller upon their entry to the game).
Unlike standard players, Travellers exist under some special circumstances.
- They may be exiled by majority vote at any time, instead of executed. This vote is independent of the nomination/execution system.
- They do not count as players for any rules, win conditions, or abilities.
- If they are evil, they learn who the Demon is.
Possible Traveller Characters | |
---|---|
Apprentice | On your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil). |
Matron | Each day, you may chose up to 3 sets of 2 players to swap seats. Players may only whisper their neighbors. |
Judge | Once per game, if another player nominated: you may choose to force the current execution to pass or fail. |
Voudon | Only you & the dead can vote. They donât need a vote token to do so. A 50% majority isnât required. |
Bishop | Only the Storyteller can nominate. At least 1 opposing player must be nominated each day. |
Flavor Rules
This game has flavor, from the game Everhood! This will not affect anything game-related, only to make the role cards and story a bit more interesting. Upon death you will flip as your flavor, and the music corresponding to your flavor (or at least the closet one) will flip as well.
You may claim your flavor name. Flavor is not alignment indicative.
You may not post your flavor image. I just donât want you to :)
Abilities do not correspond to flavor.
Changelog
General
- Changed flavor rules
Characters
- Changes made with various characters for adaption to a forum setting
- Changes made with travelers joining
Mechanics
- Voting Revamped (read through the section pls)
Players
Sign up using /in, seat [X] or /travel in, seat [X] and pinging this account.
There will be a maximum of 15 non-traveller players and 3 travellers, resulting in a total of 18 possible seats. Travellers may sit wherever they wish. I will only allow 1 traveller at 10 players, 2 travellers at 13 players, and 3 travellers at 15 players. If you plan to stay the entire game, Iâd very much prefer you join normally instead. If you wish to travel into the game while it is ongoing, please DM both LadyGaga and YouButWorse on the forums with your preferred traveler.
Sample Rolecard
You areâŚ
Dev Gnomes (STORYTELLER)
Storyteller Difference: Once per game, secretly turn the game into an Athiest Game without any playerâs knowledge.Ensure the game has a normal amount of integrity breaches for a BOTF.
- CRichard
- Eggyolk
- PlagueSimp
- Nightingale
- Dolby
- Kiiruma
- Whysper
- Amelia
- Thepigeonnyc
Traveller Waitlist
- Eliza (Seat 17)
Backups
- Intensify