BOTC/BOTF Discussion Thread 2

HoLy ShiT

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HOOLLLY SHIT BIG BARNACLE CONFIRMED

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omg i’d play blood on the clocktower if there was a big barnacle

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Fabled: Djinn, Bootlegger
Bootlegger is here for a custom jinx between BH and Philo, where Philo can’t choose BH past N1 (and the usual jinx also applies: if Philo chooses BH, a townsfolk may turn evil)

added the changes suggested at the end of compromises BOTC; putting it here for more feedback thtbhtbhtbthbt

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that is a horrific amount of misinfo

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i guess that was the intent

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I feel like it’s too much misinfo. Bold take

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I think you get the Sects and Violets teensy problem where all information is unreliable enough that it stops meaning anything

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A personwith bad info could be the Drunk or the Mutant or the BH evil townsfolk or it could be No Dashii or Pukka or Vigormortis or maybe the Poisoner chose them or Xaan or Poisoner or the PD died and put Xaan or Poisoner in play or or or.

The counterplay to these Demons and to Xaan and so on is in their traceable misinfo and ifthere’s toomany ways for information to be false their downsides cease tof unction

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Poisoner in particular is ow ouch here. IMO poisoner sucks to play against on scripts with more than one or two misinfo sources because it’s so hard to trace and it can mimic anything

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Sailor Philosopher maybe they’re the Mutant it’s unworkable

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nyaaaaaaaaaaaaaa adding innkeeper :+1::+1::+1:

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Nyargh

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do you think replacing Poisoner with Pit-Hag would fix this thbthtbthbthbthbt
or is it still an unmanageable amount of droisoning

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the droison/bad info sources become…

~Fixed in place:

  • Philo
  • Drunk
  • Mutant
  • BH evil townsfolk

Movable:

  • Demon (Pukka/No Dashii/Vigor)
  • Sailor

Other:

  • Xaan
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well
I guess technically the amne ability could also cause drunkening but :joy_cat:

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well
actually Drunk/Mutant/Philo aren’t very fixed in place with a pit hag

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Of the 2 games ive played i kinda hated poisoner on both scripts cuz it made it technically that there was 8000 worlds but each one was just super unlikely

Static poison/drunkeness from stuff like sweetheart puzzlemaster or widow looks more fun to me as at least it feels more solveable

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Poisoner on its home script is the only source of drunk/poison besides the Drunk (character) so its not nearly as wacky as it seems

Its still very powerful tho

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poisoner works on tb because half the townsfolk get n1 info and it can’t snipe them all

not the case here

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