Welcome to BOTF XXXII: Harold Holt’s Revenge. It’s a reference to Australia’s only Prime Minister to go MIA after a trip to the beach.
This is a Leviathan script. Be warned that with the demon not killing at night, it is expected that there will be no deaths at night.
Storytold by @CRichardFortressLies and @Marluna.
Credit goes to Theo as the author of this script.
The Global and Forum rules apply to this game, and will be enforced if necessary.
I will allow alts under the condition that you disclose your main account to my co-host and myself before the game begins.
Town Composition
This game is designed for between 5 and 15 non-Traveller players. All non-Traveller players are assigned one of the 4 character types, then an character from the possible characters for that type. Players that start as Townsfolk or Outsiders are on the Good team, while players that start as Minions or Demons are on the Evil team. Players cannot change alignments unless explicitly stated.
The number of characters of each type dealt out are as follows:
Total Players | Townsfolk | Outsiders | Minions | Demons |
---|---|---|---|---|
5 | 3 | 0 | 1 | 1 |
6 | 3 | 1 | 1 | 1 |
7 | 5 | 0 | 1 | 1 |
8 | 5 | 1 | 1 | 1 |
9 | 5 | 2 | 1 | 1 |
10 | 7 | 0 | 2 | 1 |
11 | 7 | 1 | 2 | 1 |
12 | 7 | 2 | 2 | 1 |
13 | 9 | 0 | 3 | 1 |
14 | 9 | 1 | 3 | 1 |
15 | 9 | 2 | 3 | 1 |
No two players will have the same ability at the start of the game.
Starting Evils know each other’s identities and character types,
The abilities of certain characters modify the game setup, by adding or subtracting certain characters or character types. These are denoted in [square brackets], and only have an effect if the character is present at the beginning of the game. Unless otherwise stated, the amount of Townsfolk is modified so that the total number of characters given out matches the total player count.
Characters
All players start with exactly one of the following abilities, depending on their character type. Townsfolk and Outsiders are good characters, while Minions and Demons are evil characters.
Night* (with an asterisk) in all contexts means “Night, except the first.”
**-Ability must be claimed to influence the game state.
Possible Townsfolk Characters | |
---|---|
Librarian | You start knowing one of two players is a particular minion. |
Investigator | You start knowing one of two players is a particular minion. |
Shugenja | You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary. |
Balloonist | Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider] |
Dreamer | Each night, choose a player (not yourself or travellers): you learn 1 good and 1 evil character, one of which is correct. |
Snake Charmer | Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned. |
Town Crier | Each night*, you learn if a Minion nominated today. |
Slayer | Once per game, during the day, publicly choose a player: if they are the Demon, they die. |
Savant | Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false |
Amnesiac | You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are. |
Seamstress | Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment. |
Courtier | Once per game, at night, choose a character: they are drunk for 3 nights and 3 days… |
Magician | The Demon thinks you are a minion. Minions think you are a Demon. |
Possible Outsider Characters | |
---|---|
Mutant | If you are “mad” about being an Outsider, you might be executed. |
Damsel | All Minions know you are in play. If a Minion publicly guesses you (once), your team loses |
Lunatic | You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night. |
Politician | If you were the player most responsible for your team losing, you change alignment and win, even if dead. |
Possible Minion Characters | |
---|---|
Cerenovus | Each night, choose a player & a good character, they are “mad” they are this character tomorrow, or might be executed. |
Pit Hag | Each night*, choose a player & a character they become (if not in play). If a demon is made, deaths are arbitrary |
Baron | There are extra Outsiders in play. [+2 Outsiders] |
Goblin | If you publicly claim to be the Goblin when nominate & are executed that day, your team wins. |
Marionette | You think you are a good character, but you are not. The Demon knows who you are. [You neighbour the Demon] |
Possible Demon Characters | |
---|---|
Leviathan | If more than 1 good player is executed, evil wins. All players know you are in play. After day 5, evil wins. |
Phase Lengths
Each day phase will last for 48 hours.
Discussion | 12h | Players may talk. |
Nomination and Voting | 36h | Players who wish to nominate may do so at this time, and votes may begun to be cast during this time as well. |
Each night phase will last for 24 hours. The game begins on a night phase.
Night actions are locked 2 hours before the start of each day.
Night Action Resolution
All actions are processed in a specific order each night. Natural Action Resolution does not apply. Dead players have no abilities (unless stated otherwise), and if a player is dead during their turn in action resolution, they do not act (unless stated otherwise).
First Night | Other Nights |
---|---|
Magician | Courtier |
Minion info | Snake Charmer |
Lunatic | Cerenovus |
Demon info | Pit Hag |
Marionette | Lunatic |
Courtier | Damsel |
Snake Charmer | Amnesiac |
Cerenovus | Dreamer |
Damsel | Town Crier |
Amnesiac | Seamstress |
Spy | Balloonist |
Librarian | Dawn |
Investigator | Leviathan |
Empath | |
Dreamer | |
Seamstress | |
Balloonist | |
Shugenja | |
Dawn | |
Leviathan |
Dawn is a placeholder from night order formatting.
If there are travellers who wake up at night, they go before every other character by default assuming they are alive.
