just make a dead player supermad. problem?
dead players are not allowed to make judgements lest they fall victim to triggering another dead playerâs supermadness
vortox clause shouldâve just been a fabled
âName a Demon. If in play, each day, if no-one is executed, evil wins.â
and vortox shouldâve just been
âEach night*, choose a player; they die. Townsfolk abilities yield false info.â
Why is this the first issue that comes to mind
You donât get it
Itâs extreme
Each day townsfolk yield false information and you choose what false information is yielded
okay fair but I mean for the seperation of vortoxâ game-executing mechanic into a fabled
bc there are scripts where that mechanic (which I propose as a fabled) could shine without having to, well, implement vortox
if you seperate vortoxâ instant win mech into a fabled, and just name vortox as the demon applicable to the fabled on scripts its intended for, then normal vortox (without the instant win mech) can be run on more scripts as well as the instant win mech being implemented on scripts its actually needed
I trust magnus to run the script magnus run it
Magnus is the only one able to get away with running the script
where are the travellers
Me
I wonder what extreme barista looks like
extreme deviant
if the ST found you funny, you decide who gets executed today
Deviant - If you are funny today, you canât be exiled. Anyone who called for your exile that day will die.
Is that even in sects and violets
LOL
the âinstant win mechâ was never really meant to be that itâs moreso a means to an end so that everyone canât just test town crier/flower girl/oracle to instantly confirm vortox. it just also happens to have the side effect of adding urgency to executions
deviant is S&V yes
extreme barista picks both a player and whether they act twice or are soberhealthy. donât ask how balanced this is with evil barista