(The other aspect is that by the time I’m done it’ll be late and I’m enforcing a new policy of not doing things I like too much after 9PM because it makes it too hard to go to sleep)
You’d probably be asleep by then anyway nya
alright
i guess i can not do that
The problem with talking to people after 9PM is that I end up talking to people until 4AM.
Okay then what If i make you hate it
I’m not sure you could manage that
There should be more Persona-esque games.
I get why there aren’t - it’s a niche market, the games are meant to be played across months, and they’re big games to make - but I really want another game to take that formula and play with it more.
This is now a game that I can win
the game of Making your girlfriend not like you
The Golf Incident
here’s how clocktower can still win
HERE’S HOW CLOCKTOWER CAN STILL WIN
to be clear may when I ask when it generally isnt meanaing you have to doay I just mean in general because I will forget and then a month will pass without a plan
what do you consider important in “persona-like” games
The social-sim side, the dungeon-crawling side, and the idea that each feeds into the other.
Within Persona, the social-sim side enables you to become more powerful (through Arcana Burst, Confidant Perks, Theurgy, etc) while the dungeon-crawling enables you to progress the story and character links.
for specifically dungeon crawlers think its going to be a long time for something like that to come to fruition
things i know about persona
- tarot cards
- sexism
- the cat is a pervert?
- they did the thing where they give a character a Gender arc and then do their best to make it transphobic anyway
- for joker’s neutral special, he wields a gun