Storyteller
The Storyteller is the key moderator for the game; All ability uses at night must be sent to the Storyteller via private message, and Storyteller will have the final say on any open-ended ability behaviors. The Storyteller’s goal is to keep the game both fun and balanced, and they’ll often be trying to make it last as long as possible; however, the Storyteller may not alter any existing rules to accomplish this.
The Fabled
The Fabled are special modifiers that the Storyteller can put in play to tweak the game. Fabled will always be announced when they are in play, along with their effect upon the gamestate. The most likely fabled to be included are the Hell’s Librarian to prevent night talking, the Djinn to indicate there are characters jinxed with each other, and the Fiddler on the off-chance the game gets deadlocked
Fiddler | Once per game, at night, the Demon secretly chooses a player of an opposing alignment; All players then vote which of these two wins the game. |
Hell’s Librarian | Something bad might happen to whomever speaks when the Storyteller calls for silence. |
Djinn | Use the Djinn’s special rule. All players know what it is. |
Madness
This script has a mechanic known as madness. When a player is affected by madness, they must convince or at least try to make it believable to the town that they are what they are portraying themselves to be. The way that I will run madness is that I expect you to play as though I gave you that character token, regardless if that is the one I gave you at the start or not. In addition, admitting madness will be treated as a madness break and consequences may apply or not during the appropriate time frame.
Nominations and Voting
Once the discussion phase has ended, the Storyteller will formally announce the opening of the nomination phase. Players must be nominated before they may be voted on that day. Each player may only be nominated once per day, and each player may only nominate once per day.
Whoever is 1st to vote on a player, will be the nominator. e.g A votes B 1st will be announced as A has nominated B. If a player has at least half of the living players voting them, they are on the block and if not overtaken will be executed and will die.
Whispers
Players may whisper each other in-game through private messages (including both this account and the hosts @CRichardFortressLies and @Marluna ). Whispers must be publicly announced, by requesting permission to whisper using a format such as /whisper [Player]. Once a whisper has been declared and accepted, the two players may whisper via private message until one of them speaks publicly in the game chat, at which point the whisper is considered broken and the players must declare whispers again if they wish to whisper.
Whispers are allowed for the 1st 24 hours of the day, and are unlimited for each player.
In addition, a player may make 1 whisper per day to each neighbour of up to 10 words without announcing this in thread.
Some abilities require you to speak privately to the Storyteller during the day. If you wish to do this, you must declare so publicly using a format such as /whisper [Storyteller]. You may choose to declare this even if you do not have one of these abilities.
Death
When a player dies, nothing is revealed about their character and they are allowed to stay in the game and speak. They may not nominate and they will have only one vote token (this will allow them to cast a vote to execute) for the entire game. Evil players who die may thus continue to help their allies by keeping up their claim and spreading misinformation, and good players may similarly help their allies by retaining relevant info that others may have forgotten in the heat of the game. Once a player dies, their ability stops working, which means that a player killed before they would perform their ability will not perform their ability, and any ability with a persistent effect will end upon the player’s death.
Victory
Good wins if all Demons are dead.
Evil wins if only 2 players (not counting Travellers) live.
In the event of a tie, the good team wins.
Alternate routes to victory or defeat may exist as detailed by characters’ abilities. The list of all possible characters is above.
Travellers
A Traveller is a player character that can enter or exit a game at any point. Their identity and ability are known to all players, but their alignment may be either good or evil (which is decided by the Storyteller upon their entry to the game).
Unlike standard players, Travellers exist under some special circumstances.
- They may be exiled by majority vote at any time, instead of executed. This vote is independent of the nomination/execution system.
- If they are evil, they learn who the Demon is.
- I will not allow travellers, unless at least 9 players have signed up as residents.
Possible Traveller Characters | |
---|---|
Apprentice | On your 1st night, you gain a Townsfolk ability as good, or a Minion ability if evil. |
Beggar | You must use a vote token to vote. If a dead player gives you theirs, you learn their alignment. You are sober and healthy. |
Bone Collector | Once per game, at night, choose a dead player: they regain their ability until dusk. |
Bureaucrat | Each night, choose a player (not yourself): their vote counts as 3 votes tomorrow. |
Thief | Each night, choose a player (not yourself): their vote counts negative tomorrow. |
Jinxes
If there are characters who have particularly unfavorable interaction with each other, they are said to be jinxed. The Djinn fabled adds rules to make these interactions not as unfavorable if possible.
Cerenovus and Goblin: The Cerenovus may choose to make a player mad that they are the Goblin.
Pit Hag and Damsel: If a Pit-Hag creates a Damsel, the Storyteller chooses which player it is.
Pit Hag and Politician: A Pit-Hag cannot create an evil Politician.
Marionette and Balloonist: If the Marionette thinks that they are the Balloonist, either 0 or +1 Outsider was added.
Marionette and Damsel: The Marionette doesn’t learn that a Damsel is in play.
Pit Hag and Leviathan: After day five, the Pit Hag cannot make a Leviathan.
Changelog
- Added Djinn and jinxes on script.
- Removed Sentinel Fabled, as that isn’t on the script.
- Whisper Private Messages must include both @CRichardFortressLies, @Marluna and host account.
- Changed travellers to ones more suitable for a Leviathan script.
- Added Pit Hag and Leviathan jinx as a formality.
- Leafia
- Kiiruma
Backups
- Ishmael