how is your speed lower than your defense
actually your speed is absurdly low how does that happen
trick room mahjong set
Okay so in mahjong your goal is to build a hand by drawing and discarding tiles. Basic stuff. If someone discards the kast tile you need to make a valid hand, you can steal that tile from their discards and you take all your winning points from them. You donāt want rhis to happen to you. How do you stop it
Speed is winrate, Iām chasing big hands because Iām greedy instead of going for the quick cheap ones
Well, if you think your opponent has a ready hand (and there are ways to tell this, but itās a defence tutorial not a riichi tutorial or a reading tutorial), you want to discard tiles you think They Donāt Need
There are several ways to do this. First of all, thereās a rule stating you canāt call a win for a given hand if you previously discarded a winning tile. So if someone discards rhe green dragon, you KNOW theyāre not looking for a green dragon, and itās completely safe to discard against them
Now I phrased that rule very particularly. You canāt call a win if you have discarded any winning tile. So if your hand could complete on a 1 or a 4 of characters, and youāve discarded a 4, you canāt call off a 1
So say your opponent has a 4 on the table in front of them, itās safer to play the 1 because they canāt be waiting on a 2-3 sequence
Now recall that mahjong melds can either be a set of 3 identical tiles, or a run of 3 in the same suit. Suji, which is what we just talked about, looking at the other side of the opponentās wait like that, guards against specifically incomplete runs. But itās not 100% safe. Your opponent could have a pair of 1s waiting on a third, and then your 1 isnāt safe
This is a tutorial for insane people talking about defence without talking about anything else is very silly
Now, if thereās already 2 1s of characters on the table, your opponent canāt possibly be waiting on a triplet of 1s, since thereās only four of each tile, so that becomes safer to discard
The thing about folding in riichi. You discard one tile at a time. And tiles exist on a continuum from safe to dangerous. So itās a decision that you can hedge or back out of at any time
Say you have a really good hand thatās almost ready to win. Your opponent declares riichi, meaning theyāre 1-away and have wagered that theyāll win. Normal poker decision this turn: push your luck, or fold? But then you have to make that decision again the next turn, and again and again and again and itās mental torture
I am so bad at folding
And you have to take perfect beautiful complrted runs and TEAR THEM APART to discard safer tiles. Oh BTW honour tiles (non-numbered tiles that can only be triplets not runs) are safer, edge tiles like 1 and 9 are marginally less safe but still are less useful for handbuilding and therefore safer (since they can only make one run each, a 1-2-3 or a 7-8-9 respectively). And then the closer you get to the centre the dangerouser the tile
If your opponent discards a 5 while someone else is in riichi they either have a really good hand (so you should probably fold) or are stupid
I am the latter
see on pokemon showdown thereās a forfeit button and itās so nice. but somehow your opponent will find a way to leave games without forfeiting (every time you try to leave the game it asks you if you want to forfeit)
the best part are the opponents who try to run down the turn clock and then leave without forfeiting right before it hits 0, not realizing that it doesnāt add an extra 60 seconds and just keeps the turn clock running down