silent protags only work in valve games tbh
no not the woman, the vegetables
but also i came back to say
THE ONE BROKEN SKITTLE
THE PILL OF MY E THAT A PIECE BROKE OFF OF THAT GOT CRUSHED INTO POWDER IN THE CAP THAT I SNORTED
I SAW IT AGAIN TODAY
I HAVENâT SEEN IT IN SO LONG
itâs like my own little eclipse sighting
so hype
Silent Protags work in like
FPSes and other games where youâre essentially just a vessel for gameplay over plot
But RPGs? Fuck you, if other characters are voiced let me be voiced as well. (Exception MMOs but thatâs largely technical afaik)
every series should do it the mario and luigi way where the protag(s) is voiced but exclusively in their silly little phrases
No
kinda cookingâŚ
so thoughts on undertale
I might not live in the US, but that doesnât stop me watching the eclipse without screwing up my eyes.
Undertale isnât voiced and the player character doesnât talk anyway
All in all a solid 8/10 game
okay wait a second what do you mean by voiced. i thought you were talking about like lines
they do have voices though. they have beeps. frisk doesnt have any beeps
my point is Undertale has a silent protagonist
Link is probably the best known mute protagnonist.
Abdomo so brete
im trying to think of a silent protaganist alignment chart but i cant think of the other axis
Silence purist: Character cannot have any description of words or thoughts (Chell)
Silence neutral: Character may have thoughts about the world around them, but does not voice those thoughts to other characters or only speaks in response to other characters (i.e dialgoue choices) (Frisk)
Silence rebel: Character may freely speak to other characters and may even be voiced (Leon RE4)
there are instances in which deltaruneâs protagonist talks, you must be a big fan :)
when?
i mustve missed it
I am having trouble articulating the difference, but Undertale is really trying to interact with the player directly rather than indirectly. Itâs like about making a feel things as a result of their choices, and thatâs the what it is. A game with a largely fixed narrative thatâs mostly telling a story around player choices Iâd rather them just tell me a story and actually say something. The difference here is probably one of execution. Like with FE3H I think you could just make a better game with Byleth had more of a personality and voiced dialogue.
I mean voiced as in voice actors saying things as the characters they are representing
Beeps as the text scrolls across the screen does not count as being voiced. But I get the argument that Frisk (and Kris) deserve text scroll beeps since other characters got them.
so
persona