Cookie Thread Act 4 (Act 5): The Fifth One

odds are they have no idea what botc is

lmao

Howwwww?

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You say blah blah blah blah saying “I’m bored by what you’re saying, it’s uninteresting” but because I value my own opinion on whether I’m saying something worthwhile more than I value yours, you mostly affect my opinion of your ability to read paragraphs

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yesssss thank youuuu for that :blush: :heart:

blah blah blah blah

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Wonder where the oriign of blah blah blah came from

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charlie brown

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I’m so happy still

I’m so cute

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Wall of Text

Game Type: RPG (Exploration), Multiple Endings, Sequel
Focus: Narrative, Pixel Art, OST

…yeah, this ain’t going to work. I may have read many words, but that doesn’t mean I can write good sentences. Still, this idea won’t leave my head, so I might as well talk about it in this thread, where it will eventually get lost in time.

The original game is a puzzle-heavy game, so technically this idea should also have many puzzles… except this sequel is based on only one of the many endings of the original game, and in the ending this sequel is based on I want it to focus less on “that type of puzzles” and more on “another type of puzzles”.

Actually, I discussed about this with myself before, and the conclusion is that it’s best to flesh out the avatar first; the main character of the sequel. Considering the end goal of this game is to restore a situation where the victims might as well get euthanized, the MC ought to have something to do with the situation itself. Maybe… maybe have a partner in the same line of work, and then have the partner fall into the rare situation the victims of the original story had fallen into?

But those people are underage, and it’d be difficult to imagine the partner of the MC would fall into the same situation unless the MC and the partner is around the same age, except this would lessen the reliability of the MC’s capability, so… it has to be different. The initial goal of this game cannot be the final goal; it has to be a mandatory event, but also a stepping stone as means to achieve a greater goal.

Okay, so… with the restoration of the original as the middle act and the (attempt to) rescue of the partner as the final act, what should be done about the starting act? The introduction, and the reason why the player would have to learn everything from basics? Hm… perhaps amnesia? Ace Attorney did it once, so maybe I can do a similar narrative? …nah, this would require an antagonist at the starting act, who would also have to act as the middle boss of sorts. I don’t want forgettable characters.

If I don’t use throw-away characters, then what if the antagonist in the starting act is also the BBEG? Hm… no, that makes no sense. If the BBEG already has power to make the MC forget everything, then why wouldn’t they be able to outright kill the partner in final act?

Restrictions… Maybe the incident with the partner is recent, and the partner is holding off the BBEG? But this still wouldn’t make sense, because the BBEG wouldn’t have the ability to cause amnesia. At least, not intentionally. Perhaps this could be the side-effects of a classic physical assault? The head is sensitive to physical impacts, so this could cause temporary amnesia?

Hm… Not enough flesh… Who is the MC? What is their reputation? Who would be able to help them? Actually… I think I should start with gender after all. Because in this world, males with magical powers are actually in the rarity. (I’m surprised the author even left this possibility open to be honest. At least this gives people like me with more freedom to work with.)

I’m not… comfortable to talk about it here, so I guess I’ll do it in my head and skip to the conclusion? (One second later.) Okay, so the MC and the partner are male-female pairs, and the easiest way to make this narrative would be if both have magical powers. However, I still don’t know which should be the main protagonist and which one should be the McGuffin.

Magical families without father-figures exist in this world because… adult stuff, but it’s easy to imagine that the family of this story is a “normal” one because the husband has magical powers. –okay, so how do I hurt the most people with the least effort? Can’t have physical abuse; the original already had those. (Pretty drastic resolution too. So much blood… not the victim’s, but for pixel art, it’s pretty shocking.)

Husband chasing after his wife seems generic, except it isn’t because of the world’s structure. Wife chasing after her husband sounds innovative, except this actually makes more sense in this world. (I feel like no matter what happens, I lose. Kudos to the original author. Your words at the dev room; I feel ya.)

Amnesia is just one of the possibilities. It’s also possible that the MC recently awakened their abilities. This would make less sense if the MC is female, but then again players didn’t get to know much about males with magical powers and how they grow up in their society. Maybe it isn’t impossible to unlock their powers at a later age?

Okay, so regardless of how the starting act works, there has to be an antagonist for the final act. This has to be whoever the partner performed the spell on, so to cause the whole fiasco and somehow top the middle act -which was supposed to be the main goal of this story- …the antagonist has to be an aberrant?

Actually, hold up. The original game was meant to be doable within 2~3 hours, and even that took up 1~2 years worth of work. How long is this game meant to last? The shortest you can cut this game into is: starting act, middle act, final act. Except this doesn’t flow well together. There ought to be a ton more events inbetween the starting act and the middle act; the middle act ought to be a motive to enable the final act from happening. So, what does the MC gain from the middle act? …the mother. Someone specialized in the field to save the partner from the aberrant.

Ugh. At this point I’m wondering whether it’s still possible to save them in the first place. With it being so broken… I am starting to doubt the mother wouldn’t quickly opt for euthanasia. I mean, if the MC were to quickly learn of the news, then maybe they can intervene, but… as expected, divine intervention has to appear in this game, doesn’t it?

I also realize the MC -if male- can’t be a nobody either; he has to unlock his powers early on. Otherwise the wife wouldn’t have any reason to marry instead of the alternative “…unless she is an eccentric person,” but this might be stretching it too far? I don’t know how much plausibility I have after adding in the component of divine intervention in the form of vague messages.

Ugh. I’m tired. I’ll drop this idea for now. Hopefully it won’t resurface again in the future. Ideas ought to be cheap, but for some reason I can’t seem to come up with any good ones.

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image

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i didnt realize how sad losing a game of rimworld would be, like i just feel bad. a game hasnt made me feel like this ever really, like ive been SAD but i dont feel guilty or anything usually, im like kind of impressed im experiencing this bc of this game but also upset bc everyones dead

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i bet its not as sad as your pawns feel when they eat without a table

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Transphobia

one of my guys just. Kept eating without a table. We had one. He would keep eating without one and then go “damn im mad I ate without one”

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fix that with this mod

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lmao

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that wouldnt fix the issue though hed just die

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