Cookie Thread Act 1: A Cookie in Time

ive been playing this game for 3 years now and i have more interest in design than in playing

still no interest in review tho

It’s the basics that evade me. How many wolves to have. How strong or weak different roles are. That kind of thing. I feel like I could do a good enough job at reviewing clown bastard games where it’s more an exercise in game design and analysis of player experience. But the simpler the setup the more I’d flounder

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that’s not hard i bet i could do that

I’m not a mod but
idk I’m interested in teaching people how to review
It’s mostly basic game design theory and most people fucking suck at basic game design theory

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we were already looking but we just now realized that we hadn’t like

made an announcement

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zone_q11/silviu/whoever else keeps trying to run 4 wolves in a 15p on this site could not

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4 wolves in 15p works

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It’s a fifteen player game, Arctic. How many wolves could it need? Five? Six?

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10v3 exists in all its disgusting glory

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depends on the general power of town

balancing this requires good town abilities to be both added and used well and the latter is not a guarantee

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what about 6 wolves in a 12p

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I can do game theory
Does that count

short fuse is optimal at 11v4 from my months ago theorycraft

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HELLO INTERNET

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Hello internet! Welcome to game theory!

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AND WELCOME TO

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Death

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pretty sure the first setup I reviewed was something like 8 nontown in a 17p

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