Blood on the Forums XXVII: Hide and Seek -- Evil Wins

Blood on the Forums XXVII: Hide and Seek

Storytold by @N.1 and @Daeron

The Global and Forum rules apply to this game, and will be enforced if necessary.

Travelers are not permitted for this game, but alt accounts are allowed and the identity need not be disclosed to the host.

The phase lengths will be 24/24/24 hours (24 discussion, 24 nomination and voting, 24 night) but the start and end times for each phase are to be determined depending on my schedule and when the game starts.

Town Composition

Good — Uninformed Majority

:wine_glass: Townsfolk — Village, Beneficial abilities.
:cherry_blossom: Outsiders — Village, Harmful abilities.

Evil — Informed Minority

:dagger: Minions — Mafia, Supportive/Deceptive abilities.
:trident: Demon — Mafia, Flagbearer and Killer.

There will (almost) always be one living Demon while the game is in progress.

Players Townsfolk Outsiders Minions Demon
7 5 0 1 1
8 5 1 1 1
9 5 2 1 1
10 7 0 2 1
11 7 1 2 1
12 7 2 2 1
13 9 0 3 1
14 9 1 3 1
15 9 2 3 1

:full_moon: Evil Setup Info — Evil players learn their teammates and their character types.
:star2: Demon Setup Info — The Demon learns 3 out-of-play Good characters.
:speech_balloon: Private Chats — Evil players have no method of communication besides whispers.

Phase Lengths

:sun_behind_small_cloud: Day Phase: 48 hours.
:ballot_box: Vote Lock: None

During these times, players may freely talk and whisper to each other. You may scheme, lie, share information, or stay quiet and try to puzzle out who is who. Then, you vote on who will be executed. This is the main part of the game, mostly handled by the players themselves.

:crescent_moon: Night Phase: 24 hours.
:stopwatch: Action Lock: 1 hour.

During the night phase, players may not communicate with one another. Some players will wake to learn information or use powerful abilities. Typically the Demon attacks at night, killing one or more players or otherwise causing havoc.

Storyteller

The Storyteller is a term used to refer to us, the hosts of this game.

  • We will decide what happens with any open-ended ability behaviours, and we will curate the specific abilities that exist within this game.
  • We will only ever lie to you if a game ability specifies we can.
  • The extent of our ability to affect on the game is outlined above. We cannot break any existing rules, only decide what happens within the bounds of the characters’ abilities and base game rules.
Fabled

The Fabled are special modifiers that the Storyteller can put in play to tweak the game. Fabled will always be announced when they are in play, along with their effect upon the gamestate.

Fabled Characters (Setup Modifiers)
There are no fabled in play at the start of the game but the storyteller reserves the right to add any mid-game.
Malfunctions

Synonyms: Drunk / Poison
Antonyms: Sober / Healthy

A malfunctioning character cannot affect the gamestate in any way using their ability. If a malfunctioning character would receive feedback, the information they learn is arbitrary (Storytellers decide).

The malfunctioning status lasts indefinitely, unless stated otherwise.

Madness

Madness might come into play in this format.
A player who is “mad” about something is trying to convince the group that something is true. Some players are instructed to be mad about something - if the Storyteller thinks that a player has not put effort to convince the group of the thing they are mad about, then a penalty may apply. Some players are instructed to not be mad about something - if the Storyteller thinks that a player has tried to convince the group of that thing, then a penalty may apply.

Nominations and Voting

:loud_sound: Nomination — First living vote on a Player.
:ballot_box: Voting — Multi-Voting.
:balance_scale: Execution — Plurality (No Threshold).
:crossed_swords: Draws — Draws will mean that no one is executed for the day
:no_bell: Sleep — Valid Vote.

:ghoststab: Dead Players: Can only vote on once.

Players may cast votes or nominations using the vote tags described in the Voting Guide.

Players must be nominated before they may be voted on that day. Each player may only be nominated once per day, and each player may only nominate once per day. If a player tries to cast an illegal nomination or vote, their input will be discounted.

Living players may vote freely on any nominated players. At the end of the day, the player with the highest counts of vote that day will be executed.

If there is a tie between two or more players for the highest count of votes, the day will end with a random execution between the two. The Storyteller may only declare an early end to voting if it is no longer possible to tie or exceed the highest nomination.

Whispers

:minidisc: Whisper Template/whisper @Players + /accept [@Player]

  • Whispers — Day-Exclusive, Publicly Announced, Mutual Consent
  • Whisper Restriction — 3 per day.
  • Whisper PMs — Player-Created (Include Hosts)
  • Neighbour Whispers — Unannounced, 15 daily words per Neighbour

Once a whisper has been declared and accepted, the two players may whisper via private message until one of them speaks publicly in the game chat, at which point the whisper is considered broken and the players must declare whispers again if they wish to whisper.

Death

:flower_playing_cards: Rolecard Reveals — Flipless.
:ghosthug: Dead Interaction — Public Communication, Whispers, One Vote, No Ability (unless otherwise stated).

If a player is killed in the night before they would perform their ability, they will not do so. Any ability with a persistent effect will end upon that player’s death.

Dead players may vote freely until they end the day voting a player. Once this happens, their “vote token” is spent, and they may no longer vote.

Victory

Good wins when all Demons are dead.

Evil win when only 2 players live.

In the event of a tie (both teams win at the same time), Good wins.

Alternate routes to victory or defeat may exist in this game, as specified by character abilities.

Seating Chart (please specify which seat you’re claiming when you join):

  1. @Jarek
  2. @RainCloud
  3. @Bionic
  4. @Kiiruma
  5. @Someone
  6. @benguinedparbecue
  7. @iamagummybear
  8. @May
  9. @MAYHATER
2 Likes

Night 1 has begun and ends in precisely 24 hours.

“Victory at all costs. That is all that matters. Reject all compromise. Give nothing, and take everything.” – Crowfoot

2 Likes

I have died. Day 1 begins now and ends in precisely 48 hours. Nominations and voting will be available after the first 24 hours of the day.

“My talent’s for lying. For sticking the knife in when people least expect it. Then walking away with a smile and a wave before they even realize they’re bleeding.” – John Constantine

Jarek
RainCloud
Bionic
Kiiruma
Someone
benguinedparbecue
iamagummybear
May
MAYHATER

Best of luck to all.

2 Likes

This topic was automatically opened after 25 hours.

Wait Mayhater isnt may?

im shocked

I TOLD YOU IT’S NOT ME

3 Likes

Alright now everybody remember that if you all fucking claim and pressure others to do so, you WILL make the Damsel’s life absolutely miserable. EVERYBODY IS THE DAMSEL UNTIL PROVEN OTHERWISE, AND YOU DO NOT WANT OTHERWISE TO BE PROVEN

3 Likes

I’m assuming there’s a Damsel because ti would be torture for us usual BotFs to have one in play and torture is really fun

2 Likes

I know there’s a damsel in the game : )

whisper limit of 3 is earlygame discussion father

of course you do, it comes free with being a minion

And its not already?

if it’s a lil monsta game it’s probably marginally less miserable than usual

d1 retri claim

ok damsel

Mez ill happily say your word if you wanna meet me later