there are two stages to setup review. which one you consider more important is up to you.
- Balance Considerations
- Idea Optimization
Balance is variable
You’re going to hate it
It sucks
Whether you can realistically make a ‘balanced’ game is entirely down to what type of game it is
Highpower rolemadness? Not a chance
Vanilla open with a couple power roles? Absolutely
For the first, all you can really do is properly weight down power outliers and keep a level head regarding the kp differential. Peeks are also very tangible. We can use EV calcs…but who cares you’re just going to guess anyway
For the second,
this covers most of your needs
math solves balance for simple setups