i’d delete shab and prof tbh. just a clunky pair that obviously only exist to complement each other but don’t even do it well because prof can just res an executed player
There is the fact that yaggababble ~probably doesn’t fit in the expansion 3 scripts and im not sure why I’d pick it specifically as a multikill demon over Ojo in a custom
what could go wrong in trouble brewing!
Yaggababble is actually kinda shit in TB because not controlling who dies makes the script so weird
soldier and mayor conspiring to force the actually good roles to get killed
Just the main thing is
It’s so easy to screw up! I was going to organize a few games with it but im too nervous to consider running it!
true
you might also need professional help for shab
step 1 - hag yourself into the lleech
step 2 - host your previous demon so the st cant kill them
step 3 - kill the hatter
they can if they aren’t a coward
the solution is simple
kill the sweet heart, drunk the leech, then kill the leech
alternatively use the plague doctor ability to poison the leech
This setup, but add Vortox in.
honestly as ‘ways to have two evil demons’ go, the Lleech one doesn’t seem that bad? like the host demon is poisoned, so you don’t get too much evil KP (problem #1 with having two evil demons), and good only needs to execute the host to win, they don’t need to execute both (problem #2 with having two evil demons)
yeah its entirely tame
the problem only happens when the hatter dies
AFAIK only one evil can hold the demon token with a hatter swirch
Nope, nothing that says that.
If you use the hard and fast ruling that “Players cannot change their type while the hatter switch occurs” then you’d have 2 demons and 1 minion (Or 2 minions) who are able to choose new characters.
with the optional rule yeah
wihtd the base rule though they arent allowed to change character types
Why would you put hatter and pit-hag on the same script?
why not? theres nothing awful about their interaction
and player agency for chaos is fun