mostly because I have, in fact, seen it used to good effect
Thatās intriguing. Could you share the specific ability impact you were impressed by?
Financer by snowe!
āEach night, choose a character: you learn another, 1 is in play. If you removed an Outsider, you are drunk. [-1 or +1 Outsider]ā
so I guessā¦ my advice for negative Outsider mod Townsfolk is that they shouldnāt solely apply negative modification, but if they do their ability begins sandbagging them?
Idk itās still a difficult space to dredge into
Iām unsure why a Townsfolk would need to be sandbagged by their own ability for -1 slots? At least in a direct light, if they have a Godfather-esque trigger which is consequently impacted by a lesser Outsider count that makes sense, but does their impact need to be brought back down as a result?
I suppose so itās not just objectively best to have it in the bag for one team every single time.
something something isnāt it just the Drunk taking an outsider slot in the -1 case
yes
itās almost as if thats how you deal with the fact that its a townsfolk in an outsider slot
In which case itās still beneficial because you can narrow down an Outsider slot instead of having it running rampant anywhere else, gotcha.
anyway thoughts on my townsfolk idea?
Shy Person (Townsfolk): You might register as evil or as a Minion or Demon, even if dead. [-1 Outsider]
You might have something special pairing this up with a Fang Gu / Godfather script.
I hate the fact that you can literally just take the exact Recluse text, change it to Townsfolk, and it would actually work
well
āworkā
at that point you have Magician or Mole
Iāll do you one worse.
Potion Master (Outsider): You have a not-in-play Minion ability. [+1 Outsider]
you can also do it for mutant, goon (under cult leader rules, anyway), moonchild, golem, acrobat, tinker kind of if you let townsfolk be extremely situational
Buddhist is a nightmare to lizardize
Biblical accuracy as game design is my passion
All of you are killing me today
How is LuciFEAR even a good idea