ok i’m on progress to be done on friday
this is good-ish
this is me i flirt like that
with DR6?
just a test
going to test some things because shipping the final product without any data on the various new systems didn’t seem like a good idea
probable DR6 timeline
this weekend or next week: testing weird mechanics
sometime this summer: the game
about two weeks before the game goes up: interest check / organizing times
bro there has been like 5 interest checks for DR6 over the past 2 years (This is more so just funny not a criticism)
it’s a really easy project to give up on
We’re somewhere between 50k and 100k raw words written so far and about triple that for discussions on what to include in the game
yeah it’s funny as shit
what the actual fuck
is the most i’ve written (This is for MR:TOTOO)
That’s litterally like 90-180 pages
I’m about done with all the characters but we also have the map and the other bits of lore so it’s probably going to balloon to somewhere in the low 200k range
thats litterally in like classical novel range of word count
the map formatting is so obnoxious
due to how we’re doing feedback, I have to write several more lines than dr5 had
Gosh we are going to play a game that lasts for years
let me bring up an example
Character has [x] skill
This will have an interaction if they inspect some number of objects. Let’s say that, across the areas, that totals up to about 10
That means that’s 10 extra lines
And characters average around ~5 or so skills which will have this trait and some will have much wider use cases for feedback
eh
the only people who have to suffer through the walls is the hosts
because most players will only see at most 10% of that overall text (ballparking)
That’s still gonna be 20k words which is like 32 pages
ye
should be fine I think considering how everything is spaced but
ballpark numbers
Manipulate
manspread
malewife