before I reworked everything
the one where every rolecard has way too much shit
happy Alkanet Day
Donāt let one bad game get you down
Iām literally the worst reviewer track record-wise but Iām a respected setup designer and reviewer somehow
My read of you is that you arenāt interested in that kinda thing in general tho
You lack crackhead energy
Setup Design Take:
making an open setup should never start out with the goal of making a āreasonably balanced gameā. You should almost always start with an initial idea and figure out how to cram that into a setup. This is how you get the weird fiery opens which donāt have any right slapping as hard as they do
sorc17
short fuse
paint mafia
and countless others
most āreasonably balanced gamesā starts end up coming out half-baked.
either you design THE ONE or you design a setup that gets levied endless chagrin for being off
also how do you even make a game when your start point is āI want to make a game that is reasonably balancedā
where do you go from there?
Iāll tell you
stuff pile setups where you include some standard roles and just hope that the modet you gave town doesnāt just brick your game by peeking a mafia on n2
oh wait
joat^2 lmao
if you wanted those slots to be there as confirmed town and to not do anything just make them named townies
goddamn I have an issue lmao
Issue of skill
Thing I like
Immediately starts going into analysis mode and tearing everything apart
I am shooketh that champs hasnāt yielded literally any results from the inquiry of āwhat is the most skill testing setupā
angry 17
My view is that the most skill-testing setup already exists and has been run a lot (itās this witch-based setup icr the name) but MUer bias toward minimal role power prevents the actual most skill-based setups from popping up
mad17 is pretty nice
very sad it got so much shade
Witch hunt?
Chair of Deception is the most skill-testing setup because it allows players to be āconverted,ā giving them the chance to demonstrate skill as multiple alignments